• 0

    posted a message on The Lightning Config Pack! The End....
    Awesome pack. I'm also making my own pack. Still waiting for permissions for me to make it into a proper modpack. Maybe we can collaborate? If you like. :D
    Posted in: WIP Mods
  • 0

    posted a message on Modding with U.E, BC and IC2 APIs
    Hey everyone,

    I'm currently looking for guides, or tutorials for modding with U.E BC and IC2 apis. I wanted to create my own mod that will be compatible with all 3 or at least with any 2. I'm using a 1.5.2 client with MCP 7.51 and Forge 7.8.0.684 and up. I'm planning on making my own mod which will be exclusive only in my modpack. Hopefully can be integrated with IC2, BC or UE powers. And yes I do have all the source codes for the APIs. Just looking for a guide that can give me a kickstart if you know what I mean. Thank you so much. :D Happy Modding.
    Posted in: Mods Discussion
  • 1

    posted a message on (Give it a chance, you'll like it!)NethanielShade's Mod Aesthetic Ideas/Requests [1.6.4][Forge]
    I can make this happen. :) Currently making my own. I have created tools and armors. I will make biomes, ores, aethesthic blocks, multi tool or paxcel, custom furnace and chest. If you want, please PM me. :) Also, I am using 1.5.2. I think i'll start studying for 1.6.4.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Block and Item IDs are different in the config file
    Yes i got it working. I changed the item ids to more than 11000. computed the final value when added with 256. and it started without issues. Thanks :) awesome mod btw. :)
    Posted in: Mods Discussion
  • 0

    posted a message on Factorization 0.8.108
    Awesome mod. Thank you so much. I am currently using your mod in my modpack which can be found in this thread: http://www.minecraftforum.net/topic/1971713-152tech-modampz-reloaded-mod-pack/#entry24268596 Thank you so much. Cheers. :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Block and Item IDs are different in the config file
    Quote from RustyXXL

    So why are you using the BlockID range (1-4095 with forge) for ItemIDs, which have a much larger range anyway (4096-~32000)?
    Also the shifting of ItemIDs by 256 comes from MC itself. It's source is to keep items out of the BlockID range (1-255 in Vanilla Minecraft/Modloader).
    And no, if you are properly using forges config class this isn't a compatibility issue at all, as long as you, the mod maker, understand which ranges are for BlockIDs and which are for ItemIDs. If you use forges autoassigning of IDs the proper ranges will be choosen anyway.
    In 99% of the cases conflicting IDs are caused by modders not using forges config class, not understanding which are the proper ranges to use or the users adding mods with either of those proplems adding new mods, after other mods already have generated their configs.




    What you are seeing there is the default setting of MoreMeats Mod. I did not set it yet there. Anyway, thank you for the great help. Now I know how to fix my mod's id issues. I wanna give you diamonds but you are a Lapiz lazuli Collector :P. :D. I hope MoreMeat Mod's author woud fix that id issue.
    Posted in: Mods Discussion
  • 0

    posted a message on Block and Item IDs are different in the config file
    Quote from MJohnny09

    This problem happened to me with Equivalent Exchange. It seems to use a default set of IDs despite what the config says. My solution was just to avoid those IDs and use other ones for Tinkers Construct.

    It's a pain and the mod's dev should fix it right away.



    I agree. That's what I did to fix this issue.Good thing NEI can dump IDs. But I really want to find a solution for this. Most especially that I myself is writing a mod. This is an issue for compatibility with other mods.
    Posted in: Mods Discussion
  • 0

    posted a message on [1.12] [Forge] [Universal] RareOres Classic version 1.0
    Wow..this is awesome. Can i make an addon for this? I wanted to release additional rare ores for 1.6.4. But seems to be that you finished first. I have 20 on my list now. :D. If you like my idea that is. But still. Awesome.. I'll download it now. :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Block and Item IDs are different in the config file
    This is a problem I really starting to hate. Why is it some mods displays IDs different in it's config folder?
    Like when I combined MoreMeats Mod and Tinker's Construct. There was a conflict with several ids. but when i compared MoreMeats' config to TConstruct's config file, there was no problem. Like here:

