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Jun 6, 2014not dead its as its meant to bePosted in: Minecraft: Pi Edition
let me explain
as stated by members of mojang rasperry pi edition is meant for codeing and is an early build of mcpe so that kids can lurn to code there own stuff
that is why its open source and free compared to everything else
this a build which literally lets you make your own minecraft
except no one has/will because its way to early a build that dosent even have survival mode but it if it did.....
thanks for reading
Mar 23, 2014Emelio09 posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]Posted in: Minecraft Mods
cause its in beta duh? why ask such a naive question??Quote from deoxysxxxx
So, I just wanted to know, why is there no scorching sword?
Nov 7, 2013Emelio09 posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)Posted in: Minecraft Mods
are you really stupid enough to report someone for something stupid that they reliased was stupid making them smart and thus canceling out your reasoning entirelyQuote from numbermaniac
Be careful when you say these things. I was going to report you, but you changed your mind .
Oh good thats still working
ps.when your GOING to report someone don't tell them just do it next time
Sep 14, 2013Emelio09 posted a message on [PORTAL IN MINECRAFT] [NO MODS] [1.6.2] LOST IN APERTURE 3 - Minecraft Map with Custom Resource Packcome one!!! I need help with your godamn texture pack!!!Posted in: Maps
I have installed it properly as I have to others
but your one dosent work
Aug 30, 2013Emelio09 posted a message on Myrmecology v0.1.4 - Capture, Breed and Enslave Ants!?this is weird?Posted in: Minecraft Mods
1 do you have a fetish for ants
2 post pics
3 will you be able to create a ant army and become ant man and rule the world?
1st spot reservedQuote from Emelio09
?this is weird?
1 do you have a fetish for ants
2 post pics
3 will you be able to create a ant army and become ant man and rule the world?
Aug 29, 2013Emelio09 posted a message on (Give it a chance, you'll like it!)NethanielShade's Mod Aesthetic Ideas/Requests [1.6.4][Forge]Posted in: Requests / Ideas For Mods
bibliocraftQuote from Alexiy
Aug 27, 2013Emelio09 posted a message on [1.7.10] The Dirtbike Mod! [v1.2.1] Adds dirtbikes to Minecraft!I love it!!!Posted in: Minecraft Mods
plz make it not a hostile entity!!!
And bike upgrades!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
I love this mod!!!!!
Aug 21, 2013Emelio09 posted a message on Metaworlds mod V0.995 - Fly working worlds around Installer+Serverregardless of pencil sharpener quality this mod is great!!! I hope you get a lot of people to like this because its a very unique mod!!Posted in: Minecraft Mods
Aug 3, 2013[pulls of sunglasses] mother of zora's!Posted in: Creative Mode
two things though!
are ya gonna make hyrule field?
and could you plz plz plz pm me when your done ill probably lose this
but otherwise everything looks exactly like it did in my childhood!
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Apr 3, 2012Posted in: Minecraft Mods
Hello everyone o/
With the Minecraft Forums going into an archived state, I felt it was fitting to leave you all with one last update. To start things off, I want to give a huge thank you to everyone who used my mods and took a chance on them. I started modding just over 9 years ago, with More Swords being the first one I released publicly. Back then I was a young kid with no programming experience. I've since grown a lot as both a person and a developer. I believe that modding and the Minecraft Forums are both partly responsible for me pursuing the field of Software development, and I am very thankful for that.
Before I end this farewell, I want to announce More Swords: Legacy, which is a new and upcoming project I will be releasing. Legacy is going to be a faithful remake of More Swords 2 for newer versions of the game, along with support for mods like Just Enough Items, and Enchantment Descriptions. I changed a lot of things in More Swords 3, to balance the mod and make the content more interesting. While I stand by those changes and plan to continue working on it, I also understand that some of you just want the nostalgia of the original version. I will be releasing this project to CurseForge when it is ready, and I will be announcing it on Twitter.
So long everyone, it's been a good run. o/
More Swords Mod provides a magnificent chain of lustrous new swords that expound upon the foundation of Minecraft weaponry. Razor sharp swords of magic as well as stronger, more practical blades!
All texture packs listed here are not maintained by myself and may be out of date. Issues should be reported to the respectful pack author and not to myself or this thread. If you have made a resource pack addon for this mod and would like it featured here please send me a private message.
