Hello everybody,
This mod adds support for HD textures and a lot of options for better looks and performance.
Doubling the FPS is common.
You can follow the OptiFine development here: reddit.com/r/OptiFine, [email protected] or http://optifog.blogspot.com.
Resources: translations, documentation, issue tracker.
Get the Magic Launcher for easy mod installation, compatibility checking and more.
Donate to OptiFine and receive the OptiFine cape as a sign of your awesomeness.
The cape is visible to everyone using OptiFine. Thank you for being awsome.
Download OptiFine
Get all OptiFine versions here: optifine.net
Features
- FPS boost (examples) - doubling the FPS is common - decreases lag spikes and smooths gameplay
- Support for HD Textures (info) - HD textures and HD fonts (MCPatcher not needed) - custom terrain and item textures - animated terrain and item textures - custom HD Font character widths - custom colors - custom block color palettes - custom lighting - unlimited texture size
- Support for Shaders (info) - based on the Shaders Mod by Karyonix
- Dynamic Lights - allows handheld and dropped light emitting items to illuminate the objects around them. It is similar, but not related to the Dynamic Lights mod
- Variable Render Distance (example) - from Tiny to Extreme (2 x Far) in 16m steps - sun, moon and stars are visible in Tiny and Short distance
- Configurable Smooth Lighting (examples) - from 1% - smooth lighting without shadows - to 100% - smooth lighting with full shadows
- Performance: VSync Synchronizes framerate with monitor refresh rate to remove split frames and smooth gameplay
- Smart Advanced OpenGL - more efficient, less artifacts - Fast - faster, some artifacts still visible - Fancy - slower, avoids visual artifacts
- Fog control - Fog: Fancy, Fast, OFF - Fog start: Near, Far
- Mipmaps (examples) - Visual effect which makes distant objects look better by smoothing the texture details - Mipmap level - OFF, 1, 2, 3, Max - Mipmap type - Nearest, Linear
- Anisotropic Filtering (examples) - Restores details in mipmapped textures - AF level - OFF, 2, 4, 8, 16 (depends on hardware support)
- Antialiasing (examples) - Smooths jagged lines and sharp color transitions - AA level - OFF, 2, 4, 6, 8, 12, 16 (depends on hardware support)
- Better Grass Fixes grass blocks side texture to match surrounding grass terrain
- Clear Water (examples) Clear, transparent water with good visibility underwater
- Custom Sky (info) Use custom textures for the day and night skies. Multiple layers, blending options, time configuration.
- Random Mobs Use random mob textures if available in the texture pack
- Connected Textures (examples) Connects textures for glass, glass panes, sandstone and bookshelf blocks which are next to each other.
- Natural Textures (examples, idea) Removes the gridlike pattern created by repeating blocks of the same type. Uses rotated and flipped variants of the base block texture.
- Faster Math Uses smaller lookup table which fits better in the L1 CPU cache
- FPS control - Smooth FPS - stabilizes FPS by flushing the graphics driver buffers (examples) - Smooth Input - fixes stuck keys, slow input and sound lag by setting correct thread priorities
- Chunk Loading Control - Load Far - loads the world chunks at distance Far, allows fast render distance switching - Preloaded Chunks - defines an area in which no new chunks will be loaded - Chunk Updates per Frame - allows for faster world loading - Dynamic Updates - loads more chunks per frame when the player is standing still
- Configurable Details - Clouds - Default, Fast, Fancy - Cloud Height - from 0% to 100% - Trees - Default, Fast, Fancy - Grass - Default, Fast, Fancy - Water - Default, Fast, Fancy - Rain and Snow - Default, Fast, Fancy - Sky - ON, OFF - Stars - ON, OFF - Sun & Moon - ON, OFF - Depth Fog - ON, OFF - Weather - ON, OFF - Swamp Colors - ON, OFF - Smooth Biomes - ON, OFF - Custom Fonts - ON, OFF - Custom Colors - ON, OFF - Show Capes - ON, OFF (supports HD capes)
- Configurable animations - Water Animated - OFF, Dynamic, ON - Lava Animated - OFF, Dynamic, ON - Fire Animated - OFF, ON - Portal Animated - OFF, ON - Redstone Animated - OFF, ON - Explosion Animated - OFF, ON - Flame Animated - OFF, ON - Smoke Animated - OFF, ON - Void Particles - OFF, ON - Water Particles - OFF, ON - Rain Splash - OFF, ON - Portal Particles - OFF, ON - Dripping Water/Lava - OFF, ON - Terrain Animated - OFF, ON - Items Animated - OFF, ON
- Fast Texturepack Switching Switch the current Texturepack without leaving the world
- Fullscreen Resolution Configurable fullscreen resolution
- Debug - Fast Debug Info - removes lagometer from debug screen - Debug Profiler - removes profiler from debug screen
- Time Control Default, Day Only or Night Only - works in only in Creative mode
- Autosave - Configurable Autosave interval - A fix for the famous Lag Spike of Death
Editions

Even Older Versions
If you have previously used MCPatcher for HD Textures, HD Fonts or Better Grass (important)
