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    posted a message on [1.7.10/1.7.2/1.6.4] Brewcraft | 1.2.0 | Industrial brewing, fluid potions!
    We're still working on what to do next, and I don't want to get anyone's hopes up because I'm not sure if a couple of the things are totally possible, but among these things are major API updates and a lot more flexible potion system. That won't really do much feature-wise, though. Not sure about where exactly we're going next, but I know some improvements and fixes are in order with the Sprayer.

    Customizable potions are a huge maybe, because previously they weren't possible at all, but now with a somewhat recent Forge update, it may have become possible. So, don't expect anything of this just yet, we'll see what we can do and if there's a chance of it working.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10/1.7.2/1.6.4] Brewcraft | 1.2.0 | Industrial brewing, fluid potions!
    Oh, it actually kicks you? That's mod-breaking, so sorry about that.

    This has to do with our packets that determine what particles and such to display when a potion hits that ground. We're getting packet leakage which causes players to be kicked and servers to have issues. I'll be fixing that as soon as I can. Thanks again for reporting that.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10/1.7.2/1.6.4] Brewcraft | 1.2.0 | Industrial brewing, fluid potions!
    Alright, thanks! Tell me if you find any bugs or issues!
    Posted in: Minecraft Mods
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    posted a message on [1.7.10/1.7.2/1.6.4] Brewcraft | 1.2.0 | Industrial brewing, fluid potions!
    The Netty errors aren't causing any real disruptions in the game, aside from the errors actually being there. I'll see what I can do about it, which should only take a few days. RedGear Core should be compatible with CoFH. . . I'm not totally sure what those issues are, LordBlackHole would know a lot more about that than me.

    I don't mind at all, go ahead and use it! :)
    Posted in: Minecraft Mods
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    posted a message on [1.7.10/1.7.2/1.6.4] Brewcraft | 1.2.0 | Industrial brewing, fluid potions!
    Okay, everyone, the new 1.2.0 version of Brewcraft is out! This version does NOT address the Netty errors mentioned by MCTalen, those will be fixed shortly in a 1.2.1 patch. However, we do have a bunch of new features for you! The download for this new version is still being analyzed by curse.com, and may not be available for the next half an hour to an hour, redirecting you to the 1.7.2 download for one of our old versions.

    This version of Brewcraft will automatically install RedGear Core, so you don't have to worry about that.

    Firstly, we have a couple new villagers for you, the Witch and the Warlock. They aren't hostile towards you, as they've developed a more civilized approach to witchcraft and wizardry. They live in villages, and buy/sell potions and potion ingredients. Any given village will have either a witch or a warlock, and very rarely both. They appear around village Witch Huts, a new feature in 1.2.0.

    We've also added Big Potions and Vials! These are alterations of regular potions, which hold different amounts of fluid and cause proportionately different amounts of damage. Vials hold 250 mB of fluid, and inflict 1/4 the punch of a regular potion, and Big Potions hold 2000 mB of potion, inflicting double the damage as a vanilla potion. There are Big Potion and Vial variants for every type of potion, both vanilla and Brewcraft.
    That isn't all, though! We've also introduced Kegs into Brewcraft! These single-block fluid tanks not hold hold 8000 mB worth of fluid, but are also aesthetically pleasing! There are several different types of Keg, some that can hold molten fluids, some that can hold gaseous fluids, and some that can hold all kinds of fluids!
    And finally, we've also streamlined the Brewery's user interface. There are no more slots, but now you can right-click the Brewery with a potion to empty it into the Brewery, and right-click it with an empty bottle to fill the bottle! There are also new creative tabs and such for better organization of items and other minor graphical improvements.
    A patch for 1.2.0, containing Netty error fixes with splash potions and fixing possible incompatibility with certain mods will be out soon, hopefully. Hang in there while we fix those things!
    Enjoy!
    Posted in: Minecraft Mods
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    posted a message on [1.7.10/1.7.2/1.6.4] Brewcraft | 1.2.0 | Industrial brewing, fluid potions!
    Okay, I'm not sure about the string length thing, but I might have an idea.

    Yeah, the 1.7.10 version will be able to work with 1.7.2.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10/1.7.2/1.6.4] Brewcraft | 1.2.0 | Industrial brewing, fluid potions!
    No problem, I'm glad I saw your post so quickly.

    If possible, seeing any logs you have would be great. Also, I won't be able to squeeze a fix for that into 1.2.0, but rather into 1.2.1, which I'll release as soon as possible, probably in a couple days. I don't want it to be released with such prominent errors, but it has to because of an issue with the most recent release of RedGear Core.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10/1.7.2/1.6.4] Brewcraft | 1.2.0 | Industrial brewing, fluid potions!
    All of the splash potions? That's interesting. . . I apologize for letting something that big through to the release, I wasn't aware of any Netty issues with the potions. I'll get that fixed as soon as possible.