    MoreMeats Mod Config File

    ####################
    # item
    ####################

    item {
    I:CannedMeat=1206
    I:CatFood=1208
    I:CookedBoar=1222
    I:CookedEnder=1234
    I:CookedLamb=1212
    I:CookedMutton=1213
    I:CookedOcelot=1233
    I:CookedSpider=1217
    I:CookedSquid=1215
    I:CookedWolf=1219
    I:CreeperGoo=1230
    I:DogFood=1207
    I:Flour=1202
    I:Grain=1201
    I:MysteryMeat=1220
    I:RawBoar=1221
    I:RawEnder=1224
    I:RawLamb=1210
    I:RawMutton=1211
    I:RawOcelot=1232
    I:RawSpider=1216
    I:RawSquid=1214
    I:RawWolf=1218
    I:Straw=1200
    I:TinCan=1205
    I:WhiteBread=1204
    I:WholegrainBread=1203
    I:XPBall=1223
    I:ZombiePie=1231
    }


    Tinker's Construct Config file


    block {
    I:Aggregator=3221
    I:Antilight=3246
    I:"Birch Barricade"=1483
    I:"Casting Channel"=3249
    I:"Clear Glass"=3223
    I:"Clear Stained Glass"=3225
    I:"Clear Stained Glass Pane"=3229
    I:"Congealed Slime"=3237
    I:"Crafting Slab"=3243
    I:"Crafting Station"=3233
    I:"Drying Rack"=3227
    I:"Essence Extractor"=3234
    I:"Glass Pane"=3228
    I:"Held Item Block"=1472
    I:"Jungle Barricade"=1487
    I:Landmine=1470
    I:"Lava Tank"=1473
    I:"Light Crystal"=3222
    I:"Liquid Blue Slime"=3235
    I:"Liquid Metal Flowing"=1479
    I:"Liquid Metal Still"=1480
    I:"Meat Block"=3242
    I:"Metal Storage"=1478
    I:"Multi Brick"=1481
    I:"Multi Brick Fancy"=1467
    I:"Oak Barricade"=1469
    I:"Ore Berry One"=1485
    I:"Ore Berry Two"=1486
    I:"Ores Gravel"=1488
    I:"Ores Slag"=1475
    I:Punji=3232
    I:"Redstone Machines"=3226
    I:"Seared Slab"=3230
    I:"Seared Table"=1477
    I:"Slime Grass"=3238
    I:"Slime Grass Leaves"=3240
    I:"Slime Tall Grass"=3239
    I:"Slime Tree Sapling"=3241
    I:Smeltery=1474
    I:"Special Soil"=1476
    I:"Speed Block"=1489
    I:"Speed Slab"=3231
    I:"Spruce Barricade"=1482
    I:"Stained Glass"=3224
    I:"Stone Torch"=1484
    I:"Tool Forge"=1468
    I:"Wood Tool Station"=1471
    I:"Wool Slab 1"=3244
    I:"Wool Slab 2"=3245
    }


    Now I know what you're thinking, how could an item and block id have conflicts. Here is the log i got when i started the game. Minecraft didn't crash. Plus i was able to use the items without issues.for now.

