Lets say I have 2 Minecraft worlds. 1 is a skyblock world. I want it so that you could use another worlds overworld as a separate dimension and get to it if a player exceeds y256. So they would get teleported to the skyblock world when they exceed y256.
Example- Player goes to x120,y257,z120. Player gets teleported to other world at x120,y0,z120.
After a lot of thought I revised the whole idea and fixed some potential problems. This mod is intended to be a companion mod to NoCubes.
I need a mod that adds blocks that are identical to every block already in the game. So there would be 2 of every block. The modded blocks would have a slightly different name to there vanilla counterparts, but for now lets call them "modded blocks". All the block drops from "smoothed blocks" would be "modded blocks". But all the block drops from the non smoothed blocks would be "vanilla blocks"
How this works with NoCubes-The idea is that if you break a smoothed block like dirt, you would get the block version from this mod in the form of a "modded block". But if you want the smoothed dirt you would need a simple enchantment kind of like silk touch which would give you the "vanilla block". If you were to break a block that is not smoothed like wood, you would get the "vanilla" wood block. But if you were to break it with the enchantment you would get smoothed wood which would be the "modded block".
This would make it so that all blocks the player breaks will be "blocks" so they can build without problems. However I found you can build very interesting shapes and structures, especially nice pillars with smoothed blocks. I think this would really help open up the creative building and help structures mix more with NoCubes. Who knows what other creative uses this may have, but I think this would be a nice addon to NoCubes.
Notes- Still need a name for the enchantment and what to call the modded blocks. Maybe "Smoothed & Cubed" would be a good mod name?
They were with 1.7.10 using the Shaders mod and Better Foliage. It may be glitchy and doesn't support Optifine but it looks a lot better in my opinion.
I'm gonna go ahead and suggest this 1 last time. Considering this mod is open source and incomplete, I highly suggest posting it on the Modification Development forum or the WIP Mods forum. It should help find help. This is something I assume themodpackmaker would have to do, especially since vrackfall has stopped existing.
I'm looking for anyone who would like to try and help vrackfall complete No Cubes Reloaded. He has been having trouble with a few things and has been asking for help. You can find information on No Cubes here. If interested pm vrackfall.
What is on the to do list for no cubes at the moment? Also these modders (AlgorithmX2 & CreativeMD) may or may not help out with no cubes but it couldn't hurt to ask
Will you possibly add sliced spheres and cylinders? It may also increase performance by reducing the amount of visible faces while looking a lot smother.
A question about performance. What is the performance difference between a normal block like cobble and an identical cobble block made from little tiles?
I'm trying out SEUS Renewed and it says that it is compatible with fast render. I would like to test this but Optifine doesn't let me. Is there a way to force it?
Foamfix has stopped the frames from dropping and shaderpacks no longer kill Minecraft for me. Strange. I've never used Foamfix before but it seems to have solved the issue. Thanks!
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Lets say I have 2 Minecraft worlds. 1 is a skyblock world. I want it so that you could use another worlds overworld as a separate dimension and get to it if a player exceeds y256. So they would get teleported to the skyblock world when they exceed y256.
Example- Player goes to x120,y257,z120. Player gets teleported to other world at x120,y0,z120.
3
After a lot of thought I revised the whole idea and fixed some potential problems. This mod is intended to be a companion mod to NoCubes.
I need a mod that adds blocks that are identical to every block already in the game. So there would be 2 of every block. The modded blocks would have a slightly different name to there vanilla counterparts, but for now lets call them "modded blocks". All the block drops from "smoothed blocks" would be "modded blocks". But all the block drops from the non smoothed blocks would be "vanilla blocks"
How this works with NoCubes-The idea is that if you break a smoothed block like dirt, you would get the block version from this mod in the form of a "modded block". But if you want the smoothed dirt you would need a simple enchantment kind of like silk touch which would give you the "vanilla block". If you were to break a block that is not smoothed like wood, you would get the "vanilla" wood block. But if you were to break it with the enchantment you would get smoothed wood which would be the "modded block".
This would make it so that all blocks the player breaks will be "blocks" so they can build without problems. However I found you can build very interesting shapes and structures, especially nice pillars with smoothed blocks. I think this would really help open up the creative building and help structures mix more with NoCubes. Who knows what other creative uses this may have, but I think this would be a nice addon to NoCubes.
Notes- Still need a name for the enchantment and what to call the modded blocks. Maybe "Smoothed & Cubed" would be a good mod name?
0
I think you can do that with littletiles. Also they are compatible with each other in case you were wondering.
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Probably the best screenshot I'm gonna get.
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Can you give a link to the fork so I can look over the license?
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They were with 1.7.10 using the Shaders mod and Better Foliage. It may be glitchy and doesn't support Optifine but it looks a lot better in my opinion.
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Here is a link to the last screenshot because the forums absolutely refuse to load it for some reason
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I'm gonna go ahead and suggest this 1 last time. Considering this mod is open source and incomplete, I highly suggest posting it on the Modification Development forum or the WIP Mods forum. It should help find help. This is something I assume themodpackmaker would have to do, especially since vrackfall has stopped existing.
What No Cubes could be.
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Hey vrackfall. Maybe you should make a post in the Modification Development forum or the WIP Mods forum. It could help in finding help.
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I'm looking for anyone who would like to try and help vrackfall complete No Cubes Reloaded. He has been having trouble with a few things and has been asking for help. You can find information on No Cubes here. If interested pm vrackfall.
0
What is on the to do list for no cubes at the moment? Also these modders (AlgorithmX2 & CreativeMD) may or may not help out with no cubes but it couldn't hurt to ask
1
Will you possibly add sliced spheres and cylinders? It may also increase performance by reducing the amount of visible faces while looking a lot smother.
0
A question about performance. What is the performance difference between a normal block like cobble and an identical cobble block made from little tiles?
0
I'm trying out SEUS Renewed and it says that it is compatible with fast render. I would like to test this but Optifine doesn't let me. Is there a way to force it?
0
Foamfix has stopped the frames from dropping and shaderpacks no longer kill Minecraft for me. Strange. I've never used Foamfix before but it seems to have solved the issue. Thanks!