This times a thousand. There aren't a lot there at the moment, but they are effing impressive.
I look forward to future updates.
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Last active Wed, Mar, 15 2017 17:26:35
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Feb 18, 2015Is this mod dead? Is it still being developed? Just curious. I can't stand NEI. I use TMI. And TMI and craftguide in tandem are fantastic together. Missing it in my 1.8 world. Not asking for an ETA, just asking if it is being worked on. Thanks.Posted in: Minecraft Mods
Sep 4, 2014Equine_Ducklings posted a message on [32x - 128x] ☠ vonDoomCraft ☠ [Mar 30: Updates and stuff!]Alrighty, thanks for the information zomb.. Are you planning on making more stuffs 3Dish? I really dig it.. Would it be helpful of me to start a list of all the stuff that brings up purple textures? I just noticed the torch only does it if it's centered.. It works fine hanging on a wall though.. Figure this way you don't have to go back through every single item.. and I am more than happy to help by running through all the items in the 3D resource pack or Texture pack to help speed up the process.. Just let me know if it's actually helpful or not..Posted in: Resource Packs
Note- List is from use of HD RC_8 and Beta 3D Test 5 Models
The list- Iron Trapdoor, Spruce & Oak Wood (the logs when facing up, but not sideways), Torches (but only when they are centered), TNT, Lever (it's just ****ed, they changed it completely it would seem), Jukebox, Glowstone, Enchanting Table, Redstone Comparator (it's texture seems kinda funky too, redstone repeater knobs seem to be as well), Brick Stairs, all versions of the Anvil..
Red Mushroom texture is garbled but otherwise breaks a proper texture..
(completed test of all parts of 3D beta pack.. Did not test things like bonsai or command block. Not sure exactly what bonsai are, and I don't really ever use the command block nor know how to bring it up.)
Sorry for editing this like nineteen times..
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Nov 9, 2015Posted in: Resource Packs
The breaking particles thing I thought was fixed a long time ago. I remember going through the pack busting things and making a list on the old forum post for Zomb. Perhaps you downloaded a bad version? Or perhaps something broke again.
How go things Druha? Looks like no one has popped through in some time.
I'm still here, and yeah, I haven't updated things in a while. I've been working on other things lately. I got into 2 different Alphas for new games, I wrote a shop generator application for DnD 3.5, and I'm working on making a new table-top RPG system.
Back to the topic of this resource pack. I too thought I had fixed the breaking particles. I unfortunately didn't make the 3d models and am not as knowledgeable about Minecraft's 3d format as Zomb was. I can check and give it a shot again, but I promise nothing.
As for the log, the round part of it actually pokes out into the next block over and signs have a fixed position within a block, which as far as i've been able to figure out, can't be changed dynamically based on the surface the sign is up against. A solution would be to change the model of the rounded logs to be smaller and not poke out of the block. Maybe I'll take a look at that some time.
Other than that I'm just waiting for 1.9 to come out and then i'll update the pack again. And I'm still not happy with the sheep texture so look for a new one in the future.
Oct 30, 2015Posted in: Resource Packs
Hope to finish it soon. The maps will come a bit later, I'm experimenting new softwares.
Sep 29, 2015Posted in: Resource Packs
No, the only thing in the right column for resource packs is maps 04 and the default. Optifine/SEUS is working. I have no idea what's going wrong, but the pack definitely isn't loading.
It's not just bump mapping missing; when I load realistico not a single texture in the game changes. It also changes instantaneously when I 'load' it, whereas there is a noticeable delay/freeze for a second or two when I load other resource packs that do work. Again, I'm not trying to run more than one at a time.
"I'm not trying to run more than one at a time."
That's the problem: you need to use BOTH the packs AT THE SAME TIME.
Now I specified it under the download section, because at this point I think it can be not so obvious.
So, thank you for your feedback!
Aug 30, 2015Posted in: Minecraft Mods
Good evening Equine_Ducklings, thanks for the reply!
