Interesting. The one problem I'm really having with this is the lighting. Lighting is very important when making an animation or film - more important than you may think. In this case, you can use lighting to make things stand out in a scene to catch the viewers' attention.
In the first shot, I'm not really seeing any variations with lights, however that is totally fine. But if you're not going to use lighting to emphasize what the viewers should be looking at, then you should adjust the camera to the focal point, because at it's current state it's very weird.
The second shot, you've used lighting to emphasize the sheep and other creatures walking across, and that's great! However, the lights are very dim and/or there is not enough lights casting on the characters, making it very unclear. Also, just because something isn't the focal point does not mean it should have no lights at all. Make sure it's possible for the viewers to see the Minecraft character there because even though he isn't the main focal point, he is still very important to what is going on. You should also adjust the camera on this one too instead of another regular wide shot. Move it somewhere so that it tells the viewer that the Minecraft character is sleeping, and that this is him counting the sheep.