    The Remedy potions have recently been fixed, and a new release that handles that will be released at some point today. That was also a coding error on my part.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10/1.7.2/1.6.4] Brewcraft | 1.2.0 | Industrial brewing, fluid potions!
    Alright, so there's something I'm missing. . . I'll go through them again and try to get that fixed as soon as possible. However, I'm very sorry, there's been an issue with the new release of Core and I have to rush out 1.2.0 today. This issue will be addressed in 1.2.1, which should be finished and out within a few days, depending on how quickly I can find and fix the issue.

    I do have one more question, though - the screenshots you provided don't show the actual creative tab for Brewcraft (i.e. all of our items and blocks, etc.) Does everything render correctly in the actual creative tab list? If not, then I suggest you go into our config file and change the unconventional creative tab value to false if you haven't already, which disables any changes we're making to the creative inventory screen. Whether this fixes it or not, I'd like to hear the results.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10/1.7.2/1.6.4] Brewcraft | 1.2.0 | Industrial brewing, fluid potions!
    Quote from MCTalen»
    The word 'overpowered' gets thrown around a lot in these forums. But often it is only true within specific situations. To illustrate, an F1 racing car is 'overpowered' for driving around while doing your daily activities, but it is not overpowered when put onto the race track it is intended for.

    There are many things which could be done to bring Brewcraft buckets into line with what could be considered fair usage.

    Ultimately though it comes down to one simple question; Who has the right to decide for the player what is overpowered? You, or them?

    Wow, long hiatus there, sorry for making everyone wait. I believe the player has this choice. However, because of a recent situation with Brewcraft and RedGear Core and such, I'm going to release Brewcraft 1.2.0 very soon with a bunch of new features and things, not including bucketed potions.

    Fair usage and buckets have obviously been a controversial subject between LordBlackHole and myself, and has been essentially dropped from recent conversation until we reach a final decision about it. It may happen, and it may not. The configurable side of all of this brings the whole thing into much better proportion, seeing as if someone didn't like it or want it they could easily remove it. So, once again, we'll consider it, and if such a feature were to be implemented, we'd balance it out to the best of our ability, to what we think is the most rational and fair usage for the game.
    is the problem i reported fixed?

    Individually, none of the mods you've listed cause such issues with Brewcraft. If you're playing with a modpack, can I have a link to it? It might be the circumstances of the altered configuration files in the modpack, or specific versions of mods that are causing problems. As of now, no, the problem hasn't been able to be replicated or fixed.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10/1.7.2/1.6.4] Brewcraft | 1.2.0 | Industrial brewing, fluid potions!
    Yeah, placing the fluids in the world would be relatively difficult to do, because we have to keep a balance in the mod. Significant amounts of thought would have to go into creating place-able fluids. The plausible solutions we currently have aren't enough to implement flowing fluids and keep the balance between them and drinkable potions.

    Perhaps an issue in Forge. . . I'll still look into it, in the case that it is something we're doing.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10/1.7.2/1.6.4] Brewcraft | 1.2.0 | Industrial brewing, fluid potions!
    Does this only happen with Brewcraft fluids? I'm familiar with MooFluids, and how it works. There shouldn't be any way that our potions are the only ones doing this; MooFluids has their own fluid pickup handlers, and we have a delay before the potion is actually used. I'll look into it, and fix it if there's anything we can do.

    Thanks for reporting it!
    Posted in: Minecraft Mods
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    posted a message on [1.7.10/1.7.2/1.6.4] Brewcraft | 1.2.0 | Industrial brewing, fluid potions!
    Huh, that's really weird.

    I'll download all of them and see what's causing the problem.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10/1.7.2/1.6.4] Brewcraft | 1.2.0 | Industrial brewing, fluid potions!
    Is it a mod, then, that changes the creative inventory screen? Those don't look like the vanilla tabs. . .

    Can I have a list of mods you're using?
    Posted in: Minecraft Mods
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    posted a message on [1.7.10/1.7.2/1.6.4] Brewcraft | 1.2.0 | Industrial brewing, fluid potions!

    here, sorry for the very late reply because i keep forgetting to upload this:

    Okay, so it's not showing up at all, but Bibliocraft's are. . . but you are using a resource pack that modifies the creative inventory screen, correct? I don't see how that would have any effect on it, but I'm curious whether or not it works without the resource pack.

    If it's something that I can fix, I'll fix it right away. Thanks for reporting it. :)
    Posted in: Minecraft Mods
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