My computer is using a Swedish Localization and this is causing errors with some mods when they have numbers going above 1000 and it should either render as 1 000 or 1,000. According to my Localization this should render as the first one (1 000) However this is not the case and it renders as the NBSP symbol (Non-Breakable Space) as seen here.
If I were to change my computers Localization into (example) United Kingdoms now it renders as 1,000 due to UK having their thousand separator set to the symbol , in the Localization.
Going back to Swedish and manually editing the thousand separator into a , from what it is will still give a NBSP symbol. It does not change into the symbol I want it to be.
Tried using a texture pack to just remove the art for the NBSP, that "works" but since the NBSP symbol is larger then , it will render a big gap between numbers making it look strange.
I cant be the only one having this issue since potentially everyone with a Swedish Localization should be having this.
If I change my system language from Swedish to English it will render like it should.
However even If I alter the Swedish settings for decimals and such so it matches the English ones it will still render the NBSP symbol.
So that wont work. I also would prefer using Swedish as my system language.
Does anyone know a fix for this? I cant be the only one having this. Everyone that is using Swedish formatting and mods with thousand separators should have the same problem..
Trying to craft recipes that doesn't consume everything (example: cheese or juice) in the Autocrafter from EnderIO will freeze your game. Tested alot of other mod recipes that uses buckets and similar things that does not get consumed and that works fine, this is only happening with Harvestcraft
Yeah, fill the entire warp bar with normal warp and you'll unlock the Eldritch Epiphany and eventually the Eldritch Revelation. A good way of doing this is researching flesh golems and then mass producing them.
If you take a look at my previous post just a bit up you can see that ive already have the Eldritch tab Unlocked. But im unable to progress.
Im trying to progress in Thaumcraft using only knowledge from the Book on what to do. (I know more or less what to do next, but there is nothing in the book to hint/tell me that)
I have researched everything. My Eldritch Tab is lacking alot of research ive yet not discovered. Knowledge Fragments yield nothing.
Ive killed some Eldritch Guardians and gotten eyes to be able to open the portal. But if I didnt know this prior id never guess to place them on the Obelisk
Perhaps getting more warped and twisted will yield something?
I have not yet had a chance to be able to confirm this, but I have players telling me that it would appear that Fast Leaf Decay is causing drop rates of saplings and such to be lowered due to the faster decay rate.
Do you know if this is true, and if so, is there a way to balance out the increased speed with which the leaves decay with the rate at which they drop saplings, apples, and other normal drops?
Can confirm this. Before adding this mod my tree farm was always yielding alot of saplings. After using this mod for some hours my farm has run out of saplings and come to a complete stop..
Killed a Lilly Lurker and got some Tar, Not sure what it was for I right clicked it > Throwing it. When it landed on the ground the server crashed. And im forced to delete parts of the map to get it back up again since whenever I login where it was thrown it crashes.
Noticed we have some new armors coming, Looks sweet! ;D
(I know they aint done yet, but for some reason opening the Baubles menu while wearing them will delete them o.O)
[19:50:59] [Client thread/INFO] [FML]: Applying holder lookups
[19:50:59] [Client thread/WARN] [FML]: Unable to lookup chisel:cobblestoneWall for public static com.cricketcraft.chisel.block.BlockMarbleWall com.cricketcraft.chisel.init.ChiselBlocks.cobblestoneWall. Is there something wrong with the registry?
[19:50:59] [Client thread/WARN] [FML]: Unable to lookup chisel:diorite for public static com.cricketcraft.chisel.block.BlockCarvable com.cricketcraft.chisel.init.ChiselBlocks.diorite. Is there something wrong with the registry?
[19:50:59] [Client thread/INFO] [FML]: Holder lookups applied
I Infused my whole armor with +5 each, still its just one bar or shields.
Also even a single +5 fills the whole bar, the same as a +5 it seems.
So how exactly does it work?
- Advanced Alchemical Furnace
Cant see the stuff in them. Is that a bug?
Runic Shielding adds "more health" 1 = 1 point of damage / ½ heart (Could be 1 heart also, havent done alot of tests)
But even 1 runic will give you a full bar. And so will 20 points of runic. But 20 will absorb more damage before you start loosing your real hearts.
You need to throw items into it.
It also need Aqua, Ignis and Perdito from nodes to run. Also make sure the little vents have flames in them, it wont smelt anything before it does. And it takes some time before its ready.
Does the 1.7.10 version not have the option to use the players skin?
