- EpicBlaster117
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Member for 12 years, 11 months, and 9 days
Last active Sat, Nov, 19 2016 18:33:39
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- 325 Total Posts
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Dec 2, 2011EpicBlaster117 posted a message on Notch Steps Down, Jeb Takes Lead Developer Position for MinecraftAHHHHHHHHHHG I just finished my temple to Notch :C. Lol, anyways notch is still working on it so don't worry people!. Also can't wait for the mod APIPosted in: News
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Nov 28, 2011EpicBlaster117 posted a message on Weekly Pre-Releases ScheduledFor everyone who complainingPosted in: News
First "Oh noes pre releases 1.0.0 is BUGGY and so is 1.0.1!!!
Honestly 1.0.0 Is not very buggy. Also modders DO NOT have to update to pre releases.
Also when they make a bug fix they let you test it...so if that fix made a new bug they can deal with it.
So this does not harm anything. I don't see why your complaining. Its like yelling
Oh no the factory making a different colored tooth paste that's red instead of green but exactly the same! Plus it even makes it clean faster!!!! Oh noes!
Also there probably not gonna have a regular update till awhile...also bug fixes are easy on mods easy to update to.
End Rant Also glad they fixed the null pointer and invalid server key thing...it was very annoying. -
Sep 17, 2011EpicBlaster117 posted a message on 1.X Updates: Nether Brick?I can't wait for nethers first update, its gonna be epic!Posted in: News
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Jul 21, 2011EpicBlaster117 posted a message on Notch Reveals Leveling and PermadeathArmor I guess is abouve your health, Only resonable place for it to go.Posted in: News
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Jul 21, 2011EpicBlaster117 posted a message on Notch Reveals Leveling and PermadeathHeres what I think:Posted in: News
Lvls: Very fast leveling Read the PCgamer thing. (Probally for tools, but since super fast by the time you lose your wooden pick, you can use stone.)
PermaDeath: You lose items and ExP thats all.
Food: Preety sure its toggable, though I'de personally like this, gives it a survival feeling.
I personally think MC is to easy at times, I kinda like thse ideas. -
Jul 19, 2011EpicBlaster117 posted a message on 1.8 Updates: Taller Worlds, Delicious FoodsI think the armor bar would be above the health.Posted in: News
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I have a way to easily make it. When a town makes a well a town, they must automatically have a nation. They can either spend 30,000 T on one OR
Choose 2 types of nations, Bandit Nation, or Neutral nation, Bandit can declare war on others, while Neutral cannot. Bandit causes a small town tax increase though.
Also theses two nations cannot invite towns into it, or gain ally's.
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Btw Cav, can you tweak blocking so when you block you cant move at ALL but you take no damage..it would fit a little better with the RPG element. Also armor is still paper like...
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Arg lag double posted.
Lol inb4 giant Cav VS Kirvin battle to the death...
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My town/faction sorta like idea
Airships
Duel Weapons
More Weapons
Special Home town classes
Less lag
Epic Battles
Airship cannons
Large Movable boats
A spout only world to hold spout only features
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Bandits=Declare war on anyone (Enables PVP in that city between them) Costs more Upkeep though
they also when raiding have a chance to pillage.
Neutral- CANT declare wars, can be declared ON though (Only by bandit cities) They CANNOT pillage but have LESS upkeep.
Faction Cities-Join a faction/Team, No matter WHAT the leaders faction/home city team thingy is they can join whatever one they want.
Faction/Home City- Like Atun said, Home city's can have special classes Etc, also they CAN declare war on Bandit cities, bit there cities they have must cast a vote to accept this. These are actually ran by a player, who activates these votes. (Player chosen by admin.) Note: Whichever you join you are asked which faction to join, you CAN change this with 500 Terras. Then you are TP to that home city and are givin its unique class tree.
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Lo li died by Kirvin in PA, I said /pa leave and it sais Im still in...
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Also weapons should have a PVP damage amount and Mob damage amount (Mob keep the same)
Honestly players should have A LOT more health compared to mobs, so
a wooden sword should only do like 4 damage. (Which highers at greater swords lvl) (Levelcraft lvl btw)
This way like in many RPGs killing a player is harder longer and more exciting.
Also if this happens XP for killing another player should be higher-ed to 1000 XP.