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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    Love the update! Two feature requests if I may be so bold.


    1. Ability to configure om the config what dimension the mobs spawn in/Or atleast their spawn rate. The overworld is flooded with mobs making it difficult to progress in SP mode, still an AWESOME mod nonetheless. Id love to see some of them spawn on other planets in Galacticraft or in the deeper caves mod, as both requrre the player to be somewhat advanced to get there.


    2. If lack of the above, a version of the mod where the AOA mobs in the overworld begin to spawn immediately after killing the Ender Dragon, thus making teching up to a level where you can defeat and not be harassed by the default AoA mobs a more streamlined experiance.


    Its a better method than setting gamemode to peaceful for the first few hours in Mc, but I digress..


    Those requests having been said, I am grateful for any sort of update to this mod, and eagerly look forward to whatever dimensions/ports etc et al you have planned. (especially that 1.12.2 possible port. (yes I know MC is updating again and again now adays, but still. using tthis with Tinkers Armory, Advanced Rocketry and other 1.12 specific mods is badass:)

    Posted in: Minecraft Mods
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    posted a message on Deeper Caves - Go Beyond the Void! [10000+ Downloads]

    If the developer of this mod comes back to it, wanted to say the following, epic mod and thank you so much for it! Now for a requested feature. Id like to be able to add mobs using entity ids in a config file to the various levels, so far ive been able to do this with lycanties and a couple others due to their mods having a feature that allows for their mobs to spawn in other dimensions other than the overworld, but I'd like to be able to add in certain advent of ascension mobs etc to your levels. A Similar system for ores, that allow custom oregen veins to spawn by giving the block id, this would allow me to be able to free up my overworld from an over abundance of ores by blacklisting them in the overworld but whitelisting them to spawn in various sensible deeper caves levels,this would also allow me to give myself and fellow players rewards for digging so deep, etc etc.


    If its alot to code in, then nevermind, however if not, it would definantly help with the mods useability. Its already a must for me, but being able to tweak it even more would be awesome!


    Finally one feature that may be impossible to code in, a feature that adds a custom level for us to drop into that is configurable via config as well. Say the Abyssal Wasteland etc from Abyssalcraft by dropping down from the labyrinth, or the erebus, or a secondary overworld that is on the oppisate side of the map. etc etc added this suggestion in on a whim so.

    Posted in: Minecraft Mods
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