# Configuration file
"corpse damage" {
# If true, corpses will be damaged by anything that damages a player. [default: false]
B:hurt_by_all=false
# If true, corpses will be damaged by being stuck inside a block. [default: false]
B:hurt_by_block_suffocation=false
# If true, corpses will be damaged by cacti. [default: false]
B:hurt_by_cactus=false
# If true, corpses will be damaged by creepers and TNT.
# If you don't want bodies to be destroyed by explosions,
# also disable fall damage. [default: false]
B:hurt_by_explosions=false
# If true, corpses will be damaged by falling long distances. [default: false]
B:hurt_by_fall=false
# If true, corpses will be damaged by fire and lava. [default: false]
B:hurt_by_fire=false
# If true, corpses will be damaged by damage sources not covered by the other options in this section. [default: false]
B:hurt_by_other=false
# If true, corpses will be damaged by attacking it. [default: false]
B:hurt_by_weapons=false
}
"corpse decay" {
# Time after death before a corpse will self-destruct (if the
# enable_corpse_decay option is set to true).
# The format is hours:minutes:seconds or just hours:minutes [default: 1:00:00]
S:corpse_decay_time=1:00:00
# If true, corpses will self-destruct after a preiod of time. [default: false]
B:enable_corpse_decay=false
}
options {
# If true, corpses will have bones and rotten flesh added to them. [default: true]
B:add_bones_to_corpse=false
# The amount of damage a corpse can suffer before being
# destroyed and releasing its items.
# Note that 10 hearts = 20 HP. [range: 1.0 ~ 32767.0, default: 50.0]
S:corpse_HP=50.0
# The maximum number of items that can be stored in a
# corpse. Note that only 54 can be seen at a time [range: 54 ~ 16383, default: 108]
I:corpse_inventory_size=108
# The amount of damage suffered by damageable items when you
# die, to a minimum of 1 durability remaining (items will
# not be destroyed). [range: 0 ~ 1000, default: 32]
I:item_damage_on_death=32
}
0
You can have mine Zapejo, I dont like the new one at all!
Good thing im using ATLauncher 9/10 times anyway so I dont have to deal with it.
0
Windows 7 - 64bit
Java 8, 101 (1.8.0_101-b13)
My computer is using a Swedish Localization and this is causing errors with some mods when they have numbers going above 1000 and it should either render as 1 000 or 1,000. According to my Localization this should render as the first one (1 000) However this is not the case and it renders as the NBSP symbol (Non-Breakable Space) as seen here.
If I were to change my computers Localization into (example) United Kingdoms now it renders as 1,000 due to UK having their thousand separator set to the symbol , in the Localization.
Going back to Swedish and manually editing the thousand separator into a , from what it is will still give a NBSP symbol. It does not change into the symbol I want it to be.
Tried using a texture pack to just remove the art for the NBSP, that "works" but since the NBSP symbol is larger then , it will render a big gap between numbers making it look strange.
I cant be the only one having this issue since potentially everyone with a Swedish Localization should be having this.
0
Lets see If I can sort this problem out this time around, Its quite annoying when reading numbers.
The issue is the NBSP (Non-Breaking Space), when the game tries to render the thousand separator symbol.
How it Looks
https://gyazo.com/56abd24e252a0acedb304dcfc2cd6ad9
How it should Look
https://gyazo.com/6d7520ca2d7007043297c0e5298ecc1f
If I change my system language from Swedish to English it will render like it should.
However even If I alter the Swedish settings for decimals and such so it matches the English ones it will still render the NBSP symbol.
So that wont work. I also would prefer using Swedish as my system language.
Does anyone know a fix for this? I cant be the only one having this. Everyone that is using Swedish formatting and mods with thousand separators should have the same problem..
0
Trying to craft recipes that doesn't consume everything (example: cheese or juice) in the Autocrafter from EnderIO will freeze your game. Tested alot of other mod recipes that uses buckets and similar things that does not get consumed and that works fine, this is only happening with Harvestcraft
Version: Pam's HarvestCraft 1.7.10h
0
If you take a look at my previous post just a bit up you can see that ive already have the Eldritch tab Unlocked. But im unable to progress.
So Im going to Warp my brain up some
0
Yes, Ive gotten the Crimson Rites and read it.
"Obviously only a Madman would pursue this line of study..."
Im guessing I need more warp and something will Unlock
0
Im trying to progress in Thaumcraft using only knowledge from the Book on what to do. (I know more or less what to do next, but there is nothing in the book to hint/tell me that)
I have researched everything. My Eldritch Tab is lacking alot of research ive yet not discovered. Knowledge Fragments yield nothing.
http://gyazo.com/206c80132a191538b2638a58583c5e5d
Ive killed some Eldritch Guardians and gotten eyes to be able to open the portal. But if I didnt know this prior id never guess to place them on the Obelisk
Perhaps getting more warped and twisted will yield something?
http://gyazo.com/3e8387f12f556012e82ceb871b7f3f92
Am I missing something? Or just need more warp?
