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    posted a message on [Collection] Midnight Gloom v1.04 [1.6] [More than 8K downloads!]
    Sorry about not posting. :(

    I've had a crazy few weeks. Played some Minecraft but less...challenging lol. I want to get back into it though soonish.
    Posted in: Maps
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    posted a message on [256x,128x] Faerielight 1.7.X - A Photo-realism HD Texture Pack - Updated June 25th - New and improved textures + CTM windows -
    Quote from Develsaa

    Hi guys! An update - I am about 80% done getting it ready for 1.5 - I'll try to be finished in a few days. All that is left mostly is just separating my items.png and resetting a few more textures.


    Yay :)
    Posted in: Resource Packs
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    posted a message on Better Than Wolves Total Conversion!
    Quote from jecowa

    ModLoader for Minecraft v1.4.6/1.4.7 http://www.mediafire...lxkgcdtgrvr0xiw


    You're awesome. :)
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Silly question, probably but...

    I can't find modloader 1.4.7 anywhere. I've searched through the forum and planetminecraft and googled and the #risucraft (though I'm not used to irc so I might just be missing it)

    If someone could give me the link to wherever that's being stored, I'd appreciate it. I'd like to play BTW and already downgraded my minecraft for it, but can't find the right modloader. :(
    Posted in: Minecraft Mods
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    posted a message on [Collection] Midnight Gloom v1.04 [1.6] [More than 8K downloads!]
    Teneburous Depths

    Record get!

    But...I think you need some way to set apart the Music Box. I ended up going 'round and 'round the dungeon 4x before happening to spot it. I don't think black arrows is the solution (too easy) But something. An extra layer of glowstone, A sign on one of the nether brick pillars. Dunno.
    Posted in: Maps
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    posted a message on [Collection] Midnight Gloom v1.04 [1.6] [More than 8K downloads!]
    Quote from xman99

    Done with Tenebrous Depths! Pretty easy, except for finding the record cage. You really need to name those record box things.


    Instead of fleecy box...

    hmm.

    A juke box.
    Musical box.
    Music box?

    Also

    Found the Arcachnid Buster. :D

    Curious....

    Kopasz7, if you were to rate difficulty of the areas, from least to hardest, how would you?

    i.e. What should I tackle next?

    I've completed Feral Jungle, Thick Smoke, and Black Magma Island (as well as made Abandoned Town my personal xp grinder. ^_^ )

    I have looked at Fungus Gardens (not going there without a bucket of lava) and Tenebrous Depths (night vision potions) So, hmm, what next?
    Posted in: Maps
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    posted a message on [Collection] Midnight Gloom v1.04 [1.6] [More than 8K downloads!]
    Record get!

    Also..

    Found one of the weapons. :D
    Posted in: Maps
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    posted a message on [Collection] Midnight Gloom v1.04 [1.6] [More than 8K downloads!]
    heh. My computer can't seem to handle MCEdit. Last time I tried it just lots of crashing. :(

    it's no biggy really.

    One little feedback/suggestion. You might want to add in an Ender Chest between the overworld and the main hub in the End (and later on, the Nether) It might make moving all your stuff forward a little easier. I just spent almost twenty minutes hopping into the portal w/ full inventory, filling up chests, then hopping back out. Kind of time consuming.
    Posted in: Maps
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    posted a message on [Collection] Midnight Gloom v1.04 [1.6] [More than 8K downloads!]
    I'm playing the first version of your map. (only cuz I'd already progressed a bit and didn't want to start over)
    Posted in: Maps
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    posted a message on [Collection] Midnight Gloom v1.04 [1.6] [More than 8K downloads!]
    Are the ghast spawners able to be reached ie. destroyed?

    I'm eating lunch now and then I shall try to tackle Black Magma. Doom! lol
    Posted in: Maps
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    posted a message on [Collection] Midnight Gloom v1.04 [1.6] [More than 8K downloads!]
    Loved Thick Smoke. :)

    It was perfect for me. Difficult enough I couldn't rush through it
    esp w/ those blasted potion spawners.
    but not so hard I wanted to rage-quit. Got the record and escaped.

    The invisi skellies worked nicely w/ the iron drops. Even if I don't have iron available, I now can acquire iron armor over time along with xp. And all that quartz gives me "throw-away" blocks for building. Nice.

    Next up, Black Magma Island.

    ..... Is that a volcano in the background? :steve_shocked:
    I have a magnetism for lava. I'm so doomed.
    Posted in: Maps
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    posted a message on [Collection] Midnight Gloom v1.04 [1.6] [More than 8K downloads!]
    Fungus Garden is beating my butt so far too. :(

    Two deaths already and I haven't even found a spider spawner yet.
    For me, less soul sand. The overwhelming amount of spiders wouldn't be too bad if I could juke about and try to escape. But instead I get ninja'ed from above, and when I try run from the horde...they eat my face.
    Posted in: Maps
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    posted a message on [Collection] Midnight Gloom v1.04 [1.6] [More than 8K downloads!]
    Quote from xman99

    Fungus Gardens are evil. Black Magma was pretty easy, but Fungus Gardens are evil.

    The combination of spiders with strength and soul sand is horrible. Also, the spawners are in mean places.

    And I can't burn down the cloud in the Accursed Town because it's made of quartz. Lovely. Also, is it possible to eliminate the farmers?


    I haven't elminated them, but I noticed that if I put enough torches out (including floating blocks w/ torches esp around the fountain) that the amount of farmers dropped dramatically

    That and lighting up all the houses too.

    Don't know if that helps
    Posted in: Maps
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    posted a message on [Collection] Midnight Gloom v1.04 [1.6] [More than 8K downloads!]
    Quote from Kopasz7

    Ohh, the beacon, it was just for looks, but I decided to give it a purpose. But you are going to see much worse beacons, I promise. :)

    I totally forget about the jungle biome, will be fixed. But you can find mooshrooms in the End, so that's not a big problem.

    The pigmen. They aren't invisible, they are just below you in the mines, and they are weaker and slower than ragular pigmen.
    The creepers are also weaker, and the invisible ones are harmless. They don't even explode, just hiss. :D


    Shh. Don't tell me. ;)
    Posted in: Maps
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    posted a message on [Collection] Midnight Gloom v1.04 [1.6] [More than 8K downloads!]
    Okay, tackled a few more areas.

    Feral Jungle...

    OMG spiders
    That bloody beacon -- evil man, evil.
    On the plus side, that's infinite wood via dirt, saplings, and large room. Plus the grassy dirt + bonemeal means I can farm wheat and breed the cows that spawned in there too. Did you intend that?
    Yay, CAT record. :D


    Abandoned Mines



    Invisible Enderman. You're cruel. It's hard to fight staring at the ground.
    Invisible Creepers. Oh heck, every hiss has me nearly peeing myself and blocking like mad.
    Invisible Pigmen. That is just Evil.
    Posted in: Maps
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