Yep, these redstone changes seem more logical.
But I have no doubt in my mind that this will break just as much cool stuff as it will enable new cool stuff to be built. So the way goes.
Yep, these redstone changes seem more logical.
But I have no doubt in my mind that this will break just as much cool stuff as it will enable new cool stuff to be built. So the way goes.
The real question is whether or not Mojang will tell us how to use the Jigsaw block and how one could use it for making our own procedural structures.
Wooot, finally some dark stone blocks! Very ebic indeed for the buildings and the constructings.
It seems that hoes are now effective against
- Nether Wart Block
- Warped Wart Block
- Hay Bale
Oh boy, Crying obsidian has returned after all these years of being non-implemented
The madmen. They added a vanilla equipment tier higher than diamond.
Mad Scientist Cackling Noises
I'm sure that Mojang's new texture guy put a lot of love and effort into the new textures
But really though, I don't want my game to look like Yoshi's Wooly World. Something about it doesn't feel right and makes me go like those weird white fuzzy things from Yoshi's Island.
1
If you're worried about rotten flesh lures lasting too long, why not just have the Warden pick up and eat the lure if it reaches it, or ignore it if it realizes it can't path to it?
0
I wasn't actually interested in the """wine""" part of this suggestion: I only tossed that in because then somebody would bring it up without me and/or disapprove purely on the basis of there being no suggested derivative products to use grapes for.
1
Why grapes? Simple: Grapes would let you farm food in a new way, because they grow on vines instead of on top of farmland. With grapes, you could turn any stretch of empty wall into a bountiful farm.
A harvest of a ripe grapevine block would reap a Bunch of Grapes item. This food would be unique in that it has durability, letting you either eat part of it for some amount of hunger restoration (perhaps 1 bar) or use part of it to sow new grapevines several times before the Bunch would expire.
Aside from this, you can further refine grapes by crafting a Bunch of Grapes together with a bucket to make grape juice. Grape juice would be novel because it would be the first bucket-based consumable to restore hunger; perhaps around 6-7 bars.
0
I can't say anything about the suggested cheese derivatives, but cheese itself would be incredibly useful, because normally you can't eat Milk to restore hunger. If Mojang took an additional step and let dispensers be used on cows, you could construct milk farms and then benefit from it with a reliable source of both milk and cheese.
2
I feel that unlike a lot of possible food types, rice would offer a unique niche in that it's largely a water-based plant. So here's my take:
Rice grows on lily pads (giving lily pads a functional use beyond occupying water space, and making it the only plant that doesn't require dirt or farmland to grow), and grows at a faster rate than wheat. When it reaches its mature state, you can harvest it for two to five rice grains and a couple rice seeds. Breaking it prematurely will only yield a seed.
Rice grains can be eaten individually (for a very low value, only half a hunger bar each), but three of them can be combined together with a bowl to create a food that grants two and a half hunger bars. You can take this one step further and cook the rice bowl, improving the nutritional value to three and a half hunger bars.
0
All that discussion about density and hardness and stuff seems pretty dang unnecessary. I was just asking about having a number multiplied by 2 for the sake of consistency.
1
Obsidian is already explosion-proof though?
2
I think the solution may be to add a more advanced rail type that can accelerate a minecart to derailment-risking speeds, like Railcraft had way back in the day (I do not know if they still have hyper rails and I can't be bothered to check.) That way, machines that use minecarts as a component can still function properly and shorter-distance railways can still zigzag all over the place without falling off the tracks.
0
The slow recovery speed of the axe actually does make quite a large difference in sustained battles; The stat tables on the wiki may help here.
Axe DPS and Attack Speed per tier:
Wood -- 5.6 (Attack Speed Rating: 0.8)
Gold -- 7.0 (Attack Speed Rating: 1.0)
Stone -- 7.2 (Attack Speed Rating: 0.8)
Iron -- 8.1 (Attack Speed Rating: 0.9)
Diamond -- 9.0 (Attack Speed Rating: 1.0)
Netherite -- 10.0 (Attack Speed Rating: 1.0)
Sword DPS and Attack Speed per tier
Wood -- 6.4 (Attack Speed Rating: 1.6)
Gold -- 6.4 (Attack Speed Rating: 1.6)
Stone -- 8.0 (Attack Speed Rating: 1.6)
Iron -- 9.6 (Attack Speed Rating: 1.6)
Diamond -- 11.2 (Attack Speed Rating: 1.6)
Netherite -- 12.8 (Attack Speed Rating: 1.6)
As you can see, the swords consistently outperform axes in terms of damage per second you can dish out, the major exception being gold swords (and let's be honest, nobody in their right mind should be swinging gold weapons around).
Furthermore, swords have two additional advantages that axes don't:
1. Swords are the only weapon that drain 1 durability per smack. Axes drain 2 durability per smack, effectively giving them half as much durability as swords.
2. Swords have a sweeping attack that can damage large crowds of mobs in front of you and knock them away, making them superior for clearing multiple enemies at once.
Overall, swords are better at sustained battles than axes, while axes have a juicy amount of burst damage. I reckon they're about the same in terms of usability, but if my opponent isn't another player than I would use the sword in a heartbeat simply because of how much more sustainable they are.
2
This is a simple one:
Deepslate takes twice as long to mine as stone, so logically it should have roughly twice as much blast resistance, yes?
This would make mining for the stuff to use as base material have more value than simply aesthetics, since creepers and the like would do far less damage to it.
4
Historically speaking, that makes no sense. Bronze tools (and by extension, copper) were dominant for a long time, but only because nobody had discovered how to work iron. Iron tools are objectively superior to bronze, so once iron became widespread bronze stuff basically became irrelevant.
0
I am totally down for having a black-colored wood in the game, primarily for aesthetic reasons.
0
Is there a particular reason you want such a system in vanilla Minecraft as opposed to simply downloading one of the many mods that do this, such as Pam's Harvestcraft or the like?
0
Minecraft already has donkey in it. Donkey has been in the game since version 1.6.
1
In 1.17, Mojang created a new Light block that not only completely invisible and intangible, but also has adjustable brightness. You can read about it on the wiki here: https://minecraft.fandom.com/wiki/Light_Block