Everyone knows that you can hide your valuables items behind a painting. Items get stolen a lot this way. I can up with a simple trap that will punish over-enthusiastic thieves.
Basically if the spawner spawns different amount of mobs, at different time in different light levels. If anything about the spawner was changed. You cannot use it yet as it had not been implemented in any snapshot, I think it's a planned feature.
I would look into Skript, as it is a well-documented light plugin tool that can run anywhere,
this setup requires the chunk to be loaded for it to work.
Additionally, /execute if entity @r[advancements={health:monster=true}] may have a problem because it might take a while to select a player who got an advancement since its randomly selected. I would change @r -> @a
I'm pretty sure since Skript allows math functions, you can set the base attribute to just be Base Max HP + 1.
I may be wrong, but you can probably use adv, or advancements in a Skript too.
If I gave an non-opped player worldedit permissions, would I execute them to run copy and paste?
Also, the clone command doesn't work unfortunately due to that fact that the selection is too large and since I have many maps, loading the chunks would become too laggy anyway.
Minecraft detects the correct syntax but I have no idea why it doesn't work.
It's supposed to send a message to the player with a clickable button back to spawn if they are a spectator and they are 1 block above a black stained glass. (coordinates of 0, 125, 0) would be better but for some reason when I did that it just spammed the chat no matter where the spectator was.
I'm on spigot 1.17 spigot with Vault, citizens and worldedit.
execute as @a[tag=spectator] if block ~ ~-1 ~ minecraft:black_stained_glass run tellraw @s ["",{"text":"Do you want to return to the lobby? "},{"text":"Yes","bold":true,"color":"green","clickEvent":{"action":"run_command","value":"/tag @s remove spectator"}}]
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Everyone knows that you can hide your valuables items behind a painting. Items get stolen a lot this way. I can up with a simple trap that will punish over-enthusiastic thieves.
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A plugin would work for that, once one was made for the version the spawner tag is added.
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Thanks, this was super helpful!
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Basically if the spawner spawns different amount of mobs, at different time in different light levels. If anything about the spawner was changed. You cannot use it yet as it had not been implemented in any snapshot, I think it's a planned feature.
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Okay I'll look into it.
Solution: Use skript
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Great! Do you know where can I find out how to do something like that?
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I would look into Skript, as it is a well-documented light plugin tool that can run anywhere,
this setup requires the chunk to be loaded for it to work.
Additionally, /execute if entity @r[advancements={health:monster=true}] may have a problem because it might take a while to select a player who got an advancement since its randomly selected. I would change @r -> @a
I'm pretty sure since Skript allows math functions, you can set the base attribute to just be Base Max HP + 1.
I may be wrong, but you can probably use adv, or advancements in a Skript too.
Hopefully this helps!
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I apologize that all you got was "it's not even out yet." I may know what tags are.
Either one may be the answer.
2. A NBT data tag that holds data about the item, block or entity. There are many different kinds and you can google what all of them mean.
Hopefully this helps!
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Yes, however I don't want to player to have to do that manually. Could they be executed by a command block in game or a Skript?
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If I gave an non-opped player worldedit permissions, would I execute them to run copy and paste?
Also, the clone command doesn't work unfortunately due to that fact that the selection is too large and since I have many maps, loading the chunks would become too laggy anyway.
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I have built a map somewhere in the world and I need to clone it somewhere else, it has to be done by a non-op.
I tried a lot of different methods but none of them seemed to work so hopefully you can help!
I'm on a Minehut server 1.17
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sorry your link doesn't work (I added the spaces in)
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How would one go about making a chest in which the player cannot edit the contents of it unless they have a certain tag?
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That makes so much sense! Thanks for explaining all of that.
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Minecraft detects the correct syntax but I have no idea why it doesn't work.
It's supposed to send a message to the player with a clickable button back to spawn if they are a spectator and they are 1 block above a black stained glass. (coordinates of 0, 125, 0) would be better but for some reason when I did that it just spammed the chat no matter where the spectator was.
I'm on spigot 1.17 spigot with Vault, citizens and worldedit.
execute as @a[tag=spectator] if block ~ ~-1 ~ minecraft:black_stained_glass run tellraw @s ["",{"text":"Do you want to return to the lobby? "},{"text":"Yes","bold":true,"color":"green","clickEvent":{"action":"run_command","value":"/tag @s remove spectator"}}]
(repeat, unconditional, always active)