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    posted a message on Gorillas & Bananas
    Quote from webrosc»

    all i can say is why? seems like a pointless addition to me


    Because it's gorillas, leave me alone

    Posted in: Suggestions
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    posted a message on Gorillas & Bananas

    Let's start with the Gorilla mob, it'll be a strong mob to be able to CRUSH players, like so, they live in jungles, maybe they could be a semi-neutral mob, never eat a banana or it goes after you, D A N G ER O U S!! Either way, it's health is pretty high, let's say 50, has enough health to survive three diamond sword slashes, they can act like pandas like eating bamboo but since this suggestion is a gorilla, it eats bananas! ONTO THE BANANA FOOD ITEM! This food item's saturation is high, maybe because of potassium being scrumptious! Bananas will spawn in trees and a new block called "Banana Leaves" it's just leaves that when broken, it drops bananas, what else does it do? Drop Silverfish? No, it won't drop silverfish, it drops bananas! That's it!

    Posted in: Suggestions
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    posted a message on Windy Plains
    Quote from SomaticCash»

    There are a bunch of different factors that have inhibit the player from progressing in Minecraft. With quick-snow and Mudd being added, the old rain, and other weather obstacles I think we can add another factor: Wind.


    It would be quite a task to introduce a feature that moves a player without their will. And that is what wind would do, move the player either forward or backwards, I think this would be amazing. It would introduce a whole sortment of different elements, not only naturally generated in certain biomes, with this idea we could see other compartments added. Thus would introduce fans.


    I think we could do it just like how some clients have certain features called jet packs. And another think that could be added, is a new mode of transportation. Jetpack! With fans underneath. So many ideas spring into my head, but what do you make of this idea


    That's like suggesting that zombies give flowers, wind moving you against your will is both annoying and stupid, I'm on a mountain and I'm AFK for 5 minutes and wind has already pushed me off the mountain and I lose all my stuff, that's ironic!

    Posted in: Suggestions
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    posted a message on Dirt, fur and camo
    Quote from RealS0lution09»

    After playing my world i began to think about how easy it is to spot pigs in worlds which is fine for easy feeds but could we introduce dirty mobs (mobs which are more camo in biomes) make the hunt for piggies more of a challenge rather than having neon pink critters on a green backdrop which makes it easy pickings.


    Dirt or fur?

    Dirt would be a darker colour of pink. pig jumps into water or rained apon is clean when it gets out of water or rain stops


    Fur is a texture change think similar colour pattern to a wolfs colouring but in brown rather than gray


    So woodland piggies could be pink/dark pink or brown ( full mud cover)(expansion to piggies could be woodland bores aka piggies with tusks,fur and attitude, tame with a mushroom find a secret in the woods could be an iron source, a dungeon, a coal source, a mushroom source, a treasure chest or ruin/portal.)


    Desert piggies could be pink or white/yellow


    Cross a desert piggy with a woodlands bore for a desert bore tame with a mushroom and happy hidden temple finding


    That mames the food harder to find, imagine your idea was added, you like they added it and you have your hunger bar low! You try to find a pig but THEY'RE CAMOFLAUGING, and you try to get one and you die of hunger, you try again and still NO PIGS SINCE THEY'RE CAMOFLAUGING! That makes food harder to find! Thus, very stupid and very bad suggestion

    Posted in: Suggestions
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    posted a message on Character temperature.
    Quote from R1ch4rd_N1x0n»

    Mods are lame. The game might be fun, but it's still too easy.


    Mods aren't lame and your thread isn't a good suggestion, I don't wanna go to my favorite biome (which is the jungle or rather the ice plains) to start freezing me, I mean this game has Endermen, Zombies, and living Skeletons, heck, we're getting the Warden, a blind mob that attacks sound, and you base logic into a game like this?

    Posted in: Suggestions
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    posted a message on What if spiders were tameable? What if chickes were rideable?
    Quote from SomaticCash»

    Everybody's so serious with everything these days, I think we could add fun things that liven up the experience.


    Oh! Like a boat that can hold a chest? Or maybe new birds to tame like parrots? (Personal to the Ravens)



    With mountains and caves, villagers and trading, shipwrecks and bees we need to lighten up the mood here.



    The Wild Update is gonna lighten up the mood! The Warden! A blind dude who I meant to be avoided? That's wicked!



    It's a game to have fun while playing, riding chickened spiders would be so fun!



    You want chicken mutants that's fused with spiders? Clichéd



    I don't see why we wouldn't love these ideas. It's always so serious and I thing the devs could add some more ridiculousness to make it worth our time. It's getting very dark in minecraft, we need an opposite of the Warden.