Myserieden 32X by Myserieden (Download Author)
Sphax PureBD Add-on by PantherX (Download Author)
MeinKraft Add-on by BlauMannLP (Download Author)
Dokucraft Add-on by Prophecy_Wrecker (Download Author)
Faithful Add-on by Dangeresque486 (Download Author)
Eye End Blade
Ignite: This enchantment will set damaged mobs on fire doing damage equal to that of the enchantment level. If a creeper is hit it with this effect it will instantly go into ignition mode. This enchantment has a cap of three levels and can only naturally be applied to the Dawn Star.
Sparks: This enchantment will do 3 fire damage to every mob within 2.4 blocks of the target mob will be set on fire. Both the target mob and the user of the effect will not be set on fire however nearby players can be set ablaze. This enchantment has a cap of 1 level and can only be naturally applied to the Dawn Star.
Feast: This enchantment has a chance to restore 0-3 durability when a mob is hit. The amount restored is multiplied by the level of the enchantment. The cap for this enchantment is level three and can only be naturally applied to the Vampiric Blade.
Vitality: This enchantment will consume 256 durability when used and in turn give the user several buffs such as regen, insta health and extra hearts. This enchantment has a cap of 1 level and can only be naturally applied to the Vampiric Blade.
Venomous Aspect: This enchantment will poison target mob. The effect will last for seconds equivalent to the level of the effect. It's worth noting that many vanilla mobs such as spiders, zombies and skeletons can not be poisoned rendering this effect useless. This enchantment has a level cap of 3 and can only be naturally applied to the Gladiolus.
Absorb: This enchantment has a 5% chance to restore 0-2 hunger points when a mob is hit. This enchantment has a level cap of one and can only be naturally applied to the Gladiolus.
Keen Edge: This enchantment increases the damage of the sword by 1 for each level of the effect. This enchantment has a level cap of three and can only be naturally applied to the Draconic Blade.
Scorn: This enchantment will double the damage of the sword by 2 when used in dimensions other than the surface world. This enchantment has a level cap of one and can only be naturally applied to the Draconic Blade.
Ender Pulse: This enchantment will warp the player where they are looking when used. This effect has a range of 18 blocks per level. This enchantment will damage the item by 50 points every time it is used. The player will also take 1 damage in fall damage. This enchantment has a level cap of three and can only be naturally applied to the Eye End Sword.
Ender Aura: This enchantment has a 15% chance of activating when the player is hit. When activated the player will warp to a random mob within 30 blocks. This mob may not always be friendly. If no mob is found then the effect will be canceled. This enchantment has a level cap of one and can only be naturally applied to the Eye End Sword.
Greed: This enchantment has a 7% chance, multiplied by the effect level, to drop 1-3 extra points of exp when a mob is hit. This effect has a level cap of 3 and can only be naturally applied to the Crystalline Blade.
Wisdom: This enchantment does nothing, I accidently broke it. :/
Frozen Aspect: This enchantment will slow damaged mobs for 3 seconds per level. This effect has a level cap of three and can only be naturally applied to the Glacial Blade.
Frost Wave: This enchantment will slow mobs within 2.5 blocks of the target mob for 1.5 seconds. The target mob and the user will not be frozen however nearby players will feel the effect. This enchantment has a level cap of one and can only be applied naturally to the Glacial Blade.
Ascension: This enchantment will propel targeted mobs upwards into the air. Hit the mob before it hits the ground to make increase the launch aspect of the effect exponential amount. This enchantment has a level cap of three and can only be applied naturally to the Aether's Guard.
Descension: This enchantment will cause the player to fall at a much slower rate than normal. To activate the effect press and hold shift. This enchantment has a level cap of one can can only be applied naturally to the Aether's Guard.
Consuming Shadows: This enchantment will blind the target mob for 1.5 seconds. There is also a 12% chance that the wither effect will be applied for a second. The values for this effect are increased with every level. This enchantment has a level cap of three and can only be applied naturally to the Wither's Bane.
Decay: This enchantment will apply the wither effect to the target mob for just under 4 seconds. This enchantment has a level cap of one and can only be applied naturally to the Wither's Bane.
Stealth: This enchantment will cause the player to become invisible when activated. Unlike the potion of invisibility this effect will not give off particles and has no time limit or duration. To toggle this on or off simply right click with the sword. It's worth noting that swords and armor will still be visible while this effect is enabled. This effect has a level cap of one but can not be obtained naturally and is linked with the Adminium Ark.
