• 0

    posted a message on Otherworldly Outburst WIP

    thx :D

    I answered your questions


    1. After writing this tread I realized that this idea is not original, so i changed my mind and I now currently want to revive the shadow worlds mod. I wish to continue to add content to this mod so it is not dead anymore.

    2. Nope, not even close.... :(

    3.YESS TOTALY!!!

    The only problem is that I can't find tutorials online that tell me how to create mobs and more advanced things. I Spent ages searching for tutorials and experimenting with items and functions. unfortunately the only thing I learned how to do is add lore to items. Sure that is cool but it is not enough to make a wonderful mod....

    Thank your for looking at my post I appreciate it.

    If you would like to see my new post its here link

    Posted in: WIP Mods
  • 0

    posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V7.00)

    OMG I love your mod. It is sooooo cool. I am a rookie coder that is currently trying to revive a mod. I would like to learn how to do more advance things that are not in tutorials on youtube. Could you help me out??

    Posted in: Minecraft Mods
  • 0

    posted a message on SHADOW WORLDS THE NEW LIGHT!!!!! CODERS NEEDED!!!!

    Hello Now..... I found a cool mod that died a LONG time ago... I love it and after playing it to my hearts content i realized that the mod was dead... The mod is called the shadow worlds mod. I want to update this mod and revive it. The only problem is that I am not the best coder in the world. I can code blocks items and lore but thats about it. So I will need a little bit of help.

    Requirements for joining the dev team

    You must have used the mod and explored a few shadow world biomes.

    You must know how to do basic coding and know how to create textures too.

    You must have creative ideas that shape the mod in a unique way.

    here is a link to the shadow worlds mod if you would like to check it out

    Comment bellow if you are interested in helping me recreate this mod.

    Posted in: WIP Mods
  • 0

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    You should add different genders and breeding so you can obtain more dragons!!!

    For example if you breed an ice with a fire dragon you get a water dragon!!!!

    You also have not answered my request to be on the dev team. It would be nice if you did : ()

    Posted in: Minecraft Mods
  • 0

    posted a message on The Alagaesia Mod (Eragon/Inheritance Cycle Mod) [WIP]

    Thanks tell me if you need help :D

    Posted in: WIP Mods
  • 0

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    OMG THIS LOOK SO COOL!!!! COULD I help code. I know how to add lore to items and blocks :D

    Posted in: Minecraft Mods
  • 0

    posted a message on The Alagaesia Mod (Eragon/Inheritance Cycle Mod) [WIP]

    Hey could I help code this mod... I know how to add custom lore to items and blocks. Other than that I am not super advanced in coding I just know how to make blocks texture and items. I can also create crafting recipes.

    Posted in: WIP Mods
  • 0

    posted a message on Otherworldly Outburst WIP


    Posted in: WIP Mods
  • 0

    posted a message on Otherworldly Outburst WIP

    Not a single comment :(

    Posted in: WIP Mods
  • 0

    posted a message on Otherworldly Outburst WIP


    Posted in: WIP Mods
  • 0

    posted a message on Otherworldly Outburst WIP

    Welcome to the Otherworldly Outburst forum page

    (yes I know this page is ugly. I need help making it look offical)

    What this mod will be about

    A long time ago. warriors slayed the ender dragon. Ventured through the nether, and brought a variety of materials to the overworld. In the short term this gave them a large amount of benefits, but overtime other unintentional things were brought into the overworld. They evolved and became more accustom to living in the overworld. Overtime Players started to diminish due to these new creatures. Mob attacks became more frequent. Kingdoms slowly withered away.


    None yet this mod has just started to be developed.


    Just me, Everythingawesom

    Common questions and answers

    Q Can I help u code?

    A Sure as long as you have basic eclipse knowledge not MCreator.

    Q When will the mod have a download?

    A Definitely not soon.

    Q Can i help improve this page

    A Sure just tell me

    Q How good are you at coding

    A I just know the basics. Making items, Making block ,crafting recipes and lore. Nothing insane. I am planning to learn more though.

    Q Will this mod die

    A No never. If it were to die I would tell everyone

    Tell me If you want to help?

    I also wonder how do I make a forum signature that links back to this page?

    If you have any questions comment on this page. I will definitely respond.

    Posted in: WIP Mods
  • 0

    posted a message on 🔥 Ad Inferos 🔥 The time has come.. Better Nether, plus Abyss Dimension. Now with Background Music!

    sooo this happens when ever I log into my modded survival world... this happened after a herobrine ran towards me and shot a modded bow. could you fix this pls :D

    -- Head --
    at com.superdextor.dextersnether.entity.projectile.EntityNetherArrow.<init>(EntityNetherArrow.java:80)
    at com.superdextor.dextersnether.items.ItemNetherBow.onRangedAttack(ItemNetherBow.java:67)
    at com.superdextor.dextersnether.entity.monster.EntityHerobrine.func_82196_d(EntityHerobrine.java:311)
    at net.minecraft.entity.ai.EntityAIArrowAttack.func_75246_d(SourceFile:85)
    at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:103)
    at net.minecraft.entity.EntityLiving.func_70619_bc(EntityLiving.java:540)
    at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:1774)
    at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:367)
    at net.minecraft.entity.monster.EntityMob.func_70636_d(SourceFile:25)
    at com.superdextor.dextersnether.entity.monster.EntityHerobrine.func_70636_d(EntityHerobrine.java:209)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1611)
    at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:206)
    at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:30)
    at net.minecraft.world.World.func_72866_a(World.java:2070)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
    at net.minecraft.world.World.func_72870_g(World.java:2034)