1. Temporarily revert back to the Default Texture Pack.
2. Uninstall the HD Textures, HD Fonts, and Better Grass mods from the MCPatcher. These functions are included in OptiFine.
3. Set Graphics to Fancy
4. Install OptiFine and test with the Default Texture Pack to make sure everything is working.
5. Select your previous texture pack and graphics settings
6. Run Minecraft and enjoy
Compatibility with other mods
If you need ModLoader: Install OptiFine AFTER ModLoader.
If you need Forge: Install OptiFine AFTER Forge.
MCPatcher is NOT needed for HD textures, HD fonts and BetterGrass, they are included in OptiFine. Install OptiFine without MCPatcher's HD features for best performance.
If you need DynamicLights (ModLoader edition): Install OptiFine AFTER DynamicLights.
Compatible with: ModLoader, Forge, SinglePlayerCommands, TooManyItems, PlasticCraft, CJB's Modpack, Zan's Minimap, Rei's Minimap, DynamicLights, GLSL Shaders 2, LittleBlocks and many other.
Not compatible with: CCTV, The Aether.
Installation
For Minecraft 1.6.2 and newer
- Double-click the downloaded JAR file and the OptiFine installer should start
- Click "Install" and OptiFine will be installed in the official Minecraft launcher with its own profile "OptiFine"
- Start the official launcher and play
B. Easy
- Use the official launcher to download and start once Minecraft 1.6.2.
- Double-click the downloaded JAR file and the OptiFine installer should start
- Click "Extract" and save the OptiFine MOD file
- Start Magic Launcher
- Click "Setup"
- Select Environment "1.6.2"
- Click "Add" -> select the OptiFine MOD file
- Click "OK"
- Login and play
C. Complex
- Use the official launcher to download and start once Minecraft 1.6.2.
- Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")
- Go in subfolder "Versions"
- Rename the folder "1.6.2" to "1.6.2_OptiFine"
- Go in the subfolder "1.6.2_OptiFine"
- Rename "1.6.2.jar" to "1.6.2_OptiFine.jar"
- Rename "1.6.2.json" to "1.6.2_OptiFine.json"
- Open the file "1.6.2_OptiFine.json" with a text editor and replace "id":"1.6.2" with "id":"1.6.2_OptiFine" and save the file
- Copy the files from the OptiFine ZIP file in "1.6.2_OptiFine.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "1.6.2_OptiFine.jar".
- Start the official launcher
- Click "Edit Profile" - Select "Use version:" -> "release 1.6.2_OptiFine"
- Click "Save Profile"
- Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.
Installation for Minecraft 1.6.2 with Forge
A. Easy
- Use the official launcher to download and start once Minecraft 1.6.2.
- Use the Forge installer to install Forge
- Use the official launcher to start once Minecraft with the Forge profile.