Extinction: This enchantment will kill all mobs on the map that are an instance of the target mob. For exam ple if you break a vanilla boat using this effect, all vanilla boats on the map should be deleted. This effect will not target players. This effect has a level cap of one but can not be obtained naturally and is linked with the Adminium Ark
Frequently Asked Questions
Q: Does this mod work on servers?
A: Yes this mod is designed to work with the client, lan and server in mind. It should also work with Cauldron.
Q: I am getting a crash with this mod, what should I do?
A: Please make a comment containing a copy the logs and upload them to a text sharing site like hastebin, or alternatively paste it in a forum spoiler. Sadly Minecraft and modding in general is not as stable as we would all like and these types of issues come up every now and then.
Q: Can you add a sword or enchantment that does _____________?
A: I am constantly looking for new ideas that can be added to the mod. If you have a suggestion feel free to leave a comment with your idea.
Legal And Mod Packs
This mod is provided as is without any warranty. The source code for this mod is made publicly available on GitHub and is free for anyone to use for the purpose of learning, you may not compile the code of this project and include it within your own project without advanced written permission from myself, you also may not distribute modified copies of the project or parts of the project without my permission. You may not host files related to this project on your site without permission from myself.
Modpacks:If you would like to distribute this mod in a mod pack you may do so as long as the pack meets the three requirements. If the following criteria are met you can publish your pack with out getting a direct pm for me. I have the right to change this in the future however that is not likely to happen. If you need proof of permission for this mod you may screenshot this spoiler.
-The pack is not distributed behind an ad site such as adfly or adfoc and is not being sold or used to generate profit. Packs may sell their own brand name merchandise such as clothes without breaking this rule.(example FTB store)
-The pack site or page includes a public list to all of the mods within the pack as well as credit to the mod authors and links to their respective page(s). (Donations/Twitter/Patreon/Website/Forum page)
-The pack has permission to use every mod contained within the pack.
Starils: The original author of More Swords Mod.
The DNSTechpack: Hosting my downloads and always being there for me.
Thisguy1045: Artist of several textures within the mod.
VydaX: Artist of several other textures within the mod.
InsectKing142: Artist of the Dawn Star
Dec 17, 2011Posted in: MapsWelcome to Funland 3A Minecraft Amusement Park
Be sure to check out the latest version 3.2!Voted Machinima's #1 Theme Park on Top 5 Minecraft CreationsDownloaded over 1 MILLION times and counting!
About the Map:
Inspired by the theme parks I went to as a kid, welcome to FunLand - an immense park featuring over 100 attractions... 36 roller coasters, 17 water rides, and more than 25 other amusements, plus plenty of restaurants, souvenir stands, and other theme park goodness. There's plenty to see and do, and even more to discover if you snoop around a bit. The map requires no special mods and should be compatible with earlier versions of Minecraft.
Version 3 of FunLand adds even more to the park. It's the largest expansion to date! With this expansion, new clues have been included regarding the mysterious origins of FunLand, its mysterious owners, and the dark secrets it contains. If you've downloaded and enjoyed any of the older versions of FunLand, you'll definitely want to download 3.0 and explore the park again!
Images and Video:
- Be sure to read the included "READ ME FIRST" text file.
- There's a map of the park included with your download, be sure to use it so you don't get lost!
- Funland 3.2.1 (RAR file) via Mediafire - : Download Mediafire
- Funland 3.2.1 (ZIP file) via Mediafire - : Download Mediafire
- version 3.2.1 ssh! there be secrets ahead...
- version 3.2 - a follow-up to 3.1 update, see post for more info.
- version 3.1 - HUGE update to the main section, most rides expanded or improved, replaced the elevator with a teleporter, added a few more secret areas, and SPOILER ALERT: finally revealed the terrible secret of funland. Just go ahead and download it already.
- version 3.06 - fixed some broken rides (fudgy's, arctic wolf, etc.) where carts would get stuck, added a brand new racing game called "Piggu's Rooftop Racing", major improvements to the monorail system, lots of enhancements, fireworks, and even a few more secrets to explore.
- version 3.05 - updated to fix some bugs and add some back story, the beacon at the front gate now helps you orient yourself from anywhere in the park, be sure to swing by the beach at sunset for an awesome fireworks display!
