It has been suggested, yes, but Mowzie didn't like it. The Foliaths aren't really supposed to be much more than enemies. They are essentially mindless plants eating whatever comes close.
Just thought of a fun boss mob you could add. Queen Sectonia from Kirby Triple Deluxe. Not sure if you've played it, but it was a pretty good game. You might like it.
Multiple layers of cloud. The option to effect cloud height would only effect the first layer. All the layers of cloud above the first layer would move up with it.
Did you turn on "attacked by mobs" in the factions menu? Go to "global" in the menu, and click "factions" then click on the faction you want to be attacked by mobs, and click "attacked by mobs".
Unless you already did that and I just misread your message, this should solve your problem. This should make it so CNPCS npcs are attacked by anything the game considers "hostile"
So, recently on my dives into the curse mod list, I came across a mod called "Albedo". An API used by most notably Botania (a magic mod) for visual effects. One of the most interesting things I noticed it does, is colored lights.
Heres an idea for a mod (did some math so you don't have to)
How about, when the player reaches 40,075000.0 blocks in any direction from 0,0 in the world, the terrain generation starts looping. If a player goes past that threshold, they would be teleport-ed to the corresponding side. Roughly simulating a looping world.
At the very least, if the terrain thing isn't possible, just make it so that at 40,075000.0 in any direction, they are teleported to the opposite side.
I swear. Fish, you make some of the best ideas. However, this one seems a little off in some regards. I agree the banana needs reworking for one thing
Also, I could make a great model for the monkey. I just don't know what system minecraft uses for it's mobs. Some say Json, some say java, some say both. Either I could do, however.
About the monkey stealing thing,It might be cool if it can break 1 or two blocks, ( and only that many) if they need to get to a certain position. I think it might also be helpful if they make a noise when they know where something is, but don't know how to get to it. I feel that monkeys should move faster than players, and deal a little damage. Sort of like the scout from TF2, but not really enough to finish off an enemy. jJst enough to distract them while the players or wolves finish them off.
Anyway, at the very least this is wonderful mod material, as most suggestions are.
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That thing looks pretty cool. What is it?
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It has been suggested, yes, but Mowzie didn't like it. The Foliaths aren't really supposed to be much more than enemies. They are essentially mindless plants eating whatever comes close.
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The mod is dead and the API that runs it no-longer functions correctly. Sorry!
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Just thought of a fun boss mob you could add. Queen Sectonia from Kirby Triple Deluxe. Not sure if you've played it, but it was a pretty good game. You might like it.
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The title explains everything.
Multiple layers of cloud. The option to effect cloud height would only effect the first layer. All the layers of cloud above the first layer would move up with it.
0
Did you turn on "attacked by mobs" in the factions menu? Go to "global" in the menu, and click "factions" then click on the faction you want to be attacked by mobs, and click "attacked by mobs".
Unless you already did that and I just misread your message, this should solve your problem. This should make it so CNPCS npcs are attacked by anything the game considers "hostile"
2
So, recently on my dives into the curse mod list, I came across a mod called "Albedo". An API used by most notably Botania (a magic mod) for visual effects. One of the most interesting things I noticed it does, is colored lights.
You can find the API <here>.
Anyway, I was hoping that someone could remake the colored lights mod that was seemingly abandoned in 1.7.10 for modern Minecraft using this API.
Specifically, colored redstone lamps, colored glowstone, and perhaps making some mobs give off colored light as well.
I REALLY hope someone can pull this off. I don't want to be another guy saying "ADD COLORED LIGHTS! BRING BACK COLORED LIGHTS!"
Thanks for your time.
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You might of run out of memory and crashed.
Probably corrupted your world a tad. I'd keep an eye out for any other chunk errors.
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Heres an idea for a mod (did some math so you don't have to)
How about, when the player reaches 40,075000.0 blocks in any direction from 0,0 in the world, the terrain generation starts looping. If a player goes past that threshold, they would be teleport-ed to the corresponding side. Roughly simulating a looping world.
At the very least, if the terrain thing isn't possible, just make it so that at 40,075000.0 in any direction, they are teleported to the opposite side.
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Well I wish you luck! (ᵔ◡ᵔ)
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Anyone want to revive this mod? That'd be pretty cool.
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I swear. Fish, you make some of the best ideas. However, this one seems a little off in some regards. I agree the banana needs reworking for one thing
Also, I could make a great model for the monkey. I just don't know what system minecraft uses for it's mobs. Some say Json, some say java, some say both. Either I could do, however.
About the monkey stealing thing,It might be cool if it can break 1 or two blocks, ( and only that many) if they need to get to a certain position. I think it might also be helpful if they make a noise when they know where something is, but don't know how to get to it. I feel that monkeys should move faster than players, and deal a little damage. Sort of like the scout from TF2, but not really enough to finish off an enemy. jJst enough to distract them while the players or wolves finish them off.
Anyway, at the very least this is wonderful mod material, as most suggestions are.
Near full support
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Tell that to the people that have told me that when ever I make requests, please. It's annoying.
The comment was more of a reply to Mr_Wolfzilla than anything, though.
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Stay strong fair developer. Stay strong.
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Actually, I think there IS a mod for this.
Look it up :3