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  • Enderbuilderx
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  • Member for 6 months and 22 days
    Last active Sun, Feb, 6 2022 13:32:01
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    Feb 6, 2022
    Enderbuilderx posted a message on Painting Trap

    Everyone knows that you can hide your valuables items behind a painting. Items get stolen a lot this way. I can up with a simple trap that will punish over-enthusiastic thieves.

    Posted in: Discussion
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    Nov 30, 2021
    Enderbuilderx posted a message on How does one use a "tag"?

    A plugin would work for that, once one was made for the version the spawner tag is added.

    Posted in: Recent Updates and Snapshots
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    Nov 30, 2021
    Enderbuilderx posted a message on View only chests. [SOLVED]

    Thanks, this was super helpful!

    Posted in: Commands, Command Blocks and Functions
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    Nov 18, 2021
    Enderbuilderx posted a message on How does one use a "tag"?

    Basically if the spawner spawns different amount of mobs, at different time in different light levels. If anything about the spawner was changed. You cannot use it yet as it had not been implemented in any snapshot, I think it's a planned feature.

    Posted in: Recent Updates and Snapshots
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    Nov 17, 2021
    Enderbuilderx posted a message on A map loading system [SOLVED]

    Okay I'll look into it.


    Solution: Use skript

    Posted in: Commands, Command Blocks and Functions
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    Nov 16, 2021
    Enderbuilderx posted a message on A map loading system [SOLVED]

    Great! Do you know where can I find out how to do something like that?

    Posted in: Commands, Command Blocks and Functions
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    Nov 15, 2021
    Enderbuilderx posted a message on Making Advancements Grant Extra Hearts Using Commands

    I would look into Skript, as it is a well-documented light plugin tool that can run anywhere,

    this setup requires the chunk to be loaded for it to work.


    Additionally, /execute if entity @r[advancements={health:monster=true}] may have a problem because it might take a while to select a player who got an advancement since its randomly selected. I would change @r -> @a


    I'm pretty sure since Skript allows math functions, you can set the base attribute to just be Base Max HP + 1.


    I may be wrong, but you can probably use adv, or advancements in a Skript too.


    Hopefully this helps!

    Posted in: Commands, Command Blocks and Functions
  • View Enderbuilderx's Profile

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    Nov 15, 2021
    Enderbuilderx posted a message on How does one use a "tag"?

    I apologize that all you got was "it's not even out yet." I may know what tags are.


    Either one may be the answer.


    1. A tag that entities can be given with the /tag command, a simple and easy way to identify them and execute them using a selection.

    2. A NBT data tag that holds data about the item, block or entity. There are many different kinds and you can google what all of them mean.


    Hopefully this helps!

    Posted in: Recent Updates and Snapshots
  • View Enderbuilderx's Profile

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    Nov 15, 2021
    Enderbuilderx posted a message on A map loading system [SOLVED]

    Yes, however I don't want to player to have to do that manually. Could they be executed by a command block in game or a Skript?

    Posted in: Commands, Command Blocks and Functions
  • View Enderbuilderx's Profile

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    Nov 15, 2021
    Enderbuilderx posted a message on A map loading system [SOLVED]

    If I gave an non-opped player worldedit permissions, would I execute them to run copy and paste?

    Also, the clone command doesn't work unfortunately due to that fact that the selection is too large and since I have many maps, loading the chunks would become too laggy anyway.

    Posted in: Commands, Command Blocks and Functions
  • View Enderbuilderx's Profile

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    Nov 14, 2021
    Enderbuilderx posted a message on A map loading system [SOLVED]

    I have built a map somewhere in the world and I need to clone it somewhere else, it has to be done by a non-op.


    I tried a lot of different methods but none of them seemed to work so hopefully you can help!


    I'm on a Minehut server 1.17

    Posted in: Commands, Command Blocks and Functions
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    Nov 1, 2021
    Enderbuilderx posted a message on View only chests. [SOLVED]

    sorry your link doesn't work (I added the spaces in)

    Posted in: Commands, Command Blocks and Functions
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    Nov 1, 2021
    Enderbuilderx posted a message on View only chests. [SOLVED]

    How would one go about making a chest in which the player cannot edit the contents of it unless they have a certain tag?

    Posted in: Commands, Command Blocks and Functions
  • View Enderbuilderx's Profile

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    Nov 1, 2021
    Enderbuilderx posted a message on Clickable tellraw with specific targets [SOLVED]

    That makes so much sense! Thanks for explaining all of that.

    Posted in: Commands, Command Blocks and Functions
  • View Enderbuilderx's Profile

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    Oct 31, 2021
    Enderbuilderx posted a message on Clickable tellraw with specific targets [SOLVED]

    Minecraft detects the correct syntax but I have no idea why it doesn't work.


    It's supposed to send a message to the player with a clickable button back to spawn if they are a spectator and they are 1 block above a black stained glass. (coordinates of 0, 125, 0) would be better but for some reason when I did that it just spammed the chat no matter where the spectator was.


    I'm on spigot 1.17 spigot with Vault, citizens and worldedit.


    execute as @a[tag=spectator] if block ~ ~-1 ~ minecraft:black_stained_glass run tellraw @s ["",{"text":"Do you want to return to the lobby? "},{"text":"Yes","bold":true,"color":"green","clickEvent":{"action":"run_command","value":"/tag @s remove spectator"}}]


    (repeat, unconditional, always active)

    Posted in: Commands, Command Blocks and Functions
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