• 1

    posted a message on [1.3.2] Mod Update Manager 2.3.1: The Customization Update! [Last Updated: 19/8/12]
    Quote from tarun1998

    I have no idea why this is happening:


    2012-10-02 00:09:08 [SEVERE] [ForgeModLoader]
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed
    ThirstMod [Thirst mod] (bin) Unloaded->Constructed
    UpdateManager-Vazkii [Mod Update Manager] (bin) Unloaded->Errored
    2012-10-02 00:09:08 [SEVERE] [ForgeModLoader] The following problems were captured during this phase
    2012-10-02 00:09:08 [SEVERE] [ForgeModLoader] Caught exception from UpdateManager-Vazkii
    java.lang.IllegalArgumentException: Can not set static tarun1998.thirstmod.ThirstMod field tarun1998.thirstmod.ThirstMod.INSTANCE to vazkii.um.common.mod_UpdateManager
    at sun.reflect.UnsafeFieldAccessorImpl.throwSetIllegalArgumentException(UnsafeFieldAccessorImpl.java:146)
    at sun.reflect.UnsafeFieldAccessorImpl.throwSetIllegalArgumentException(UnsafeFieldAccessorImpl.java:150)
    at sun.reflect.UnsafeStaticObjectFieldAccessorImpl.set(UnsafeStaticObjectFieldAccessorImpl.java:61)
    at java.lang.reflect.Field.set(Field.java:657)
    at cpw.mods.fml.common.FMLModContainer.parseSimpleFieldAnnotation(FMLModContainer.java:329)
    at cpw.mods.fml.common.FMLModContainer.processFieldAnnotations(FMLModContainer.java:255)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:349)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:458)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:144)
    at net.minecraft.client.Minecraft.startGame(Minecraft.java:405)
    at net.minecraft.client.Minecraft.run(Minecraft.java:737)
    at java.lang.Thread.run(Thread.java:680)
    2012-10-02 00:09:10 [INFO] [STDERR] Someone is closing me!

    My code to create the instance is: new UpdateManagerThirst(ThirstMod.class.getAnnotation(Mod.class));

    Thanks


    This should work, it's a direct copy/paste from what I use:

    new HMUpdateHandler(ModConverter.getMod(getClass()));


    Unless you're not using Forge, in which case I have no idea how to help you.


    Quote from AwesomexxSlayer

    How Do I Use The onSpecialButtonClicked() In Optional Features Im Making My Mod With This And I Want The Button To Go To My Twitter Thanks


            @Override
            public void onSpecialButtonClicked()
            {
                UpdateManager.openWebpage("URL here");
                
            }
          


    Try that.
    Posted in: Minecraft Mods
  • 1

    posted a message on Modloader problem..
    First of all, Forge v4.x is for 1.3.2, everything below that version is for 1.2.5 IIRC.

    Second, Modloader and Forge are incompatible, but Forge has a Modloader substitute built-in, so that incompatibility is no skin off of anyone's nose.
    Posted in: Mods Discussion
  • 1

    posted a message on Help with forge not working
    1. Use LanguageRegistry. There's also some nifty functions for language support, but I haven't gotten them to work yet.
    2. That's a Forge bug.
    3. I'm not sure what that used to do, but it sounds like it's kinda useless, unless you're using a custom renderer, in which case I have little to no experience in that department.
    Also, if you get block metadata to work, let me know. I've been struggling to figure out why on earth my metadata blocks have been placing down damage 0 ever since I began my mod's port to 1.3.
    Posted in: Modification Development
  • 2

    posted a message on Pixelmon 8.1.2 (12th Nov 2020)
    Quote from GodOf_War

    I believe the download link for version 1.3 called "Release1.3", so hopefully that helps!

    And thank you for the compliments, hopefully with what is planed (and somewhat implemented so far), We will be so much better.

    And thank you for the model (:


    Still though, defining the folder (And subsequently future ones, for the sake of uniformity) a bit more wouldn't hurt.

    Also, here is the DL for the Piplup model.
    Posted in: Minecraft Mods
  • 5

    posted a message on Pixelmon 8.1.2 (12th Nov 2020)
    *sniffs* Ah, the smell of a fresh board that doesn't reek of "Dirt to Diamonds" (Except for EE) or "Obsidian Tools".

    Now, a while back I said I was going to join the forum after quote "Doing a few IRL things".

