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    posted a message on "Tell a Story" >.< What was your First Experience with a Popular Minecraft Server? >.<
    The first popular minecraft server I started on was called the Goldmine. It was fun, until they evicted me from my house. When I asked about it, they told me to check the rules. Only problem was that the server wouldn't let me go through. So I left. I never figured out exactly what happened, but I guess I was outside the building boundaries, because the path I took to reach my house was blocked off.
    Posted in: Discussion
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    posted a message on Minecraft is now Appearently a Violent Video Game
    This is ridiculous. What's next, games like Tetris being blamed for violence?

    "In other news, a child brought a knife to his school. The father blames it on the game violent murder simulator Tetris, where if you tried hard you might be able to shape the falling squares into what looks like a knife."
    Posted in: Discussion
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    posted a message on [Creation] Kanto/Johto/Hoenn/Sinnoh/Unova/Kalos (WIP) v18, June 11, 2016
    When you make Unova, you should know that Route 4 is completely different in White 2 than it is in Black 2. In White 2 it is ruins instead of construction.
    Posted in: Maps
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    posted a message on 1.7.2 [ADV][PUZ][PARKOUR][BOSS BATTLES][MOB FIGHTS][MAZE][ETC] ADVENTURE MULTIPLEX 2: THE VILLAGE, IS OUT RIGHT NOW! 10-15+ hour
    In the Mystery Manor encounter, I can't figure out what to do with the jump boost splash potions, because they only last for one second, so you can't really do anything with them.
    Posted in: Maps
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    posted a message on 1.7.2 [ADV][PUZ][PARKOUR][BOSS BATTLES][MOB FIGHTS][MAZE][ETC] ADVENTURE MULTIPLEX 2: THE VILLAGE, IS OUT RIGHT NOW! 10-15+ hour
    Now that I look back, I kind of wish I would've spent more time on my encounter, because I don't really like it very much the way it is. Although, I suppose it was my first map. I'll just make sure to try harder in the future. ^_^
    Posted in: Maps
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    posted a message on Rarest Thing(s) you've witnessed on Minecraft
    Quote from lceEye

    umm... thats a forest biome >.>
    He's being sarcastic.

    Quote from TVflea

    I saw a group of trees.

    I even took a picture of them

    Fascinating, right?
    Sounds like something GLaDOS would say.
    Posted in: Discussion
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    posted a message on New Tree?
    That's just an oak tree.
    Posted in: Discussion
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    posted a message on No villages show up in my 1.6.2 MC
    Villages are generated by chance, so you could just be unlucky.
    Posted in: Discussion
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    posted a message on [Multi-Genre] Diversity [1 Million Downloads]
    When I beat the map, I actually played the Super Paper Mario Credits theme (which if you haven't heard it it's a very good credits theme) because the ending seemed more like a separate video game ending than it did just a minecraft map ending.
    Posted in: Maps
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    posted a message on [Multi-Genre] Diversity [1 Million Downloads]
    In the bonus room, the dropper and escape signs are switched, which led to the unfortunate incident where I had to pull up Too Many Items to get the correct wool. Make sure to fix this! I'm actually quite surprised this wasn't noticed.
    Posted in: Maps
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    posted a message on [Multi-Genre] Diversity [1 Million Downloads]
    This is an amazing idea! Reminds me of the Adventure Multiplex.
    Posted in: Maps
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    posted a message on [ADV][PUZ][PARKOUR][BATTLES][BOSS][MAZE][ETC]ADVENTURE MULTIPLEX 2 is coming... Not accepting anymore new entries.
    "Not Accepted Anymore New Entries"? Don't you mean "Not Accepting Anymore New Entries"? :P
    Posted in: Maps
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    posted a message on 1.6: Worst Update Ever?
    Quote from OrangeSphere

    Okay, I'm just gonna say, I like the blocks that have been added in 1.6. However, everything else seems useless to people who want to make adventure maps, like myself...especially the zombie-spawning-zombie thing. And as for bugs? Well, I'm sure others have discovered the sprint lag, and there's another one: when a player sits on a donkey(or horse, not sure) and puts a saddle on it the first time, the player's POV flips.
    If you're a mapmaker, and you have the right tools, then you shouldn't have to worry about the zombies spawning more zombies because it is an attribute that can be modified with things such as MCEdit and Ingame NBTEdit.
    Posted in: Recent Updates and Snapshots
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    posted a message on [1.6.2] [Adv] [W.I.P.] Pokémon Mystery Dungeon in Minecraft - Demo Now Available!
    Played it, thought it was excellent, especially for an alpha version, though I have a few tips (these may've already been told to you, but I didn't bother reading all the replies to this.) First, set the gamerule doMobLoot to false with the command /gamerule doMobLoot false to prevent the mobs from dropping stuff. Or, alternatively, you could turn use the resource pack to re-texture and rename the drops to a Pokemon Mystery Dungeon item. Second, the beds don't work properly when stacked like that. A bed needs at least two blocks of empty space above it to work, otherwise, when you die, it will send you to your original spawn point and say your home bed was obstructed (blocks that you can walk through, such as torches, count as an empty space.) Third, for people who aren't very experienced, provide a training dungeon that explains the basics. All in all, this was a brilliant idea, can't wait to see how it turns out. ^_^
    Quote from EnderCreeper727

    Played it, thought it was excellent, especially for an alpha version, though I have a few tips (these may've already been told to you, but I didn't bother reading all the replies to this.) First, set the gamerule doMobLoot to false with the command /gamerule doMobLoot false to prevent the mobs from dropping stuff. Or, alternatively, you could turn use the resource pack to re-texture and rename the drops to a Pokemon Mystery Dungeon item. Second, the beds don't work properly when stacked like that. A bed needs at least two blocks of empty space above it to work, otherwise, when you die, it will send you to your original spawn point and say your home bed was obstructed (blocks that you can walk through, such as torches, count as an empty space.) Third, for people who aren't very experienced, provide a training dungeon that explains the basics. All in all, this was a brilliant idea, can't wait to see how it turns out. ^_^
    Oh, something I forgot: if possible, it would be nice if you changed the sounds of the mobs to the sound the Pokemon made using the resource pack.
    Posted in: Maps
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    posted a message on [1.6.2] [Adv] [W.I.P.] Pokémon Mystery Dungeon in Minecraft - Demo Now Available!
    Oh my god! An original idea on the Minecraft forums! Today we shall celebrate!
    Posted in: Maps
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