    Truncated Log


    2013-09-27 17:44:50 [INFO] [STDOUT] CONFLICT @ 1223 item slot already occupied by mods.tinker.tconstruct.items.blocks.LiquidItemBlock@67279dce while adding uk.co.stealthware.moremeat.ItemXPBall@59e9744a
    2013-09-27 17:44:50 [INFO] [fml.ItemTracker] The mod MoreMeat2 is overwriting existing item at 1479 (metalFlow from TConstruct) with uk.co.stealthware.moremeat.ItemXPBall
    2013-09-27 17:44:50 [INFO] [STDOUT] CONFLICT @ 1212 item slot already occupied by mods.tinker.tconstruct.items.blocks.ToolForgeItemBlock@6dd1d463 while adding uk.co.stealthware.moremeat.ItemFood@6acee7e8
    2013-09-27 17:44:50 [INFO] [fml.ItemTracker] The mod MoreMeat2 is overwriting existing item at 1468 (ToolForgeBlock from TConstruct) with uk.co.stealthware.moremeat.ItemFood
    2013-09-27 17:44:50 [INFO] [STDOUT] CONFLICT @ 1211 item slot already occupied by mods.tinker.tconstruct.items.blocks.MultiBrickFancyItem@35db6720 while adding uk.co.stealthware.moremeat.ItemFood@574f817f
    2013-09-27 17:44:50 [INFO] [fml.ItemTracker] The mod MoreMeat2 is overwriting existing item at 1467 (decoration.multibrickfancy from TConstruct) with uk.co.stealthware.moremeat.ItemFood
    2013-09-27 17:44:50 [INFO] [STDOUT] CONFLICT @ 1213 item slot already occupied by mods.tinker.tconstruct.items.blocks.BarricadeItem@24bee5a1 while adding uk.co.stealthware.moremeat.ItemStackableStew@70d5bfdf
    2013-09-27 17:44:50 [INFO] [fml.ItemTracker] The mod MoreMeat2 is overwriting existing item at 1469 (trap.barricade.oak from TConstruct) with uk.co.stealthware.moremeat.ItemStackableStew
    2013-09-27 17:44:50 [INFO] [STDOUT] CONFLICT @ 1214 item slot already occupied by mods.tinker.tconstruct.landmine.item.ItemBlockLandmine@61280358 while adding uk.co.stealthware.moremeat.ItemFood@9f3b83d
    2013-09-27 17:44:50 [INFO] [fml.ItemTracker] The mod MoreMeat2 is overwriting existing item at 1470 (Redstone.Landmine from TConstruct) with uk.co.stealthware.moremeat.ItemFood
    2013-09-27 17:44:50 [INFO] [STDOUT] CONFLICT @ 1215 item slot already occupied by mods.tinker.tconstruct.items.blocks.ToolStationItemBlock@5fc4b1e5 while adding uk.co.stealthware.moremeat.ItemFood@6a7b6281
    2013-09-27 17:44:50 [INFO] [fml.ItemTracker] The mod MoreMeat2 is overwriting existing item at 1471 (ToolStationBlock from TConstruct) with uk.co.stealthware.moremeat.ItemFood
    2013-09-27 17:44:50 [INFO] [STDOUT] CONFLICT @ 1216 item slot already occupied by net.minecraft.item.ItemBlock@4a8039c4 while adding uk.co.stealthware.moremeat.ItemFood@28509912
    2013-09-27 17:44:50 [INFO] [fml.ItemTracker] The mod MoreMeat2 is overwriting existing item at 1472 (HeldItemBlock from TConstruct) with uk.co.stealthware.moremeat.ItemFood
    2013-09-27 17:44:50 [INFO] [STDOUT] CONFLICT @ 1217 item slot already occupied by mods.tinker.tconstruct.items.blocks.LavaTankItemBlock@4371816b while adding uk.co.stealthware.moremeat.ItemFood@50e7ba64
    2013-09-27 17:44:50 [INFO] [fml.ItemTracker] The mod MoreMeat2 is overwriting existing item at 1473 (LavaTank from TConstruct) with uk.co.stealthware.moremeat.ItemFood
    2013-09-27 17:44:50 [INFO] [STDOUT] CONFLICT @ 1218 item slot already occupied by mods.tinker.tconstruct.items.blocks.SmelteryItemBlock@1d7e24bb while adding uk.co.stealthware.moremeat.ItemFood@449d801d
    2013-09-27 17:44:50 [INFO] [fml.ItemTracker] The mod MoreMeat2 is overwriting existing item at 1474 (Smeltery from TConstruct) with uk.co.stealthware.moremeat.ItemFood
    2013-09-27 17:44:50 [INFO] [STDOUT] CONFLICT @ 1219 item slot already occupied by mods.tinker.tconstruct.items.blocks.MetalOreItemBlock@4046131c while adding uk.co.stealthware.moremeat.ItemFood@3890b43b
    2013-09-27 17:44:50 [INFO] [fml.ItemTracker] The mod MoreMeat2 is overwriting existing item at 1475 (SearedBrick from TConstruct) with uk.co.stealthware.moremeat.ItemFood
    2013-09-27 17:44:50 [INFO] [STDOUT] CONFLICT @ 1220 item slot already occupied by mods.tinker.tconstruct.items.blocks.CraftedSoilItemBlock@2428aa80 while adding uk.co.stealthware.moremeat.ItemFood@69d1cc0b
    2013-09-27 17:44:50 [INFO] [fml.ItemTracker] The mod MoreMeat2 is overwriting existing item at 1476 (CraftedSoil from TConstruct) with uk.co.stealthware.moremeat.ItemFood
    2013-09-27 17:44:50 [INFO] [STDOUT] CONFLICT @ 1221 item slot already occupied by mods.tinker.tconstruct.items.blocks.SearedTableItemBlock@4cab1c73 while adding uk.co.stealthware.moremeat.ItemFood@75d8e957
    2013-09-27 17:44:50 [INFO] [fml.ItemTracker] The mod MoreMeat2 is overwriting existing item at 1477 (SearedBlock from TConstruct) with uk.co.stealthware.moremeat.ItemFood
    2013-09-27 17:44:50 [INFO] [STDOUT] CONFLICT @ 1222 item slot already occupied by mods.tinker.tconstruct.items.blocks.MetalItemBlock@73bf8b32 while adding uk.co.stealthware.moremeat.ItemFood@244bbafc
    2013-09-27 17:44:50 [INFO] [fml.ItemTracker] The mod MoreMeat2 is overwriting existing item at 1478 (MetalBlock from TConstruct) with uk.co.stealthware.moremeat.ItemFood
    2013-09-27 17:44:50 [INFO] [STDOUT] CONFLICT @ 1224 item slot already occupied by mods.tinker.tconstruct.items.blocks.LiquidItemBlock@67e10901 while adding uk.co.stealthware.moremeat.ItemEnderMeat@671655ee
    2013-09-27 17:44:50 [INFO] [fml.ItemTracker] The mod MoreMeat2 is overwriting existing item at 1480 (metalStill from TConstruct) with uk.co.stealthware.moremeat.ItemEnderMeat
    2013-09-27 17:44:50 [INFO] [STDOUT] CONFLICT @ 1230 item slot already occupied by mods.tinker.tconstruct.items.blocks.OreberryBushSecondItem@6b63b121 while adding uk.co.stealthware.moremeat.ItemCreeperGoo@5e02249b
    2013-09-27 17:44:50 [INFO] [fml.ItemTracker] The mod MoreMeat2 is overwriting existing item at 1486 (ore.berries.two from TConstruct) with uk.co.stealthware.moremeat.ItemCreeperGoo
    2013-09-27 17:44:50 [INFO] [STDOUT] CONFLICT @ 1231 item slot already occupied by mods.tinker.tconstruct.items.blocks.BarricadeItem@5eb16c54 while adding uk.co.stealthware.moremeat.ItemFood@523f2f5d
    2013-09-27 17:44:50 [INFO] [fml.ItemTracker] The mod MoreMeat2 is overwriting existing item at 1487 (trap.barricade.jungle from TConstruct) with uk.co.stealthware.moremeat.ItemFood
    2013-09-27 17:44:50 [INFO] [STDOUT] CONFLICT @ 1232 item slot already occupied by mods.tinker.tconstruct.items.blocks.GravelOreItem@323eacda while adding uk.co.stealthware.moremeat.ItemFood@30c635fb
    2013-09-27 17:44:50 [INFO] [fml.ItemTracker] The mod MoreMeat2 is overwriting existing item at 1488 (GravelOre from TConstruct) with uk.co.stealthware.moremeat.ItemFood
    2013-09-27 17:44:50 [INFO] [STDOUT] CONFLICT @ 1233 item slot already occupied by mods.tinker.tconstruct.items.blocks.SpeedBlockItem@25020ac1 while adding uk.co.stealthware.moremeat.ItemFood@291017e2
    2013-09-27 17:44:50 [INFO] [fml.ItemTracker] The mod MoreMeat2 is overwriting existing item at 1489 (SpeedBlock from TConstruct) with uk.co.stealthware.moremeat.ItemFood




