• 0

    posted a message on [HELP] MINECRAFT WONT LAUNCH
    Quote from ReviveMeD0T»

    1. No your CPU is most likely built in with the CPU so you can not change it.



    2. But if your computer came with Windows 7, look for the sticker on the bottom of your laptop (if they still do it) and there should be a product key for it already so do not have to buy it.


    3. Also, you only allowed 0.5GB of ram to your game. Give it about 2GB and see if that helps too.


    1. What do you mean?
    2. There aren't any stickers, and I use a computer.
    3. Where to change it
    Posted in: Java Edition Support
  • 0

    posted a message on [HELP] MINECRAFT WONT LAUNCH
    Quote from Nathan047»

    If my memory serves correctly your graphic drivers are not compatible with your operating system. If you've got the latest drivers your then your graphic card is not compatible with Windows 10 and you'll need to downgrade.


    My graphic card is Intel G41 Express Chipset, its an old gpu, i thought. But idk how tom downgrade. Am I must buy WIn7 again?
    Or changing my gpu is possible, correct?
    Posted in: Java Edition Support
  • 0

    posted a message on [HELP] MINECRAFT WONT LAUNCH

    Idk where to post this. I need help cuz' my Minecraft wont launch and crash! Here is the crash report

    ---- Minecraft Crash Report ----
    // I bet Cylons wouldn't have this problem.
    Time: 11/28/16 9:13 PM
    Description: Initializing game
    org.lwjgl.LWJGLException: Pixel format not accelerated
    at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
    at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
    at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
    at org.lwjgl.opengl.Display.createWindow(Display.java:306)
    at org.lwjgl.opengl.Display.create(Display.java:848)
    at org.lwjgl.opengl.Display.create(Display.java:757)
    at org.lwjgl.opengl.Display.create(Display.java:739)
    at beq.ap(SourceFile:597)
    at beq.an(SourceFile:433)
    at beq.a(SourceFile:380)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    -- Head --
    Thread: Client thread
    Stacktrace:
    at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
    at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
    at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
    at org.lwjgl.opengl.Display.createWindow(Display.java:306)
    at org.lwjgl.opengl.Display.create(Display.java:848)
    at org.lwjgl.opengl.Display.create(Display.java:757)
    at org.lwjgl.opengl.Display.create(Display.java:739)
    at beq.ap(SourceFile:597)
    at beq.an(SourceFile:433)
    -- Initialization --
    Details:
    Stacktrace:
    at beq.a(SourceFile:380)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    -- System Details --
    Details:
    Minecraft Version: 1.11
    Operating System: Windows 10 (x86) version 10.0
    Java Version: 1.8.0_111, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 22060136 bytes (21 MB) / 145760256 bytes (139 MB) up to 523501568 bytes (499 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Launched Version: 1.11-OptiFine_HD_U_B1
    LWJGL: 2.9.4
    OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    GL Caps:
    Using VBOs: Yes
    Is Modded: Very likely; Jar signature invalidated
    Type: Client (map_client.txt)
    Resource Packs: Hafizh's Resource Pack
    Current Language: ~~ERROR~~ NullPointerException: null
    Profiler Position: N/A (disabled)
    CPU:
    OptiFine Version: OptiFine_1.11_HD_U_B1
    Render Distance Chunks: 8
    Mipmaps: 4
    Anisotropic Filtering: 1
    Antialiasing: 0
    Multitexture: false
    Shaders: null
    OpenGlVersion: null
    OpenGlRenderer: null
    OpenGlVendor: null
    CpuCount: 2


    Btw I use Optifine. But, when I use the normal 1.11, the same thing hapend! The crash report :

    ---- Minecraft Crash Report ----
    // I feel sad now :(
    Time: 11/28/16 9:17 PM
    Description: Initializing game
    org.lwjgl.LWJGLException: Pixel format not accelerated
    at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
    at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
    at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
    at org.lwjgl.opengl.Display.createWindow(Display.java:306)
    at org.lwjgl.opengl.Display.create(Display.java:848)
    at org.lwjgl.opengl.Display.create(Display.java:757)
    at org.lwjgl.opengl.Display.create(Display.java:739)
    at beq.ap(SourceFile:597)
    at beq.an(SourceFile:433)
    at beq.a(SourceFile:380)
    at net.minecraft.client.main.Main.main(SourceFile:124)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    -- Head --
    Thread: Client thread
    Stacktrace:
    at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
    at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
    at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
    at org.lwjgl.opengl.Display.createWindow(Display.java:306)
    at org.lwjgl.opengl.Display.create(Display.java:848)
    at org.lwjgl.opengl.Display.create(Display.java:757)
    at org.lwjgl.opengl.Display.create(Display.java:739)
    at beq.ap(SourceFile:597)
    at beq.an(SourceFile:433)
    -- Initialization --
    Details:
    Stacktrace:
    at beq.a(SourceFile:380)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    -- System Details --
    Details:
    Minecraft Version: 1.11
    Operating System: Windows 10 (x86) version 10.0
    Java Version: 1.8.0_111, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 76807040 bytes (73 MB) / 149696512 bytes (142 MB) up to 523501568 bytes (499 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Launched Version: 1.11
    LWJGL: 2.9.4
    OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    GL Caps:
    Using VBOs: Yes
    Is Modded: Probably not. Jar signature remains and client brand is untouched.
    Type: Client (map_client.txt)
    Resource Packs: Hafizh's Resource Pack
    Current Language: ~~ERROR~~ NullPointerException: null
    Profiler Position: N/A (disabled)
    CPU:


