Hooray, I'm back.
Okay. I had a couple of days off and managed to get the wheat and slime farms knocked out.
Gotta say love that finally have fully automated water control and that Slimes are such a big part of making it work. Been locked in combat with them since the very beginning and feel like the war has finally been won.
Here's a sunrise shot of the Slime Farm, really like how it turned out.
Spout ended up oddly fancy. Almost looks like a dragon head. Wasn't my intention but while covering up the redstone it took shape out of nowhere.
Bringing my new friends along and sending them on up!
Redid the Wheat farm first. Always was creeped out a little bit whenever I'd have to manually refreeze the water there. Small, dark space with way way too many nooks. Here's the first shot with both Mob's in position.
Had some kinks to work out. A couple times the Slimes managed to escape the tracks still in their minecart. No idea how that happened, but extended the turn and that seemed to do the trick.
The guts of the new mob farm are done(about sucked the soul out of me). Really going out on a limb with an original design. I'm hoping it'll work okay though. Gotten the trick of building this crazy Slime-Zombie-Rail water control system, so can't really make any more excuses and just need to finish it up.
Planning to try revamping the flower farm too. With how small of an area it is I'm thinking maybe just leading the zombie back and forth could work. Had an idea for something based on Iron Golems luring the Zombie too. Now that mob's can no longer control minecarts makes them easier to use again.
Thinking might be possible to build a day/night detector now. Saw something Grass Block based, back in the day. Be interesting to try.
Kind of feeling "Meh" about some of the older buildings. May be time to give them a sprucing. Zoo in particular. The ice walls are cool, but boy is that thing darkly ominous. Feels more like a crypt than the just for fun zoo I imagined.
Thanks. Slowly but surely!