- Start Magic Launcher
- Click "Setup"
- Select Environment "Forge9.10.X.Y"
- Click "Add" -> select the OptiFine ZIP file
- Click "Advanced"
- In the field "Parameters" add "-Dfml.ignorePatchDiscrepancies=true"
- Click "OK"
- Login and play
B. Simple (for OptiFine 1.6.2_C4 and newer)
- Put the OptiFine JAR file in the Forge "mods" folder
- Start Minecraft and Forge should automatically load OptiFine
B. Complex (not working for Forge #780 and #781)
- Use the official launcher to download and start once Minecraft 1.6.2.
- Use the Forge installer to install Forge
- Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")
- Go in subfolder "Versions"
- Go in subfolder "Forge9.10.X.Y"
- Copy the files from the OptiFine ZIP file to "Forge9.10.X.Y.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "Forge9.10.X.Y.jar".
- Start the official launcher
- Select profile "Forge"
- Click "Edit Profile"
- Select the checkbox "JVM Arguments" and in the field next to it add "-Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true"
- Click "Save Profile"
- Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.
For Minecraft up to 1.5.2
A. Easy Installation
1. Download and start the Magic Launcher
2. Click Setup, click Add, select the downloaded zip file
3. Click OK, login and play Minecraft
B. Manual Installation
Windows/Linux Instructions:
1. Locate your minecraft.jar file. On Windows, it's in %APPDATA%/.minecraft/bin
2. Create a backup of minecraft.jar
3. Open minecraft.jar in an archive editor (WinRar/7-Zip/etc)
4. Delete the META-INF folder.
5. Copy (drag and drop) the .class files from the downloaded zip file into the jar file, replacing previous files.
6. Run Minecraft and test!
Mac Instructions:
1. Locate your minecraft.jar file. On Mac, it's in /Library/Application Support/minecraft/bin
2. Create a backup of minecraft.jar
3. Rename minecraft.jar to minecraft.zip and double-click it to extract the contents
4. Rename the resulting folder to minecraft.jar and open it
5. Copy the .class files from the downloaded zip into the minecraft.jar folder, replacing previous files
6. Run Minecraft and test!
Please test and report back, include CPU, GPU and FPS before/after. Feedback is always welcome.
Copyright
263
•Downloads •Mod Textures •Installation
FOR ADVANCED FEATURES!
Real life's being a pain in the ass, so I haven't had much chance to get anything done with the pack in what seems like forever! Luckily, Zomb's taken up the mantle and continuing to develop vDC in my absence! He's got my full support, so please let him know what a swell guy he is!
~Doom
•••Download & Install Optifine HD
•••Download vonDoomCraft and place it in your resourcepacks folder.
•••In Game, go to the Video Options and set Clouds to Fast.
•Toy with the various video options if your game runs too slowly.
★MEDIAFIRE DOWNLOAD★DROPBOX DOWNLOAD
★GAMEBANANA DOWNLOAD
★DROPBOX DOWNLOAD★MEDIAFIRE DOWNLOAD★DROPBOX DOWNLOAD
★MEDIAFIRE DOWNLOAD★DROPBOX DOWNLOAD
★DROPBOX DOWNLOADElemental Creepers, Pet Bat, Minions, Herobrine, and Rei's minimap!
Additionally, here are some awesome fan-made mod support textures:
MORE PREVIEWS:
• Quartz Blocks
• Clay Blocks
• Haybale
• Ender Dragon
• Friendly mobs
• Snowfall
• Horses
• Saddle
• Explosions
• Vignette
• Glyphs
• Various icons and misc textures
• Redo Gold & Diamond tools
MORE BANNERS:
This document is Copyright (2011) (Shane Warner) (Emperor Doom)
and is the intellectual property of the author.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
3
I hadn't gotten the chance to check out Zomb's sounds before his internet ran out. For vDC 3.9, I used Zomb's latest update as a base but they weren't included in the one I downloaded.
However, I did toy around with making some zombie/villager sounds today using my mic and Audacity (and killed my throat moaning, gurgling, and saying "braaaains" for about 2 hours). I came up with a pretty cool "Tarman"-esque zombie voice/effect, but they weren't of a quality that I'd add them to the pack just yet. Also, until I check out Zomb's, i'm not 100% sure on what I'd like to do with the various monster sounds as far as what they'll say and the various pitches to their voices.
