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    posted a message on [32x - 128x] ☠ vonDoomCraft ☠ [Mar 30: Updates and stuff!]

    Ok, so this is turning out a lot cooler than I had originally planned...
    I'm thinking it needs to be put in as an armor.
    Chainmail maybe? I could always change the colors and add actual chainmail under the armored bits?
    Posted in: Resource Packs
  • 3

    posted a message on [32x - 128x] ☠ vonDoomCraft ☠ [Mar 30: Updates and stuff!]
    Quote from 0101100

    Dinnerbone has released an "unstitcher" tool which converts texture packs into 1.5 format.
    The format separates each individual block texture into its own file.
    The "unstitcher" tool can be downloaded at http://assets.minecr.../unstitcher.jar

    I don´t know how it works but maybe it could help you and Zomb69 for working on this great Texture Pack in Future.

    Edit: Ok it´s simlpe. Download the unstitcher.jar and doubleklick on it. Choose the Texturepack (it must be a zip-file and located in .minecraft > texturepack - folder) click "convert Texturepack" and that´s all.
    Thanks! I had seen the tool before but had no idea what it was called or how to find it!

    At the moment, I think I'm going to wait on the conversion; if only to see what Optifine/MCpatcher do with animations and CTM stuff now (that's the big worry)



    --------------
    Ever wanted to see what 10 hours of pure outlining looks like?

    The beginings of Skeletor!
    Stayed up until 7 in the morning working on his armor.
    Posted in: Resource Packs
  • 1

    posted a message on Texture Artists' Union
    Thought some of you might get a kick out of these!

    I went back and fixed up my old Taskmaster and Deadpool HD skins.



    I also went ahead and threw together a Maskless Deadpool and Agent 47 while I was at it.


    I'm thinking of doing Marvel's Bullseye (for the Marvel merc trio) and Skeletor (using Taskmaster's facial parts) as well.
    Posted in: Resource Pack Discussion
  • 2

    posted a message on [32x - 128x] ☠ vonDoomCraft ☠ [Mar 30: Updates and stuff!]
    Quote from zomb69

    seen this?:
    i think this will make it harder (more time and more confusing) to do texturepacks and the alts i do. time will tell i guess

    Damnit. Didn't realize that was starting with this snapshot. I'll change the thread title back to 1.4.6 for the time being.




    EDIT ---

    Also, a sneaky skin for sneaking
    Posted in: Resource Packs
  • 2

    posted a message on [32x - 128x] ☠ vonDoomCraft ☠ [Mar 30: Updates and stuff!]
    Also, Maskless Deadpool.
    Posted in: Resource Packs
  • 1

    posted a message on [32x - 128x] ☠ vonDoomCraft ☠ [Mar 30: Updates and stuff!]
    For anybody interested, I'm updating the old Deadpool and Taskmaster HD skins right now.
    Got Taskemaster done...

    ...now I'm thinking maybe it's time to finally do a Skeletor!
    Maybe a Bullseye (Marvel) as well.

    Keep in mind that because of Khan's financial troubles, the HD Skin Database is currently down, so I'll have to make a full skin ID list of the HD skins so people can use them.
    Posted in: Resource Packs
  • 2

    posted a message on [32x - 128x] ☠ vonDoomCraft ☠ [Mar 30: Updates and stuff!]
    Quote from Deepblue686

    Nice clock and compass.

    Since you mentioned removing some details from the giant red mushroom to make it smoother, how about doing this for the uncooked fish item so it looks a lot smoother and slippery?

    The cooked fish could keep the detail since it gives it a sort of "crispiness" to the skin.
    I may toy with the fish a bit. Originally, the the body's material started out a as large Celocant-like scales, that just blurred out as I kept working on it. I don't want the body to have much less detail, but I do want to mess with the scales and probably colors some.

    Quote from egovinco

    know it is done, but wasn't this a guy on Hd Skins that copied all of your skins and then got "banned" throug hreporting?
    Honestly not sure about that one. I'm fine with people tweaking my HD Skins, so long as it doesn't go outside the site's database; so I didn't really check that often.
    Quote from SuperVampirates

    Here is the link:
    Awesome! Thanks so much again, man! I just added it to the OP!

    Quote from IPOIORION

    Freaking AWESOME! I had been secretly wanting that for a while because I hate using the round mini map.
    Yeah, my bad! It just completely slipped my mind a looong time ago.

    ---

    Ok, so I've managed to fix the mob heads by making versions of the mobs with flattened heads. (if you use MCPatcher for randommobs, those specific mobs shouldn't spawn)


    I've also cobbled together a female zombie.


    EDIT--
    Quote from zomb69

    awesome work doom, in other news i got my gtx670 4gb oc edition and man its great!!!. i'm having trouble getting the ssd to work as c drive, once i've worked it out i can do the alts etc... sorry for any inconveniance.
    None whatsoever, man!
    Glad your computer bits finally came in! Hope you get it all set up and working soon, so you can have some fun with them!
    Posted in: Resource Packs
  • 2

    posted a message on [32x - 128x] ☠ vonDoomCraft ☠ [Mar 30: Updates and stuff!]



    (custom compass needle only works with MCPatcher)
    Posted in: Resource Packs
  • 3

    posted a message on [32x - 128x] ☠ vonDoomCraft ☠ [Mar 30: Updates and stuff!]
    Quote from MattThePadawan

    Both looks very nice Doom. Does the needle work with mcpatcher and optifine if you only select better skies in mcpatcher?

    Not that I've seen.

    Plus, for whatever reason, the Clock's dial seems really touchy. Half the time it's working for me, half the time it's purple. I'm going to have to mess with it more.


    In other news, I updated the Rei's minimap textures, and finally added a square version!
    (you still have to manually replace the textures in the Minimap mod's zip/jar)



    Posted in: Resource Packs
  • 1

    posted a message on [32x - 128x] ☠ vonDoomCraft ☠ [Mar 30: Updates and stuff!]
    New font!
    (Finally, right?)



    Posted in: Resource Packs
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