- version 3.04a - MAJOR update to take advantage of the new sky limit. Many rides have been edited or expanded. Fixed some bugs on some rides that would result in customer deaths (ssh!). And made one of the secret areas even more funky. (Note: this "should" work with Minecraft 1.3.1. I'll be releasing another minor update soon just to make sure.)
- version 3.03 - fixed some bugs from the latest minecraft update, expanded the house of horror, fixed an insta-death bug in one of the secret areas, and upgraded the petting zoo! Woohoo!
- version 3.02 - fixed the nasty biome bug that happened after minecraft 1.1, the park is no longer in a snow biome. yeah! this fix involved exporting the map into an entirely new world save, which means an entirely new Nether *wink* *wink*. It also shaved about 3mb off the file size, yeah!
- version 3.01 - nerfed some water rides to prevent boat damage, clarified some instructions, fixed the whirling dervish, removed some minor bugs.
- version 3.0 - months of work has gone into the final MAJOR expansion of the park. enjoy!
- All previous version can be found here.
Sep 2, 2013I made a mod that makes mushroom biomes generate Much more frequently - about as much as any other given biome. At least, that is what it used to do. Now it adds 3 new biomes generating around the world, each with their own details.Posted in: Minecraft Mods
Mo' Mushroom Biomes Mod v1.0 (1.6.2)
Download Mo' Mushroom Biomes Mod v1.0
Mo' Mushroom Biomes Mod v1.1 (1.6.2)
Download Mo' Mushroom Biomes Mod v1.1
Mo' Mushroom Biomes Mod v1.2 (1.6.2)
Download Mo' Mushroom Biomes Mod v1.2
Mo' Mushroom Biomes Mod v1.3 (1.6.2)
Download Mo' Mushroom Biomes Mod v1.3
Mo' Mushroom Biomes Mod v1.3b (1.6.2)
Download Mo' Mushroom Biomes Mod v1.3b
Mo' Mushroom Biomes Mod v1.4 (1.6.2)
Download Mo' Mushroom Biomes Mod v1.4
Mo' Mushroom Biomes Mod v1.4b (1.6.2)
Download Mo' Mushroom Biomes Mod v1.4b
Mo' Mushroom Biomes Mod v1.4c (1.6.2)
Download Mo' Mushroom Biomes Mod v1.4c
Mo' Mushroom Biomes Mod v1.4d (1.6.2)
Download Mo' Mushroom Biomes Mod v1.4d
Most recent version
Mo' Mushroom Biomes Mod v1.5 (1.6.2- will update to 1.6.4 if requested)
Download Mo' Mushroom Biomes Mod v1.5
1. Install Minecraft Forge 220.127.116.114 or higher
2. Drop the mod in the mods folder
V1.0: Made mushroom biomes more common.
V1.1: Fixed the grass color
V1.2: Fixed the elevation of mushroom biomes and made them slightly less common. Also added the Fungi Forest Biome, with jungle trees and mushrooms and dark purple water. Attempted to add the Mushroom Mountain Biome, but it may not generate.
v1.3: The Mushroom Mountain Biome should work now. Added the Mooshroom Plains Biome. Thanks edi1012 for the idea!
v1.3b: Fixed the name of the Mooshroom Plains Biome showing up as Mushroom Plains.
v1.4: Added a config for choosing which biomes generate. I don't think it works...try v1.4b.
v1.4b: New organization and another attempt to get config file to work. I had to look at the Biomes O' Plenty source code to see what I needed to add. Hopefully it will work, because I put hours into it.
v1.4c: Fixed the mushroom biomes not spawning by default. Should work 100%.
v1.4d: Fixed a critical problem where the Fungi Forest and Mooshroom Plains got mixed together in weird ways. Also added mooshroom villages and more config stuff.
v1.5: Glowshrooms, creative only for now. Custom village materials for mooshroom plains! Mushroom-themed!
• Glowshroom Crafting
• Glowshroom Biome
• Brown Mooshrooms
I made this because I love mushrooms and mooshrooms and I wanted them to spawn more often.
I will probably stop development on this mod soon until I get more ideas. I will probably try to create to Mo' Villages mod, where villages generate in more biomes and more often, but is easy to install (forge). I learned a lot from this mod (It is my third mod!) and am ready to try something new.
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