I've got a few cool (...copyrighted...) ideas for the music discs though; and I know I want to replace the eating with an "om nom nom!", and give the villagers cockney accents. Other than those, it's still up in the air for the moment.
2
vonDoomCraft 3.9
★★★★★★★★★★★★★★★★★★★★★
So what's new?
- All of Zomb69's awesome bugfixes (including animated Lava/Water)
- Temporary Placeholders for Fire, Snow, Horse Inventory and More (by Zomb69)
- Witch
- Wither (+ his extra textures)
- Squids (in 3 colors)
- Pumpkin Blur
I've also updated the HD Mobs Only version with the new bits!
Enjoy!
-------
PS, No offense intended to Zomb when I call his included textures "temporary placeholders"!!
I'd still like to do them myself (Probably in the next update), and the ones he's provided look like they'll help me a great deal when I get to creating my own (especially the fire!!).
Everyone should give him a hug for his excellent work!
--EDIT: OKAY, finally got the thread up to date!
Changed the video to SuperVampirates latest, Added Druha's mod textures, fixed some old HTML errors, and finally added links to the pocket Edition and Steam skin!
Druha, when you get the chance would you mind putting the mod textures into a public dropbox folder that I can link to?
That way, I don't have to go through the novel's worth of HTML that makes up the OP and change the links in the event that you update them.
1
Just so you all know, I'm setting up a new version for download right now! It'll probably be ready in about an hour.
It's got all of Zomb's updates plus the Witch, Wither, Squids, and a quick pumpkinblur I just made from the Jack O' Lantern.
I'm not going to bother making images and all the fanciness that usually comes with an update; as i just want to get it out there ASAP.
Right after, I'll work on updating the thread info with all the new mod textures you've all been doing!
Plus, apparently my Imageshack subscription crapped the bed, so I'm just gonna finally grab a small Photobucket subscription in the hope that the images don't disappear every other day.
Ok, back to uploading and updating websites and links and crap!
Also, thanks a bunch for the above post, zomb! That helps immensely!
4
...turns out I may have been a tad mistaken when I said "things are looking up, and I'll have an update out soon" two months ago or so.
Frankly, I don't want to bore/worry everyone with the details/excuses. Suffice to say life wasn't quite done slapping me around.
It still isn't, but I am absolutely sick of wallowing in depression and physical pain, and not being able to work on vDC!
Oddly enough, it was talking to Myke Hideous (of "the Empire Hideous", "Spy Society 99", one-time "Misfits" vocalist, and possibly one of the most depressing song writers ever
Google him. He's awesome!
I'm going to do this in list format, as I just got out of work and haven't slept in 2 days.
1. THANK YOU ALL SO VERY, VERY MUCH!
I didn't get a chance to read most of the e-mails/PMs/etc that were sent to me over the last few months, until yesterday. I haven't the words to describe just how heartwarming most of them have been; And I just needed to say thank you to everyone for the well-wishes and kind words.
Also, Thank you all for even sticking by vDC while I've been in limbo!!
2. ZOMB69 IS AWESOMENESS PERSONIFIED!
As I'm sure you're all aware, he's painstakingly and single-handedly been keeping vDC alive while I was unable to. I cannot express how grateful I am to him!!
Zomb, mate, consider yourself co-creator of vDC! When I get the chance to update all the various thread/website images/readmes/etc, they'll read "by Emperor Doom & Zomb69".
Well... except for the PMC ones... apparently I'm still banned and can't change them. Bleh.
3. I AM COMPLETELY OUT OF THE MINECRAFT LOOP!
I haven't even updated MC since April, and just saw that they've completely revamped the way Texture Packs work.
While I'll look into that whole switchup, if anyone could let me know what new stuff they've added (texture-wise), and what I need now to get everything working properly, I'd be infinitely appreciative!
As much as I'd love to be able to devote all my time to vDC and Minecraft again, my schedule is still extremely strained and I don't think I can bumble around for days just trying to get my game/mods to work.