    -- Entity being ticked --
    Entity Type: dextersnether_ (com.superdextor.dextersnether.entity.monster.EntityHerobrine)
    Entity ID: 168
    Entity Name: H§kerob§rri§zne§r
    Entity's Exact location: 1071.50, 68.00, -157.02
    Entity's Block location: World: (1071,68,-158), Chunk: (at 15,4,2 in 66,-10; contains blocks 1056,0,-160 to 1071,255,-145), Region: (2,-1; contains chunks 64,-32 to 95,-1, blocks 1024,0,-512 to 1535,255,-1)
    Entity's Momentum: 0.02, -0.08, -0.03
    at net.minecraft.world.World.func_72939_s(World.java:1887)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)

    -- Affected level --
    Level name: apoccolpce
    All players: 1 total; [EntityPlayerMP['Everythingawesom'/271, l='apoccolpce', x=1079.15, y=69.00, z=-161.98]]
    Chunk stats: ServerChunkCache: 626 Drop: 0
    Level seed: -7486503719021792997
    Level generator: ID 05 - wasteland, ver 0. Features enabled: true
    Level generator options:
    Level spawn location: World: (1067,64,-106), Chunk: (at 11,4,6 in 66,-7; contains blocks 1056,0,-112 to 1071,255,-97), Region: (2,-1; contains chunks 64,-32 to 95,-1, blocks 1024,0,-512 to 1535,255,-1)
    Level time: 750432 game time, 750432 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 13968 (now: true), thunder time: 17846 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    -- System Details --
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 203634936 bytes (194 MB) / 549679104 bytes (524 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 92
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 23 mods loaded, 23 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAA FML{} [Forge Mod Loader] (forge-1.7.10-
    UCHIJAAAA Forge{} [Minecraft Forge] (forge-1.7.10-
    UCHIJAAAA AM2-Preloader{0.0.3} [AMCore] (minecraft.jar)
    UCHIJAAAA CodeChickenCore{} [CodeChicken Core] (minecraft.jar)
    UCHIJAAAA NotEnoughItems{} [Not Enough Items] (NotEnoughItems-1.7.10-
    UCHIJAAAA mod_ThreadedLighting{1.7.10-1.0} [Threaded Lighting] (minecraft.jar)
    UCHIJAAAA sapmanpack{2.5.1} [SanAndreasPs Manager Pack CORE edition] (SAPManPack-1.7.10-2.5.1.jar)
    UCHIJAAAA gilded-games-util{1.7.10-1.2} [Gilded Games Utility] (gilded-games-util-1.7.10-1.9.jar)
    UCHIJAAAA AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar)
    UCHIJAAAA arsmagica2{} [Ars Magica 2] (1.7.10_AM2-
    UCHIJAAAA ThinkBigCore{1.4} [§5§m===§r §e§lThink Big Core §5§m===§r] (ThinkBigCore-1.4-[1.7.10].jar)
    UCHIJAAAA dextersnether{1.1} [§e§k!!§6§k]]§c§kkk§4§lAd Inferos§c§kkk§6§k]]§e§k!!] (Ad Inferos-1.1-[1.7.10].jar)
    UCHIJAAAA aether{1.7.10-1.6} [Aether II] (aether-1.7.10-1.6.jar)
    UCHIJAAAA claysoldiers{2.0.0-beta.2} [Clay Soldiers Mod] (ClaySoldiersMod-1.7.10-2.0.0-beta.2.jar)
    UCHIJAAAA exnihilo{1.38-53} [Ex Nihilo] (Ex-Nihilo-1.38-53.jar)
    UCHIJAAAA HardcoreEnderExpansion{1.8.6} [Hardcore Ender Expansion] (HardcoreEnderExpansion MC-1.7.10 v1.8.6.jar)
    UCHIJAAAA headcrumbs{1.7.4} [Headcrumbs] (Headcrumbs-1.7.4.jar)
    UCHIJAAAA randomite{2.0} [Randomite] (randomite-2.0.jar)
    UCHIJAAAA shadowworld{1.3.3} [Shadow World] (shadowworld-1.3.3.jar)
    UCHIJAAAA SlimeCarnage{1.0.5} [Slime Carnage] (SlimeCarnage-1.0.5d-mc1.7.10.jar)
    UCHIJAAAA WLM{1.4.3} [The Wasteland Mod] (Wasteland mod-1.4.4.jar)
    UCHIJAAAA witchery{0.24.1} [Witchery] (witchery-1.7.10-0.24.1.jar)
    GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['Everythingawesom'/271, l='apoccolpce', x=1079.15, y=69.00, z=-161.98]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

    is there a way to remove herobrine completely? because he has been crashing my game a lot

    Posted in: Minecraft Mods
  • 0

    posted a message on Ex Nihilo (the Skyblock companion mod)

    Heyyy does this mod add a way to get clay on skyblock?

    Never mind it does!!! YES!!! OMG THX

    Posted in: Minecraft Mods
  • 0

    posted a message on Wasteland Mod - The lost

    Is there a way for me to get clay?

    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.