0
For some reason the Torch isnt working for me on crops.
http://gyazo.com/d2a574d50f4135ebf006aa9c13724403
It works just fine on cactus, suger canes and turning dirt to grass.
But when it comes to the crops it just does 1 square. (Tested in Overworld also)
Could it be a conflict with Pam's Harvestcraft perhaps?
0
Can confirm this. Before adding this mod my tree farm was always yielding alot of saplings. After using this mod for some hours my farm has run out of saplings and come to a complete stop..
0
Killed a Lilly Lurker and got some Tar, Not sure what it was for I right clicked it > Throwing it. When it landed on the ground the server crashed. And im forced to delete parts of the map to get it back up again since whenever I login where it was thrown it crashes.
Crash Report --> Cr@sh <--
0
(I know they aint done yet, but for some reason opening the Baubles menu while wearing them will delete them o.O)
0
Using Chisel2-2.3.5.31
[19:50:59] [Client thread/INFO] [FML]: Applying holder lookups
[19:50:59] [Client thread/WARN] [FML]: Unable to lookup chisel:cobblestoneWall for public static com.cricketcraft.chisel.block.BlockMarbleWall com.cricketcraft.chisel.init.ChiselBlocks.cobblestoneWall. Is there something wrong with the registry?
[19:50:59] [Client thread/WARN] [FML]: Unable to lookup chisel:diorite for public static com.cricketcraft.chisel.block.BlockCarvable com.cricketcraft.chisel.init.ChiselBlocks.diorite. Is there something wrong with the registry?
[19:50:59] [Client thread/INFO] [FML]: Holder lookups applied
0
Runic Shielding adds "more health" 1 = 1 point of damage / ½ heart (Could be 1 heart also, havent done alot of tests)
But even 1 runic will give you a full bar. And so will 20 points of runic. But 20 will absorb more damage before you start loosing your real hearts.
You need to throw items into it.
It also need Aqua, Ignis and Perdito from nodes to run. Also make sure the little vents have flames in them, it wont smelt anything before it does. And it takes some time before its ready.
0
# Configuration file
"corpse damage" {
# If true, corpses will be damaged by anything that damages a player. [default: false]
B:hurt_by_all=false
# If true, corpses will be damaged by being stuck inside a block. [default: false]
B:hurt_by_block_suffocation=false
# If true, corpses will be damaged by cacti. [default: false]
B:hurt_by_cactus=false
# If true, corpses will be damaged by creepers and TNT.
# If you don't want bodies to be destroyed by explosions,
# also disable fall damage. [default: false]
B:hurt_by_explosions=false
# If true, corpses will be damaged by falling long distances. [default: false]
B:hurt_by_fall=false
# If true, corpses will be damaged by fire and lava. [default: false]
B:hurt_by_fire=false
# If true, corpses will be damaged by damage sources not covered by the other options in this section. [default: false]
B:hurt_by_other=false
# If true, corpses will be damaged by attacking it. [default: false]
B:hurt_by_weapons=false
}
"corpse decay" {
# Time after death before a corpse will self-destruct (if the
# enable_corpse_decay option is set to true).
# The format is hours:minutes:seconds or just hours:minutes [default: 1:00:00]
S:corpse_decay_time=1:00:00
# If true, corpses will self-destruct after a preiod of time. [default: false]
B:enable_corpse_decay=false
}
options {
# If true, corpses will have bones and rotten flesh added to them. [default: true]
B:add_bones_to_corpse=false
# The amount of damage a corpse can suffer before being
# destroyed and releasing its items.
# Note that 10 hearts = 20 HP. [range: 1.0 ~ 32767.0, default: 50.0]
S:corpse_HP=50.0
# The maximum number of items that can be stored in a
# corpse. Note that only 54 can be seen at a time [range: 54 ~ 16383, default: 108]
I:corpse_inventory_size=108
# The amount of damage suffered by damageable items when you
# die, to a minimum of 1 durability remaining (items will
# not be destroyed). [range: 0 ~ 1000, default: 32]
I:item_damage_on_death=32
}
0
Crashes the Game - Pastebin
MrTJPCore-1.7.10-1.0.4.9-universal
Crashes the Game - Pastebin
MrTJPCore-1.7.10-1.0.3.5-universal
Works just fine, However it spams 10+ lines of messages all the time when starting the game. Even if version check is set to false..
general {
# Flag to set if the update checker should consider unstable builds as a new version.
B:check_unstable=false
B:check_versions=false