1. No your CPU is most likely built in with the CPU so you can not change it.
2. But if your computer came with Windows 7, look for the sticker on the bottom of your laptop (if they still do it) and there should be a product key for it already so do not have to buy it.
3. Also, you only allowed 0.5GB of ram to your game. Give it about 2GB and see if that helps too.
1. What do you mean?
2. There aren't any stickers, and I use a computer.
3. Where to change it
If my memory serves correctly your graphic drivers are not compatible with your operating system. If you've got the latest drivers your then your graphic card is not compatible with Windows 10 and you'll need to downgrade.
My graphic card is Intel G41 Express Chipset, its an old gpu, i thought. But idk how tom downgrade. Am I must buy WIn7 again?
Or changing my gpu is possible, correct?
Idk where to post this. I need help cuz' my Minecraft wont launch and crash! Here is the crash report
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 11/28/16 9:13 PM
Description: Initializing game
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at beq.ap(SourceFile:597)
at beq.an(SourceFile:433)
at beq.a(SourceFile:380)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at beq.ap(SourceFile:597)
at beq.an(SourceFile:433)
-- Initialization --
Details:
Stacktrace:
at beq.a(SourceFile:380)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.11
Operating System: Windows 10 (x86) version 10.0
Java Version: 1.8.0_111, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 22060136 bytes (21 MB) / 145760256 bytes (139 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.11-OptiFine_HD_U_B1
LWJGL: 2.9.4
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps:
Using VBOs: Yes
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: Hafizh's Resource Pack
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
CPU:
OptiFine Version: OptiFine_1.11_HD_U_B1
Render Distance Chunks: 8
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: null
OpenGlVersion: null
OpenGlRenderer: null
OpenGlVendor: null
CpuCount: 2
Btw I use Optifine. But, when I use the normal 1.11, the same thing hapend! The crash report :
---- Minecraft Crash Report ----
// I feel sad now
Time: 11/28/16 9:17 PM
Description: Initializing game
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at beq.ap(SourceFile:597)
at beq.an(SourceFile:433)
at beq.a(SourceFile:380)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at beq.ap(SourceFile:597)
at beq.an(SourceFile:433)
-- Initialization --
Details:
Stacktrace:
at beq.a(SourceFile:380)
at net.minecraft.client.main.Main.main(SourceFile:124)
-- System Details --
Details:
Minecraft Version: 1.11
Operating System: Windows 10 (x86) version 10.0
Java Version: 1.8.0_111, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 76807040 bytes (73 MB) / 149696512 bytes (142 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.11
LWJGL: 2.9.4
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps:
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: Hafizh's Resource Pack
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
CPU:
Please help me! What I must do! Is it gpu?
edit=Forgot to mention that I just updated my WIndows 7 to Windows 10, idk if it effected Minecraft
I want different item texture when i named it into a specific name. For example, the original Diamond Sword texture is [well, you already know] and when I change the name with anvil, the texture will be different.
Hi, guys. [NOOB HERE] I want to use a shader, for better experience in Minecraft, but I think my computer can't run shaders, such as SEUS, Kuda, etc. So I need your help for telling me if there any shader that I can run with :
OS Name Microsoft Windows 7 Professional
System Type X86-based PC
Processor Intel(R) Core(TM)2 Duo CPU E7600 @ 3.06GHz, 3066 Mhz, 2 Core(s), 2 Logical Processor(s)
Check the Optifine thread. This answers both questions as neither are possible to do in vanilla MC.
For the particles you'll need to use Optifine's animation method and for the mob textures it's the intuitively named "Random Mobs" feature. You should be able to do the research and get it working from there, but if you run into problems feel free to ask.
I hope that helps you.
can you help me searching the thread or can you explain it?
0
1. What do you mean?
2. There aren't any stickers, and I use a computer.
3. Where to change it
0
My graphic card is Intel G41 Express Chipset, its an old gpu, i thought. But idk how tom downgrade. Am I must buy WIn7 again?
Or changing my gpu is possible, correct?
0
Idk where to post this. I need help cuz' my Minecraft wont launch and crash! Here is the crash report
Btw I use Optifine. But, when I use the normal 1.11, the same thing hapend! The crash report :
Please help me! What I must do! Is it gpu?
edit=Forgot to mention that I just updated my WIndows 7 to Windows 10, idk if it effected Minecraft
0
WHERE'S THE CUBIK LITE???!
0
I change few names in en_US.lang, but when I saved it and played the game, the name didnt change. Is this a bug, or I did something wrong?
I changed few names in 'en_US.lang'. But, it didn't appears when I play the game. Is this a bug?
[EDIT] I forgot to change the name [en_US.lang] to [en_us.lang]...1.11 does'nt support capital alphabet
0
nice! bookmark for you!
0
I want different item texture when i named it into a specific name. For example, the original Diamond Sword texture is [well, you already know] and when I change the name with anvil, the texture will be different.
Is it possible with mcpatcher?
Thanks!
0
thats so sad. now I know why I can not run minecraft smoothly
0
GPU is graphics right? How about this
Intel G41 Express Chipset
0
Sorry, just searched the information about my GPU, my GPU is : G41
0
Hi, guys. [NOOB HERE] I want to use a shader, for better experience in Minecraft, but I think my computer can't run shaders, such as SEUS, Kuda, etc. So I need your help for telling me if there any shader that I can run with :
OS Name Microsoft Windows 7 Professional
System Type X86-based PC
Processor Intel(R) Core(TM)2 Duo CPU E7600 @ 3.06GHz, 3066 Mhz, 2 Core(s), 2 Logical Processor(s)
RAM 2GB
Thanks!
1
I love this resource pack! Really, really love it, but I use 1.10, which are not compatible :(, can you update it please
0
can you help me searching the thread or can you explain it?
0
The Tittle said it. And how to get multiple mob texture?