• 0

    posted a message on Defend and Destroy: Team-based monument warfare

    Rifle:


    4/5


    KBD shot:


    6/8

    Posted in: Forum Games
  • 0

    posted a message on Defend and Destroy: Team-based monument warfare

    Rifle:


    3/5



    KBD shot:



    5/8

    Posted in: Forum Games
  • 0

    posted a message on Defend and Destroy: Team-based monument warfare

    Rifle:

    2/5


    KBD shot:


    4/8

    Posted in: Forum Games
  • 0

    posted a message on Defend and Destroy: Team-based monument warfare

    Rifle:

    1/5

    KBD shot:

    3/8

    Posted in: Forum Games
  • 0

    posted a message on Defend and Destroy: Team-based monument warfare

    2/8


    I begin production of a long range rifle.


    Rifle:

    600 damage per shot.

    5 bullets in a magazine.

    Buffs: Can be fired while inside safety. (If the user chooses to do so, then divide total damage of the hit by half.)

    Curses: Reloading costs 2 posts, only poster may contribute. User vulnerable to sneak attacks for one round after firing this weapon.

    1/5

    Posted in: Forum Games
  • 0

    posted a message on Defend and Destroy: Team-based monument warfare

    "I start developing kinetic bombardment device. (Basically, this will
    drop a rod that will fall through the planet's atmosphere, and a high HP
    target, dealing half the wall's HP that it hits to the wall, and half
    the damage dealt to the previous target to the closest target. If Outer
    wall is hit, the outer wall will take 5000HP damage and assuming nothing
    of high HP is between the two, the inner wall will take 2500. The core
    cannot be hit by this device, nor may it take damage from it. Flying
    targets are not target able for this device, and it has a 25% damage
    penalty to all targets that can move more than 4 mph.


    The highest bidder of XP and Levels will get this device. Regardless
    of who get's it, I will gain the XP bidden by both teams and I will join
    the team that receives the device. Also, the device's development and
    building will stay between rounds, however, the device is gone after the
    round it is finished. This device cannot me be hit by Air, ground, or
    sea attacks when finished. The attack must either be a missile (Takes 4
    posts to make, follows same construction rules the device does) that resets it's charge (Which is 8, once per person
    limit until bioshock posts, which resets the limit and people can charge
    it again.) Or it must be a space attack.)"


    With these stats in mind, start readying the device.

    1/8

    I take the shield Nuilitor made for me.

    Posted in: Forum Games
  • 0

    posted a message on Defend and Destroy: Team-based monument warfare

    Very well Nuilitor.

    The construction of the KBD is complete, and I have joined team Blue.

    Now, the KBD may now be launched.

    Spaceship:9/?

    Posted in: Forum Games
  • 0

    posted a message on Defend and Destroy: Team-based monument warfare
    Quote from nulitorยป

    I give five charges to the KBD with one fabricator

    This ends the bid with Blue as the winner.

    since there is the rule

    "Either team may contribute towards the construction of this device. In this scenario, each assistance will count as 5 XP."

    so you should not split XP and the rest since the points you were counting was XP from the begining.

    Also if you want to gain XP know that one attack deals on average 400 dmg which gives 40 XP.

    if you have a 3 charges vehicles you can deal 650 dmg per attack and so gain 65XP at each time




    Because of the nature of fabricators and other similar devices, I'm afraid I'm going to have to end their usage towardst this project, as the last 5 contributions are to complicated in order to simply use a fabricator on. Or, at the least, take large penalty's towards points.
    (This is a obvious rule patch, and goes into effect now. This is Space Travel, after all, and I want the auction to be fair. If you wish, I can remove all contributions that fabricators have provided thus far.)

    Posted in: Forum Games
  • 0

    posted a message on Defend and Destroy: Team-based monument warfare

    KBD:


    65/70


    Lead: Red


    Red: 93 points (Pity pointed.)


    Donated: 14 XP


    Blue:85 points


    Wait, hold on.

    There we go. Yay for memory.

    It was 1XP for 2 points.

    Posted in: Forum Games
  • 0

    posted a message on Defend and Destroy: Team-based monument warfare

    KBD:


    63/70

    Current highest bidder: RED

    Current bids:

    Red: 61 points (Pity pointed.)


    Blue:85 points


    Still plenty of time to donate XP!.

    Posted in: Forum Games
  • 0

    posted a message on Defend and Destroy: Team-based monument warfare

    Quote from Stickcrafter >>

    I place a bid on the KBD and help speed up its construction by supplying it with 15 units of charges.



    I'm sorry, but how are you adding 15 extra charges to it? And how much are you bidding?
    Posted in: Forum Games
  • 0

    posted a message on Defend and Destroy: Team-based monument warfare

    This was my interpretation:

    "I spend 10 charges towards the device and if he joins the Blue team after that then I will use my summoning circle to add another 15 onto it.,"

    Kinetic Bombardment Device:



    57/70

    Current highest bidder: RED

    Current bids:


    Red: 61 points (Pity pointed.)


    Blue:60 points

    Posted in: Forum Games
  • 0

    posted a message on Defend and Destroy: Team-based monument warfare

    Kinetic Bombardment Device:


    56/70

    Current highest bidder: RED


    Current bids:

    Red: 61 points (Pity pointed.)

    Blue:60 points


    Nuilitor, due to your exact words, I was able to accept the charges without joining your team. Because I didn't join your team, the extra charges do not come into effect. Thus, RED has taken the lead over Blue.

    Posted in: Forum Games
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