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    posted a message on 1.8+ Engender Mod: Raise an army to defeat your enemies!

    That thing looks pretty cool. What is it?

    Posted in: WIP Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.4: Down below and up above!

    It has been suggested, yes, but Mowzie didn't like it. The Foliaths aren't really supposed to be much more than enemies. They are essentially mindless plants eating whatever comes close.

    Posted in: Minecraft Mods
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    posted a message on Web Displays - Browse On the Internet in Minecraft!

    The mod is dead and the API that runs it no-longer functions correctly. Sorry! :(

    Posted in: Minecraft Mods
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    posted a message on 1.8+ Engender Mod: Raise an army to defeat your enemies!

    Just thought of a fun boss mob you could add. Queen Sectonia from Kirby Triple Deluxe. Not sure if you've played it, but it was a pretty good game. You might like it.

    Posted in: WIP Mods
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    posted a message on Multiple Layers of Cloud

    The title explains everything.

    Multiple layers of cloud. The option to effect cloud height would only effect the first layer. All the layers of cloud above the first layer would move up with it.

    Posted in: Requests / Ideas For Mods
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    posted a message on Custom NPCs

    Did you turn on "attacked by mobs" in the factions menu? Go to "global" in the menu, and click "factions" then click on the faction you want to be attacked by mobs, and click "attacked by mobs".


    Unless you already did that and I just misread your message, this should solve your problem. This should make it so CNPCS npcs are attacked by anything the game considers "hostile"

    Posted in: Minecraft Mods
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    posted a message on Colored lights 1.12 (Hear me out. I'm serious here.)

    So, recently on my dives into the curse mod list, I came across a mod called "Albedo". An API used by most notably Botania (a magic mod) for visual effects. One of the most interesting things I noticed it does, is colored lights.


    You can find the API <here>.


    Anyway, I was hoping that someone could remake the colored lights mod that was seemingly abandoned in 1.7.10 for modern Minecraft using this API.

    Specifically, colored redstone lamps, colored glowstone, and perhaps making some mobs give off colored light as well.


    I REALLY hope someone can pull this off. I don't want to be another guy saying "ADD COLORED LIGHTS! BRING BACK COLORED LIGHTS!"


    Thanks for your time.

    Posted in: Requests / Ideas For Mods
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    posted a message on New World

    You might of run out of memory and crashed.

    Probably corrupted your world a tad. I'd keep an eye out for any other chunk errors.

    Posted in: Creative Mode
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    posted a message on Taking mod requests and updates [on HIATUS]

    Heres an idea for a mod (did some math so you don't have to)

    How about, when the player reaches 40,075000.0 blocks in any direction from 0,0 in the world, the terrain generation starts looping. If a player goes past that threshold, they would be teleport-ed to the corresponding side. Roughly simulating a looping world.


    At the very least, if the terrain thing isn't possible, just make it so that at 40,075000.0 in any direction, they are teleported to the opposite side.

    Posted in: Requests / Ideas For Mods
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    posted a message on can i build this ship?

    Well I wish you luck! (ᵔ◡ᵔ)

    Posted in: Creative Mode
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    posted a message on Web Displays - Browse On the Internet in Minecraft!

    Anyone want to revive this mod? That'd be pretty cool.

    Posted in: Minecraft Mods
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    posted a message on Monkeys- a new mob with a new use!

    I swear. Fish, you make some of the best ideas. However, this one seems a little off in some regards. I agree the banana needs reworking for one thing

    Also, I could make a great model for the monkey. I just don't know what system minecraft uses for it's mobs. Some say Json, some say java, some say both. Either I could do, however.


    About the monkey stealing thing,It might be cool if it can break 1 or two blocks, ( and only that many) if they need to get to a certain position. I think it might also be helpful if they make a noise when they know where something is, but don't know how to get to it. I feel that monkeys should move faster than players, and deal a little damage. Sort of like the scout from TF2, but not really enough to finish off an enemy. jJst enough to distract them while the players or wolves finish them off.


    Anyway, at the very least this is wonderful mod material, as most suggestions are.


    Near full support

    Posted in: Suggestions
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    posted a message on Bandits!!!

    Tell that to the people that have told me that when ever I make requests, please. It's annoying.


    The comment was more of a reply to Mr_Wolfzilla than anything, though.

    Posted in: Suggestions
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    posted a message on 1.8+ Engender Mod: Raise an army to defeat your enemies!

    Stay strong fair developer. Stay strong.

    Posted in: WIP Mods
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    posted a message on Bandits!!!

    Actually, I think there IS a mod for this.

    Look it up :3

    Posted in: Suggestions
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