    How is this happening? Am I missing something? I also encountered this when I was coding my mod. I added a config load and save fragment. But when I started the game, a different ID has been registered for my items. are there any ways to bypass or override this problem? I hope someone can help me out. Thanks in advance
    Posted in: Mods Discussion
  • 0

    posted a message on LY [1.5.2 Tech Mod-Pack]Ampz Reloaded Mod-pack
    Quote from xXStividinhoXx

    Why the hell did you posted the thread 4 times ???


    I;m fairly new to the forums. But I will remove those previous threads and make this one official. I thought this thread is not gaining enough audiences. Terribly sorry for that.
    Posted in: Minecraft Mods
  • 0

    posted a message on How to Update MC Version When Modded
    You have to do as quickfingers307 said. Also regarding about the mods you installed, you also have to update them one by one. So you have to download them all one by one. Or you have to wait for the update of the mod to be released by the authors. That would suck if you are using a custom modpack like I do. But I guess you already know that. My advise is, if you just wanna try it, try installing MultiMC or launchers that support multiple minecraft version. Updating it as modded for now will be a kind of waste. IMHO. Because not all of the mods that you are using right now will be updated anytime soon. A lot of the much bigger mods like Buildcraft, IC, DivineRPG, ExtraBiomesXL, Biomes' O Plenty, and/or ComputerCraft will probably take quite a time to be updated. Cuz updating a mod will probably mean recoding it into the format that 1.6.4 will understand. So if you don't need to update your minecraft, just don't. For now. Cuz, you will loose all your installed mods. Just try it using multi launchers. Good Luck. Hope I helped somehow.
    Posted in: Mods Discussion
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