This actually does make sense, because sliding friction on the ground is less than fluid friction in the air, therefore making you move faster in the air
Hi, I'm making a stampede minigame, and I want to be able to detect when a player gets hit by a cow. Is there any way to do that? I had an idea that you could use /execute @e[type=Horse] ~ ~ ~ detect (somethiing) but I'm not very experienced with command blocks
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Sliding friction is more than the fluid friction*
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This actually does make sense, because sliding friction on the ground is less than fluid friction in the air, therefore making you move faster in the air
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I was looking for something like this for my map THANK YOU!!!
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That's what I was thinking too, do you know a command to do that?
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Hi, I'm making a stampede minigame, and I want to be able to detect when a player gets hit by a cow. Is there any way to do that? I had an idea that you could use /execute @e[type=Horse] ~ ~ ~ detect (somethiing) but I'm not very experienced with command blocks