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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    So i FINALLY got my sano aspect the other night. made and scanned a golden apple for it :D
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from anicet74

    I wanted to know how to remove a foci from a wand,because I can only switch between them,without removing those


    shift + F will remove the focus on your wand and F will cycle through the ones you have in your inventory/pouch
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    woops...double posted somehow...can anyone delete one of those for me : /
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from PhoenixUltima

    Mirrored glass is uncraftable - if you put the ingredients in an arcane workbench without a wand in it you can see the resulting item but (obviously) don't have the vis to make it, but if you put a wand into the wand slot the result disappears and you can't craft. And yes, I have enough vis in my wand (a thaumium bossed silverwood wand, though I tested with a normal starting iron-capped wand and it didn't work either).


    it's a bug currently. Only way around it that i know of right now is to just hack in the glass. I didn't have any problem making the actual mirrors, just the glass.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from PhoenixUltima

    Mirrored glass is uncraftable - if you put the ingredients in an arcane workbench without a wand in it you can see the resulting item but (obviously) don't have the vis to make it, but if you put a wand into the wand slot the result disappears and you can't craft. And yes, I have enough vis in my wand (a thaumium bossed silverwood wand, though I tested with a normal starting iron-capped wand and it didn't work either).


    yes this is some kind of bug and is happening to quite a few people, including me. Only way around it that I know of it to just hack the mirrored glass in and then you should be able to make the mirrors just fine.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Auric245524

    Why was I quoted in that post and why was "what is the recharge focus? is it one of the enchants or have I just not found it yet" added into it? I never said that.


    oh, I didn't notice it did that. for some reason it added my question as part of the quote from you, don't know why. Though my question remains, what is the recharge focus you were talking about? Is it part of thaumic tinkerer or some other mod?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    what is the compound research focus you were talking about? is it from thaumic tinkerer or something cause I dont have that mod installed
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Auric245524
    Continue your research and you'll find something. Or
    The compound recharge focus lets you use this normally unobtainable vis. It breaks it down to only one random primal aspect, but It's still extra vis you wouldn't be able to use otherwise.

    what is the recharge focus? is it one of the enchants or have I just not found it yet

    Quote from Kaligraphy
    I tried that. The process always stops after it collects the essentia needed. I can't figure out what's wrong and it's quite frustrating. Nearly everyone on my server has some form of flight, except me and I'm the one in a bird skin. Seems petty, but I had my heart set on flying and now I can't. =/


    well, if everything you've tried seems to fail then why not just have someone else on the server make it for you in exchange for something (or for free, free is always good lol)
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    so if i gather a bunch of nodes in jars because I want them in my house so I can suck on them when I need to, how many can I put side by side and is it possible for them to end up blowing up?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Kaligraphy

    Is the Thaumostatic harness recipe not working? My friends and I were trying to make it but, it stops gathering after it has taken the required essentia. We had the recipe correct, we had the correct essentia, we even balanced it out but it always fails. We tried three times and nothing. Can anyone tell me what we're doing wrong?


    make sure you have the items in their proper place as per the recipe and also make sure that if something falls off to put it back on the pedestal immediately. don't spread the items out so that there is a gap between them unless its simply just a extra table.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from elkillo

    so a lot of people have been saying that putting crystal clusters near the research table gets you research points but i had my computer on and came back half an hour to an hour later to find i had no new points, also nodes a REALLY hard to find do they only appear in structures? (silverwood trees, totems, temples)


    they recharge realllllllly slowly, especially the air it seems. Nodes should spawn everywhere, they're all over the place in our world, especially in the ocean (which happen to have fire in them, go figure lol)
    they're hard to spot at first but once you know what to look for it gets a bit easier to find them. they can be seen by the naked eye but they're very very faint.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from CaerMaster
    I'm having a problem with the research minigame. I know I have to move active runes into position to connect my active nodes, and I know that only inactive runes can be moved, but how on earth do you deactivate an active rune so that you can move it?


    Quote from RockinJake
    Research the Aspect again to deactive them.


    You should go after research expertise and research master asap. expertise lets you move inactive runes farther and mastery lets you move active runes (though it can deactivate them but it saves you the essence of having to deactivate them anyway)
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from mihosh

    Harness recipe does not work. Just nothing happens when I put everything in place. click with wand on rotating cube.


    make sure you're using the redstone capacitor and not the other one. Also, everything you place for infusion alter (no matter what you're trying to make) must be brand new (no durability missing) or it won't work. And of course always make certain that you have enough of the right aspects and the right items.

    ah, yeah, i wouldn't use the harness until you enchant it with the hightest haste enchant you can get otherwise it goes pretty darn slow
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    wow...the pickaxe of the core is way op and totally awesome! It sees lava as well as the other ores though so be careful. Good idea is to pair this with a diamond pickaxe that has fortune on it (i got 18 diamonds out of one cluster o_o; ) and don't use the core pickaxe to actually do the mining.

    only problem i've noticed with it so far is that it classifies bedrock as a special block so if you're right on top/near it then you'll get blinded by it.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Zopenstein

    Hi Guys,

    Another person who can't get research to work here. I'm working on the paving stone of travel, and after 4 failed research notes I generated one that looked promising and gave it a shot, but I just can't get it to work:

    http://i.imgur.com/TBIEp7Z.png

    What am I doing wrong here? There's only one open space between each of them, so I literally can't tell what could've gone wrong. Another thing, I've changed the positions of those two terra(earth) nodes and suddenly they stop working even though they're satisfying the one open block rule, and then suddenly the chain of iter(1) and volutus(2) at the bottom activates.


    for this i'm going to assume that the node on the right side is the starting point and if that is the case then you need to move the runes that link the starting point from the bottom most point. use those rune to link the left upper most point to the bottom point instead

    you can't make the starting orb go in two different directions, you have to make one single line that connects all the points
    Posted in: Minecraft Mods
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