• 0

    posted a message on Give Prismarine a Use!
    Quote from TehEpicNinja9001
    Hmm...HMMM...I'm on the fence but leaning toward support.

    I think the shard boosts might be OP. Though a PvP minigame like that would be cool. :D

    Hmmm... how could I change the boosts?
    Posted in: Suggestions
  • 4

    posted a message on Give Prismarine a Use!
    Mojang is pushing toward new ocean content, and one of their first steps has been the introduction of Prismarine, a resource found in the ocean and dropped by Guardians. However, it has little to no use. This suggestion also repurposes the Aqua Affinity enchantment. I propose that the Aqua Affinity enchantment be available on tools and not just armor. The effect table is below.


    When tools (Picks, shovels, axes) are given Aqua Affinity, they simply gain an efficiency boost underwater equal to half a level of Efficiency. Nothing too fancy.



    Swords, when given Aqua Affinity, allow you to dash underwater when right clicking. This has no cooldown, but is of a very inconsequential speed. The worst it could be abused is speeding along a water channel at about 3/4 the speed of a ice tunnel.



    Bows get a boost in arrow velocity underwater. The worst I could see it being abused is having little sniper nooks which are covered in water, which would actually be quite cool.



    Boats can only be Aqua Affinity enchanted through crafting. Their bonus is a higher boat speed.



    The Prismarine bit in here is connected to the Aqua Affinity. When you craft 8 shards with your item, one level of Affinity is added onto your item. This has a cap of level 10. I can imagine this suggestion being used on a PVP map, where your reward for killing the other team is shards to upgrade your weapons. Thank you for reading!
    Posted in: Suggestions
  • 0

    posted a message on Ender Pearls in Creative
    Support.
    Posted in: Suggestions
  • 0

    posted a message on Tweak the Main Tool Durabilities to be Divisible by 32 or 64.
    Support.
    Posted in: Suggestions
  • 0

    posted a message on Command Blocks in Creative Inventory
    Ban, op, whitelist, and all the technical commands are not usable in command blocks. I see no reason why this should not be added. And critics, think out an argument before you go rambling on about things you don't know about.
    Posted in: Suggestions
  • 1

    posted a message on FlintLock Pistols (With exciting photos!) (and a Poll!)
    Comparing a ranged weapon to a melee weapon in terms of fire rate is a bad argument. The tradeoff between melee weapons and ranged weapons, from what we've seen in Minecraft is simple. Melee weapons get high fire rate and damage at a short distance, while ranged gets a slower attack but higher distance. If you want a sword with more range, suggest a spear.
    And Over9000Guy, it actually is balanced. If you get a guy down to 4 hearts with your flintlock pistol, and he keeps shooting at you with his bow, he'll likely kill you because of the bow's higher speed, accuracy and range at the cost of less damage. Same with a sword. If you manage to get a shot into him, you'll be long gone before your reload time is up because of the superior damage, speed and accuracy of the sword at the cost of range. And up against a potion user, you'd be dominated from mid-range, high-accuracy, high-speed specialized attacks before you could even come close to loading the thing. Personally, I think this idea is genius. Why? Because the little quartet of weapon choices is missing something. A slow, inaccurate long-ranged weapon that hits like a truck. *cough*flintlockpistols*cough*
    Posted in: Suggestions
  • 0

    posted a message on WIP_Attack of the Bandits
    No pics, no clicks. And also, what the hay is the map even about?!
    Posted in: Maps
  • 1

    posted a message on FlintLock Pistols (With exciting photos!) (and a Poll!)
    First off, I partially support. However, this idea needs some revisions. First and foremost, the firing speed. As fast as you can click? That's ridiculous! It should charge like a bow, except it requires full charge to fire and it takes a bit longer. Second, more damage. Maybe 6-7 hearts? If these changes are made, then I fully support.
    Posted in: Suggestions
  • 0

    posted a message on KeepInventory Extension
    Quote from macadamia238

    Quote from EndymanYT

    Mojang has actually already added Block Item NBT to Minecraft.
    Quote from macadamia238

    That would involve chests as an item storing information relating to the items inside. Sounds like a backpack suggestion.

    Go into the latest snapshot in creative, pop down a chest, place an item in it, and control-right click it. Place down the chest again. ??? Profit.

    I know about the block/item NBT tags, but why would placing the items in a chest change anything. You can only carry 9 extra items + 4 armor peices that would not fit in one chest. Edit, so you propose a grave system, instead of items falling off your body (if and only if you have chests). Support

    Yup! Pretty much spot on! <3
    Posted in: Suggestions
  • 0

    posted a message on KeepInventory Extension
    Mojang has actually already added Block Item NBT to Minecraft.
    Quote from macadamia238
    That would involve chests as an item storing information relating to the items inside. Sounds like a backpack suggestion.

    Go into the latest snapshot in creative, pop down a chest, place an item in it, and control-right click it. Place down the chest again. ??? Profit.
    Posted in: Suggestions
  • 0

    posted a message on KeepInventory Extension
    For this suggestion, I propose an extension to the gamerule KeepInventory. To activate it, you would type in chat "/gamerule keepInventory grave". What this would do is, when a player dies with chests in their inventory (either 1 or 2) and they would be placed on the ground, facing east and removing any blocks in the way (excepting bedrock and obsidian) and dropping the broken blocks on the ground. These chests would be filled with the player's items. To remove the gamerule, just type "/gamerule keepInventory false".

    Thank you for reading this block of text!
    Posted in: Suggestions
  • 0

    posted a message on The Prismarine Arrow
    Very vanilla-y. Full support.
    Posted in: Suggestions
  • 0

    posted a message on Vanilla Beans- A new flower and flavor!
    I support! However, Chocolate Cake shouldn't have an advantage over Vanilla Cake.
    Posted in: Suggestions
  • 0

    posted a message on Hoes Should Only Break Fully Grown Crops
    Full support! Great little tweak to make hoes actually useful!
    Posted in: Suggestions
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