Hey there! So, there is this mod called "Potion Core" by Tmtravlr. It adds a LOT of potion effects to the game.
There USED to be a mod by the same guy called "Not enough potions" that allows you to actually BREW those new potions, as "Potion Core" only adds the potions and the effects related to them.
I don't know if Tmtravlr plans on updating the mod to 1.12.2, or if a version is in progress, but Potion Core IS actually updated to 1.12.2. As far as i'm aware, 1.12 and 1.11 are very similar.
Would it actually be too difficult to update Not enough potions to 1.12?
Gotta say, the one on the bottom right, (The one that trades) looks like something out of Super Paper Mario. I can imagine those things doing some kind of goofy waddle on tiny feet to try and eat gold.
Perhaps after eating enough valuable resources, they drop a very powerful enchanted book of some kind?
My request is pretty simple.
It's a mod that adds options to enable/disable parts of the old Minecraft skies.
I want a option that will let you enable the alpha sunset, the old night skies and the old horizon(That was more blue and less foggy).
This would be awesome. As much as I like the modern skies, the old one had a great sense of "style" to it.
I also have a mod request.
A mod that adds a block that allows you to grind items into experience points based on their difficulty to get.. A config file should be available so that modded items can be added as well.
Some kind of... Evil circus magician thing. It floats around the player attempting to be a threatening looking distraction. When the player actually start chasing the mob, the thing flips up it's cape, behind which is sort of like the Harry Potter Invisibility Cloak. The mob will now be invisible, and will attempt to position itself behind the player while invisible. To get the player to turn around, the mob will occasionally play sounds near or around the player. The mob will take this opportunity to position itself. Eventually the mob will turn visible again and play a (fairly) startling sound, and slightly damage the player to get their attention.
Their secondary attack is spinning quickly and vanishing into their large hats. The hats will then fall to the ground and flatten itself. It will remain for a moment, then vanish. You could make it appear a fair distance away. (Alternatively, you could just make it die.)
Despite the "jumpscare-esc" mechanic behind this mob, (regardless of their actually more comical than terrifying appearance) they aren't actually designed to be a real threat to the player. It should be a threat in the fact that it is difficult to locate and fairly distracting. This mob plays well with other mobs in the area. In-fact, I imagine with mods that allow mobs to hear around, I bet it's sound effects will attract other hostiles.
On death, maybe you could make this mob drop either it's hat, or it's cloak.
The hat will make a small shield around the player, (being a very large version of the hat), but making it so that the player cannot see outside. (Making them vulnerable.)
The cloak will make a player go into spectator mode for 7 seconds. Upon the 6th second, a small sound, similar to the sound of the mob but maybe... distorted somehow, will play, alerting the player, (and perhaps nearby players) to the impending re-materialization, and upon re-materialization, a loud noise will play. The item has a cool down of 20 seconds, upon with the item will be usable again.
So how'd I do? I was vaguely inspired by the dark boos from Super Paper Mario, with a combination of the Dead Ringer from Team Fortress 2.
1
Huh! That's pretty cool! Nice work!
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Looking really good! I don't see terracotta used that much in... Anything really.
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Hey there! So, there is this mod called "Potion Core" by Tmtravlr. It adds a LOT of potion effects to the game.
There USED to be a mod by the same guy called "Not enough potions" that allows you to actually BREW those new potions, as "Potion Core" only adds the potions and the effects related to them.
I don't know if Tmtravlr plans on updating the mod to 1.12.2, or if a version is in progress, but Potion Core IS actually updated to 1.12.2. As far as i'm aware, 1.12 and 1.11 are very similar.
Would it actually be too difficult to update Not enough potions to 1.12?
Thanks in advance.
0
What do you mean?
1
I'm starting to wonder if people don't check previous comments before asking a question.
The armours, weapons, and tools were moved to another mod called "Varied Commodities", which can be found here.
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Gotta say, the one on the bottom right, (The one that trades) looks like something out of Super Paper Mario. I can imagine those things doing some kind of goofy waddle on tiny feet to try and eat gold.
Perhaps after eating enough valuable resources, they drop a very powerful enchanted book of some kind?
Just a thought.
1
This is pretty creative!
0
Heres a request.
Could you add a button to the enchant GUI that allows you to re-roll your options?
Been searching for a while now, and haven't found anything.
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No problem ^‿^.
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The mod is dead. No-one is updating it anymore.
1
This would be awesome. As much as I like the modern skies, the old one had a great sense of "style" to it.
I also have a mod request.
A mod that adds a block that allows you to grind items into experience points based on their difficulty to get.. A config file should be available so that modded items can be added as well.
0
Try renaming all files and folders to things without capital letters.
Don't know why this is a thing, but it exists.
0
Looking good! You build these in creative, right?
0
Had an idea for a mob.
Some kind of... Evil circus magician thing. It floats around the player attempting to be a threatening looking distraction. When the player actually start chasing the mob, the thing flips up it's cape, behind which is sort of like the Harry Potter Invisibility Cloak. The mob will now be invisible, and will attempt to position itself behind the player while invisible. To get the player to turn around, the mob will occasionally play sounds near or around the player. The mob will take this opportunity to position itself. Eventually the mob will turn visible again and play a (fairly) startling sound, and slightly damage the player to get their attention.
Their secondary attack is spinning quickly and vanishing into their large hats. The hats will then fall to the ground and flatten itself. It will remain for a moment, then vanish. You could make it appear a fair distance away. (Alternatively, you could just make it die.)
Despite the "jumpscare-esc" mechanic behind this mob, (regardless of their actually more comical than terrifying appearance) they aren't actually designed to be a real threat to the player. It should be a threat in the fact that it is difficult to locate and fairly distracting. This mob plays well with other mobs in the area. In-fact, I imagine with mods that allow mobs to hear around, I bet it's sound effects will attract other hostiles.
On death, maybe you could make this mob drop either it's hat, or it's cloak.
The hat will make a small shield around the player, (being a very large version of the hat), but making it so that the player cannot see outside. (Making them vulnerable.)
The cloak will make a player go into spectator mode for 7 seconds. Upon the 6th second, a small sound, similar to the sound of the mob but maybe... distorted somehow, will play, alerting the player, (and perhaps nearby players) to the impending re-materialization, and upon re-materialization, a loud noise will play. The item has a cool down of 20 seconds, upon with the item will be usable again.
So how'd I do? I was vaguely inspired by the dark boos from Super Paper Mario, with a combination of the Dead Ringer from Team Fortress 2.
0
I mean, assuming you download it from a safe source, (Like the official website...) no.
Here's the curse link.
https://minecraft.curseforge.com/projects/custom-npcs/files