(Also, I doubt I'm 100% up to date on you've added to the pack, Zomb)
4. UPDATES!
By god, it's about dang time for an official one again!
I can't promise a massive one right away (mostly because of #3, above), so the next update will will mostly be Zomb's hard work from his updates, plus the Wither, Witch, & Squids that I had worked on before everything went pear-shaped.
Also, it's always a pretty big undertaking simply updating about a dozen sites/creating images whenever I do an update, so the next one may be a bit more low-key than usual; But one way or another it'll be released within the next few days!!!
5. FRANKLY, YOU ALL DESERVE BETTER THAN THIS CRAPPY POST!
I really do apologize for the fact that this isn't a short novel thanking absolutely everyone, and responding to 2 months worth of posts, but my brain is currently running on empty, and I kind of suck.
So yeah...
Official update as soon as I can figure out where Minecraft's at now-a-days!
You're all superb people!
Google Myke Hideous! (got to figure out a way to thank him, vDC style. I may make a zombie version of him for the pack..?)
Zomb69 wins the internet!
I'm going to sleep now
5
I'm not dead, nor has vDC been abandoned!
(just getting those out of the way, as it's been damn near a month since I've been able to post)
I'm sure you're all as sick of reading my "no update because..." posts as I am of having to type them, so the extremely short version is that:
A) Work schedule is still random.
C) Almost daily problems with my little brother who has severe developmental issues. IE: he's a needlessly angry and violent. (we're working on getting him a proper diagnosis, but we JUST found out that his father's side of the family is filled with mental illness) I turned 30 last month and still haven't been able to move out of my mom's house for honest fear that he'd slip off the handle and harm her.
As you can guess, I've had very little time to work on anything; and the free time I have had... well, let's just say I haven't been creatively inspired.
Anywho, other problems aside, my health is back to "good enough, I guess" and I'm going to do my best to have a release out as soon as possible; even if it's only the unreleased Witch, Nether, and Squids for the time being!
It'll probably take a few days; as I haven't kept up with MC in the meantime, and need to see if there were any major changes, but it's been entirely too long since I've been able to work on vDC!
Honestly, this whole time my main concern was with you guys. I really felt like sh*t, not just physically, for having to temporarily abandon work on the pack. My sincere apologies for not popping in to let you all know what was up; but between painkillers, copious amounts of oozing pus, and getting punched a bunch by a teenager... well, I just hope you all can understand.
Thanks so much, once again, to all of you for hanging in there!!
Anyways,
vDC update of some sort coming soon!
Also, on a side-note:
I finally grabbed Skyrim a little while back, with the intent of doing a little vDC mod akin to the L4D2 one; but I think I'm going to pass on it. There are millions of ridiculously awesome mods for the game which any vDC one would just interfere with.
Frankly, if even I don't want to use a vDC mod for the game, I don't think anyone else would. =)
EDIT: GODDAMN YOU, PHOTOBUCKET!
4
3
- Ra.One villain looks pretty cool! Like a cross between Doom and the Crysis suit! Honestly though, with the massive amount of back-logged HD skins I have to do, I'm not sure it's one add to the list; if only because I don't know the character and intricate skins take forever to draw. I may do a similar looking skin at some point though, as I'd like to do a small pack of original super villains.
- Starting a texture from scratch can be done a number of ways, depending on what style you're looking to use.
For mine, (outlining aside) I usually start with a number of stock photos of a various materials that the texture will need (IE: burlap, sheet metal, etc). Most of the time I make them grayscale and try to mess with the contrast/brightness so that they're a middle-tone gray.
From there, most of the shaping (adding height, shadows, etc) is done using the brighten/darken tool.
Color is added later, after which I make the materials look cartoony or painted (can't really describe this portion. It's a huge part of my process and it's different almost every time).
The stock photos aren't really needed though. You can start with a plain gray canvas and do the same thing; the most important part is simply the shaping with brighten/darken. (the gray canvas is important, as with a white one you can't brighten any highlights or bumps)
The "muscle layer" I use with all my HD skins was done completely from scratch this way.