    No, too dark in Minecraft, AN OPPOSITE OF THE WARDEN? ARE YOU OUT OF YOUR MIND!? I'm sorry but why an opposite? Are you wanting the Warden to be entirely different? Or a new version like a totally different mob? If you mean to change the Warden, then you are not good at that, the Warden is cool, it's mean and blind, an opposite of that to where it can see and is nice, that's garbage! You gonna say to change zombies into happy humans? Skeletons into Cupids? Endermen into small little gnomes? No, stop that, I love the Warden the way it is, no opposite of it shall it be

    Posted in: Suggestions
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    posted a message on Glowberries giving illuminate aura

    They're not useless, they can refill your hunger like any food does, and I don't see a steak giving you Night Vision and Jump Boost

    Posted in: Suggestions
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    posted a message on Is there a way to add a Neutral Mode to the game?
    Quote from TwoBlocksMC»

    I suppose the "my daughter" was meant as a case when a parent would play together with their children... ;)


    The idea of the Neutral Mode in the game looks quite interesting.
    I suppose such a mode could be prepared by a player, without any programming changes in the game:
    just by using a dedicated DataPack that would apply proper NBT data to the mobs: Properties, Attributes, maybe also Attribute Modifiers.

    For example: Zombie's attribute "generic.follow_range" when set to 0 should cause Zombies to stop follow the player.
    However, generally this seems not an easy task to do,

    and I suppose this could be easier in Bedrock edition - by using a BehaviorPack, where you can override almost every property and behavior of a mob.


    :( really? >:(

    Posted in: Suggestions
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    posted a message on Birch woods

    Birch is disgusting but the birch forest exists...

    Posted in: Suggestions
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    posted a message on Spawn eggs for the iron golem and snow golem
    Quote from drkpandalord»

    If you check the Creative inventory, they don't actually have respective spawn eggs. The suggestion is quite simple: add spawn eggs for the two.


    That won't make any sense



    Addressing counter arguments (?????):


    I shouldn't even be making this right now, but I have suggested this in the past, and for some reason, people actively went against it. Like, seriously? I'm sorry, but the Minecraft suggestions community can be pretty dumb sometimes, and I've met way too many people willing to throw whatever argument they can think of to discredit even the most basic quality-of-life suggestions like this. But here goes.


    "You can already spawn them by building them."


    Two points. One, it would be so much more convenient to just get a spawn egg and place them down than get their blocks and manually build one



    It's not supposed to work that way



    especially when you want to spawn a lot. Two, why shouldn't they still have spawn eggs? Every mob has spawn eggs.



    Not EVERY mob has spawn eggs, Wither and Ender Dragon, and some mobs that are still in-game like the Giant doesn't have a spawn egg either (probably because the Giant



    Actually, the issue of certain mobs not having spawn eggs was more present in previous versions. Remember when wither skeletons or zombie villagers didn't have spawn eggs? Every mob has spawn eggs -> golems are mobs -> golems should have spawn eggs.



    Listen, the golems aren't the only ones without a spawn egg, I mentioned earlier that the Ender Dragon and Wither doesn't have a spawn egg either



    "You can summon them with commands."


    EVERY MOB can be spawned with commands. Should we just remove all spawn eggs in place of the /summon command? C'mon, man...



    Then what's the point of the /summon command if you want all spawn eggs in place gone? That just means the /summon command shouldn't exist! You are technically saying to remove every mob that already has a spawn egg, then that means a HUGE chunk of the command will be ripped out!



    They're just two items. It wouldn't hurt at all.



    Not everything consists the egg



    Besides, the copper golem, which has a pretty big chance of being added to the game



    No, Copper Golem doesn't have any chance, Allay does because it had the most votes, the one with less votes are gone forever so Copper Golems won't come in-game



    will most likely come with a spawn egg



    Like I said, not everything consists the egg, even if Copper Golem was added, it would need a manual build too!



    (every mob is getting a spawn egg, no more missing spawn eggs, like in older versions). It would be pretty silly if only 1 of the 3 golems had an egg.



    So, your argument here is that you hate the fact that just two mobs don't have spawn eggs? That doesn't seem valid at all!

    Posted in: Suggestions
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    posted a message on Jellyfish 2

    I've rejected Jellyfish Idea and came up with this idea, they may be "similar" ideas but they won't be clichéd:


    • they swim (obviously)


    • when you kill them, they drop their tentacles


    • you can craft the tentacles by looking like you're making a sword but replace the material of the sword with the tentacles to make a whip, extra range and it also can display a weapon that people sure don't wanna mess with when someone has it


    • they can be picked up in a bucket (like any other fish)


    • if Mojang can code the head not hurting you but the tentacles hurting you!