    Well, I'm a bit distracted atm because of one of those things, so I won't be joining the forum just yet. Because of that, I'm gonna edit this post with a DL link to my Piplup model if anyone wants to work on it, as soon as I develop the work ethic to upload it. :P

    One more thing: Could you rename the file that's downloaded to something like "Pixelmon v1.3"? It's getting rather annoying having to remember which random zip file in my Downloads folder is for which version of this mod.

    One MORE thing: Good job on this mod so far.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from FloatingSock

    Hey guys. I have an ID conflict with IndustrialCraft2 and Thaumcraft. Basically, it's the same thing as the post a few posts up:

    I understand that I need to go into their config files and change the ID, but each time I do that, the game crashes.
    Mods loaded: 8
    ModLoader 1.2.5
    mod_MinecraftForge 3.1.3.105
    mod_CodeChickenCore 0.5.2
    mod_NotEnoughItems 1.2.2.3
    mod_Somnia v24 [1.2.5]
    mod_ReiMinimap v3.1 [1.2.5]
    mod_SmartMoving 9.1
    mod_IC2 v1.95

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.




    --- BEGIN ERROR REPORT 912f59bc --------
    Generated 6/8/12 9:49 PM

    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (x86) version 6.1
    Java: 1.7.0_03, Oracle Corporation
    VM: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: ATI Radeon HD 4600 Series version 3.3.10750 Compatibility Profile Context, ATI Technologies Inc.

    java.lang.ArrayIndexOutOfBoundsException: 4005
    at forge.Configuration.getOrCreateBlockIdProperty(Configuration.java:78)
    at thaumcraft.Config.getOrCreateBlockIdProperty(Config.java:393)
    at thaumcraft.Config.initialize(Config.java:257)
    at mod_ThaumCraft.<init>(mod_ThaumCraft.java:77)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at ModLoader.addMod(ModLoader.java:294)
    at ModLoader.readFromModFolder(ModLoader.java:1276)
    at ModLoader.init(ModLoader.java:887)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at we.<clinit>(we.java:1155)
    at ahu.<init>(RenderManager.java:58)
    at ahu.<clinit>(RenderManager.java:14)
    at net.minecraft.client.Minecraft.a(Minecraft.java:394)
    at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 464ce265 ----------
    It does that with any ID I give it. Could someone please explain to me what to do, or what a proper ID would be? Would be very much appreciated! Thanks!


    Block IDs only go up to 255. (Technically 256, but Air takes up Block ID #0.) However, if you go to the InfiCraft thread over here, there's a 4,096 Block ID patch that will allow you to raise the Block ID limit to, obviously, 4,096. I must warn you though, it only works with Forge #108.
    Posted in: Minecraft Mods
  • 2

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Jenkoplz

    Screenshot if possible?


    Behold, the magic/power of Photobucket!:



    Posted in: Minecraft Mods
  • 1

    posted a message on Tropicraft (v7.0) Tropical Realm, Palm Trees, Volcanoes, Beaches.
    Does 3.0.3 fix the "StackOverflowError" crash I get whenever I try to enter the Tropics in Survival mode?
    Posted in: Minecraft Mods
  • 2

    posted a message on [x16] ShortStuf7's Clean Design Pack (v4.0!) - Full 1.6.x Support!
    Quote from ShortStuf7

    My prediction was off again, BUT in a good way this time!! Here's v2.3 of Clean Design!

    +New Wood Planks!
    +Jungle Tree Saplings
    +Jungle Tree Leaves
    +CATS!! (Who doesn't love cats!)
    +Villager Golem
    +Redstone Lamps
    +Sandstone blocks (creeper too)

    Picture!


    o_O It's been 187 days already? *checks my math and my calender*

    ...

    Alright, so my algebra is a bit rusty, but nonetheless it's good to have you back. Now all this texture pack needs is mo-- *choked and taken away by ninjas*
    Posted in: Resource Packs
  • 12

    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    o_o I'm on the first page of the new EE thread?

    I'm on first page.

    So much space. Gotta see it all.

    FIIIIIIIIIIIIIRST PAAAAAAAAAAAAAGE!!! SPAAAAAAAAAAAACE!!!!!

    Space. So much space... I'm in first page space. SPACE! SPACE!!! SPAAAAAAAAAAACE!!!

    ...

    Alright, I've gotten that out of my system now.

    *gets to work building a 1.2.3 Minecraft.jar file with all of my favorite mods*

    Oh yes, and congratulations Pahimar, for being allowed to work on Equivalent Exchange while Xeno relaxes from having to code anything.
    Posted in: Minecraft Mods
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