- (about learning modeling) VERY cool! If you ever get to a point where you're confident in your abilities with it, I'd love to collaborate on some sort of mini mod. I don't have any ideas at the moment, but I'm sure something cool could be done.
- For the dead ichigo horns, I think the easiest (and possibly cooelst) way to do them would be to not even have them as 3d models.
instead, just add a large 2D plane cutting through the head and draw the horns on, so you have a flat sprite horns.
Here's a quick diagram. Pretend my angles are correct and it'll give you an idea:
I put the plane at a downward angle, as it'll make them show up better on the model.
- Yeah, Freddy would be modeled after Robert Englund instead of the new Freddy. unfortunately, Minecraft mirrors the arm skins, so he's have to be either gloveless or have two gloves. I'd probably go with glovesless.
--------------------------
(the shield effect looks better in motion)
...the pigtits aren't visible ingame...
3
Thanks!
I'll have the Ash HD skin up and usable (as well as the unreleased ones I've had for a while) once the HD skin site is back up and running. I just read that the site creator/modder's brother recently passed away, so I suspect that it may be a while. Though, it appears that he's busying himself with updating the site; Which can only be a good thing for him! Working on this texturepack is what kept me semi-sane during a series of disasters in my own life, so hopefully his mod/website will be able to do the same for him.
I still have to do so myself, but if any of you are fans/users of the HD skin mod, please let AngryKahn know that he has your support!
The swirly-eye dude was actually the remnants of the crappy Witch I was working on for a while. I'm going to remove the hair, add some eyeballs, do a few other tweaks, and make it into a new zombie (of which I've been meaning to add more anyways).
As for the current Witch, surprisingly the problem hasn't been making it fit my style, so much as having it fit the goofy Villager-esque model. I've actually been trying to making a non-Oz witch, but nothing else really works with the it. The giant hat, as stupid as it is, it basically the Witch's most prominent feature, so every time I removed it the skin just wouldn't work.
As is, I've just given up and decided to go for the classic Oz witch look.
Only the basic facial features are finalized, so the skin color and such will change. I have to toy with it a bit, but if I do end up going with green skin, I'm not too worried about her getting confused with zombies because of her massive ugly hat.
Also, she will have a nose! You can see the basic shape of it on the brownish blob where the villager nose usually is. The parts that aren't green will be transparent, so once the nose is oragamied onto the nose model, hopefully it'll look nice and hooked. (if it works well, I'd like to do something similar with the Chicken beak)
Anywho, I think the basics of this Witch look good so far. It mostly just needs some extra details tossed in; bone necklace, stuff dangling from the "belt", maybe spider webs on the hat, etc.
OH! by the way, thanks for bringing up the freddy skin texture! I had completely forgotten that I'd made it (Maskless Deadpool's face).
I'm thinking it'd probably be pretty easy to throw together a Freddy Krueger HD skin once I get the chance. At the moment I have 3 HD skins that need to be made first, but are kind of on hold so I can work on vDC some; but seeing as how the HD skin site is down, I think I can hold off on them for now...
Anywho, Flowing animations are still giving me a world of trouble, so they may not be done for the next update. I'm eager to give the fire animations another shot soon though! This time, I think I'm just going to print out the default fire, draw over it, and work from there. It's a real pain in the ass having to draw the animation from scratch, so this will at least give me a shape to go off of.
Quartz is still being a pain too. Making a marble texture is easy. Making a marble texture that tiles well, not so much. =)
Plus, I'm not quite sure what to do with the chiseled quartz (or whatever they call the fancy one). Any idea are welcomed!
3
But I think it should all be smoothing out now, as I've finally had more than a hour or two at a time to get some texturing in, so hopefully the pack should be getting back on track now!
Anywho, gonna hit up responses tonight or tomorrow (oof, this one'll take a while); but in the meantime here are some WIPs:
Pretty much finished Wither-
Very early WIP Witch- (wasn't happy with the other WIP one. I'll turn her into a zombie or such)
@ ZuperZam - https://www.dropbox.com/home/Public/vonDoomCraft/Outdated <- should all be pre-1.5