Ok, I decided to do a test using your specific settings and no other mods. Everything appears to be running just fine, strangely enough, so now I'm thinking my issue is with some other mod interacting poorly with this one. In case it helps any, I'll include a list of mods with their versions in the below spoiler. I'll be poking around myself to see if I can find the cause, but if you or anyone else knows of a problem mod, I would appreciate it. =-)
Agricraft (V1.4.0-beta 2)
Alternate Terrain Generation (V 0.12.0)
AOBD (V 2.8.1)
Applied Energistics 2 (V rv2-stable-10)
Backpack (V 2.0.1)
Bibliocraft (V 1.10.6)
Bibliowoods: Biomes O Plenty Edition (V 1.9)
Bibliowoods: Forestry Edition (V 1.7)
Big Reactors (V 0.4.3A)
Binnie Core (V 2.0-pre14)
Biomes O Plenty (V 2.1.0)
Buildcraft (V 7.0.21)
Buildcraft Compat (V 7.0.9)
Carpenter's Blocks (V 3.3.7 DEV)
ChickenChunks (V 184.108.40.206)
Chisel 2 (V 220.127.116.11)
Chisel Facades (V 2.11)
Clock HUD (V 1.0)
CodeChickenCore (V 18.104.22.168)
COFHCore (V 3.0.4B1)
Compact Machines (V 1.20)
Compact Storage (V 22.214.171.124)
Cookie Core (V 1.4.0-11)
Decocraft (V 2.1.1)
Enchanting Plus (V 3.0.1)
Ender Utilities (V 0.4.1)
Ender Core (V 0.0.1.15_alpha)
Ender Storage (V 126.96.36.199)
Matmos (V r28b)
Extra Utilities (V 1.2.10)
Extra TIC (V 1.4.5)
Fast Leaf Decay (V 1.1)
Forestry (V 188.8.131.52)
Gany's End (V 1.11.0)
Gany's Nether (V 1.8.1)
Gany's Surface (V 1.12.5)
Garden Stuff (V 1.6.3)
Iguana Tinker Tweaks (V 2.1.5)
JABBA (V 1.2.1a)
JourneyMap (V 5.1.0)
Logistics Pipes (V 0.9.2.30)
Malisis' Doors (V1.9.2)
Malisis' Core (V 0.12.8)
Mantle (V 0.3.2a)
Mo' Villages (V 1.3.1)
MrCrayfish Furniture Mod (V 3.4.8)
MultiMine (V Unknown)
Mystcraft (V 0.12.3.00)
NEI Addons (V 184.108.40.206)
NEI Integration (V 1.0.12)
Nether Ores (V 2.3.0)
Not Enough Resources (V Unknown)
Not Enough Items (V 220.127.116.11)
Not Enough Keys (V 1.0.0b29)
OpenBlocks (V 1.4.4)
OpenMods (V 0.8)
Optifine (V 1.7.10_HD_U_C1)
Project Red (All) (V 4.7.0pre8.92)
Redstone Arsenal (V 1.1.1)
Ropes+ (V Unknown)
Sound Filters (V 0.7)
Steve's Factory Manager (V A93)
Steve's Workshop (V 0.5.1)
Storage Drawers (V 1.5.12)
Storage Drawers: Biomes O Plenty Pack (V 1.0.2)
Storage Drawers: Forestry Pack (V 1.0.1)
The Deconstruction Mod (V 2.2.5)
Thermal Dynamics (V 1.1.0)
Thermal Expansion (V 4.0.3B1)
Thermal Foundation (V 1.2.0)
TIC Tooltips (V 1.2.5)
Tinkers Construct (V 1.8.7)
Tinkers Mechworks (V 0.2.14.100)
Tinkers Steelworks (V 1.1.1-17)
VoxelCam (V 1.3.1)
Waila (V 1.5.10)
Waila Harvestability (V 1.1.2)
Waila Plugins (V 0.1.0-16)
WR-CBE Core (V 18.104.22.168)
Aug 27, 2015Posted in: Resource Packs
For the moment, I plan to make blocks, mobs, gui and stop haha 512x textures are very heavy, and with bump mapping it's 3x times more heavy.
Maybe CTM in the future, but just basic stuffs like library and glass.
Well, it's pretty lagless hahaha
Aug 23, 2015Posted in: Resource Packs
After getting shaders and bump mapping to work I tried a lot of texture packs, many of them reall popular.
I just wanted to say that all of them don't even get near to this. It's amazing, incredibly beautiful, filled with detail but keeping the simple aesthetic (I think anything else doesn't really work). I hope you keep working on it, because for me it is literally literally perfect, and I don't say this frequently, in fact this is my first post, and if I hadn't an account,I would have registered just to say this.
No words to thank you enough - and my english doesn't help, unfortunately. So, thank you SO MUCH
Screenshots added :3
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