    • they usually spawn in red, green, and blue variants


    • OOOOH, this is the best part! You can dye them to whatever color dye you want! If you think that it's over-the-top, why don't you tell me that the sheep's color dye being dyed? That wasn't over the top, wasn't it?


    The conclusion: they'd be cool to be added

    Posted in: Suggestions
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    posted a message on Jellyfish
    Quote from Serpentines»

    It would have to not hurt cats, tamed wolves, villagers, snow golems, iron golems, etc. Even neutral mobs might have to be part of that list, because you don't want to brush up against an endermen and then have to fight it when you didn't want to. So this enchantment brings up some awkward, wobbly balance issues.


    I mean I can support this, but I don't know if I can see something like this truly being in vanilla, because this still feels like Thorns but with some tweaks.


    That's the whole point of the enchantment

    Quote from Serpentines»

    It would have to not hurt cats, tamed wolves, villagers, snow golems, iron golems, etc. Even neutral mobs might have to be part of that list, because you don't want to brush up against an endermen and then have to fight it when you didn't want to. So this enchantment brings up some awkward, wobbly balance issues.


    I mean I can support this, but I don't know if I can see something like this truly being in vanilla, because this still feels like Thorns but with some tweaks.


    Also check out the Redstone Schedule Block Thread I made

    Posted in: Suggestions
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    posted a message on Jellyfish
    Quote from Serpentines»

    Uhhh... Potion of Water Breathing? Pufferfish making you sick makes complete sense. I don't see the issue there.


    Granted it helps the idea, but uhh... how exactly are we crafting jellyfish tentacles into books..? Did I miss something there?


    I won't lie, I'd love the whip. Some might argue it doesn't fit the game but I would NOT be complaining if we had that. As for the Thorns-like enchantment (which needs a name), that one's a bit of a double edged sword, because you could end up killing your pet wolves and cats just by walking into them. Eh, I guess 60% support now.


    I mean we don't have a lot of Curse Enchantment Books since we only have Curse of Vanishing and Curse of Binding, I think I'll call the thorns-like enchantment "Damage Aura" but I'll put up something called "Curse of Forbidding" which forbids (if mojang is able to code it in well) your pets to get slaughtered by your armor, I guess grab a book then put a Heart Of The Sea at the bottom then the stinging tentacle on top to craft the enchantmet book!

    Posted in: Suggestions
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    posted a message on Redstone Schedule Block
    Quote from eiche_brutal»

    While this topic is going on pretty well, why not discuss how the GUI should look like.


    So far i understand we have a block with a torch on top, which activates once a countdown expired.

    Or am i missing something?


    No it has two red lines on it, which is specifically made for redstone towers if someone wants to make a redstone tower that activates anything on top! Or maybe building something else on the top and let the block do the whole thing

    Posted in: Suggestions
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    posted a message on Redstone Schedule Block
    Quote from Agtrigormortis»

    Even with the Scheduler Block, daylight sensors would still be needed, because they would be set to turn something on or off by dawn or dusk by default, you don't even need to intervene except for flipping the switch to day or night mode which is straight forward even a preteen can do it.


    I did agree with you that Scheduler Block is a good idea, but it has a different purpose than daylight sensors, your Scheduler Block suggestion would allow players to schedule tasks that take place any time of the day, and if desired, trigger something more than once each day, it could be 2, 3, 4 or 5 times per day but otherwise be predetermined.


    It could also be used to make time bombs with TNT, which would make for some interesting PVP competitions,

    players needing to find and defuse the bomb before it takes out a building and them with it.


    Even without PVP though I'd love to use something like this for a neon Clocktower design, as a bedrock edition user,

    I don't want my redstone circuitry bugging out every time I leave the server and then joining back in again.


    I fail to see how daylight sensors would remedy this, daylight sensors as you said would only detect something at dawn or dusk depending on their setting, but beyond that they're not very precise, they certainly don't detect noon, so forcing redstone lamps to display 12 o clock when it actually is mid day, is clearly out of the question.


    Yeah but contractions on making a timer with Daylight Sensors are stupid because I don't like it and it's whole purpose is to sense either of the time, schedule blocks make it to where it times up with seconds and a lot easy to use since crafting it would be: Iron Ingot on each middle side, lightning rod on the top center, a daylight sensor in the middle, and a a row of redstone at the bottom! Which may be a bit of work but it makes one block than having to have the right blocks to make a whole contraption!

    Posted in: Suggestions
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