    Please help me! What I must do! Is it gpu?

    edit=Forgot to mention that I just updated my WIndows 7 to Windows 10, idk if it effected Minecraft

    Posted in: Java Edition Support
  • 0

    posted a message on [Tool] Cubik Studio - 1st 3D Modeler for Minecraft JSON 3D Models - Revamp topic

    WHERE'S THE CUBIK LITE???!

    Posted in: Minecraft Tools
  • 0

    posted a message on [SOLVED] Lang errors

    I change few names in en_US.lang, but when I saved it and played the game, the name didnt change. Is this a bug, or I did something wrong?

    I changed few names in 'en_US.lang'. But, it didn't appears when I play the game. Is this a bug?


    [EDIT] I forgot to change the name [en_US.lang] to [en_us.lang]...1.11 does'nt support capital alphabet

    Posted in: Resource Pack Help
  • 0

    posted a message on Making Lightmaps - An MCPatcher Tutorial

    nice! bookmark for you!

    Posted in: Resource Pack Discussion
  • 0

    posted a message on [HELP} How to get different item texture?

    I want different item texture when i named it into a specific name. For example, the original Diamond Sword texture is [well, you already know] and when I change the name with anvil, the texture will be different.

    Is it possible with mcpatcher?


    Thanks!

    Posted in: Resource Pack Help
  • 0

    posted a message on Shader help
    Quote from _Xiae»

    Exactly zero percent chance you can run shaders on that. In fact I doubt it plays the game very well at all without shaders.

    :( thats so sad. now I know why I can not run minecraft smoothly
    Posted in: Hardware & Software Support
  • 0

    posted a message on Shader help
    Quote from AlexxRyzhkov»

    ... that's not a GPU

    Trying downloading Speccy, it'll tell you what GPU you have.


    GPU is graphics right? How about this
    Intel G41 Express Chipset

    Posted in: Hardware & Software Support
  • 0

    posted a message on Shader help
    Quote from AlexxRyzhkov»

    Shaders are GPU intensive, and you didn't list your GPU, but based off the rest of your specs, I doubt you'll be able to run any shaders at all



    Sorry, just searched the information about my GPU, my GPU is : G41

    Posted in: Hardware & Software Support
  • 0

    posted a message on Shader help

    Hi, guys. [NOOB HERE] I want to use a shader, for better experience in Minecraft, but I think my computer can't run shaders, such as SEUS, Kuda, etc. So I need your help for telling me if there any shader that I can run with :


    OS Name Microsoft Windows 7 Professional
    System Type X86-based PC
    Processor Intel(R) Core(TM)2 Duo CPU E7600 @ 3.06GHz, 3066 Mhz, 2 Core(s), 2 Logical Processor(s)

    RAM 2GB


    Thanks!

    Posted in: Hardware & Software Support
  • 1

    posted a message on Naturus - (Make your Minecraft look beautiful)

    I love this resource pack! Really, really love it, but I use 1.10, which are not compatible :(, can you update it please ^_^

    Posted in: Resource Packs
  • 0

    posted a message on How to animate the particles with Resource Pack?
    Quote from Alvoria»

    Check the Optifine thread. This answers both questions as neither are possible to do in vanilla MC.

    For the particles you'll need to use Optifine's animation method and for the mob textures it's the intuitively named "Random Mobs" feature. You should be able to do the research and get it working from there, but if you run into problems feel free to ask.

    I hope that helps you.

    can you help me searching the thread or can you explain it?
    Posted in: Resource Pack Help
  • 0

    posted a message on How to animate the particles with Resource Pack?

    The Tittle said it. And how to get multiple mob texture?

    Posted in: Resource Pack Help
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