So this means iron tools and armor are now renewable?
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AWESOME!
- Elusivehawk
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Member for 12 years, 9 months, and 16 days
Last active Thu, Jul, 16 2015 20:48:04
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Jan 12, 2012Elusivehawk posted a message on Minecraft 1.1 is Released!Two things:Posted in: News
1. Now it requires gold NUGGETS to craft Golden Apples? AntVenom must be really PO'd over this, I imagine.
2. Joy, now all of ours mods, Bukkit, AND our arrow-shot knees are broken.
Other than that, awesome, although I'll be waiting for another mega bug-squishing patch similar to Bet 1.6 before I cut any non-lie flavored cake. -
Sep 10, 2011Elusivehawk posted a message on Want to play 1.8 Early? Here's How!Oh. My.Posted in: News
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I wonder when my mods will update. xD -
Aug 20, 2011Elusivehawk posted a message on Digital Diamond: Minecraft Music VideoThe video is nice, but I have two complaints:Posted in: News
1. The hands look WEIRD.
2. Technically, Creepers don't steal your stuff, they just explode in your face, potentially killing you in some cases.
Other than that, good video. -
Aug 17, 2011Elusivehawk posted a message on 1.8 Updates: Meet More MeatLamb?Posted in: News
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Pics or it probably isn't gonna happen.
Also: Carnivores unite! -
Jul 26, 2011Elusivehawk posted a message on 1.8 Updates: New Mob...Revealed?Oh hell no, Notch is adding Dementors!Posted in: News
*gets out a stick*
EXPECTO PATRONUM!!!!!!!!!!!!!! -
Jul 10, 2011Elusivehawk posted a message on Mod Spotlight: Evil Minecraft@Honeywave: Yes, yes, saw them about 5 minutes after I posted the comment. <_<Posted in: News
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Jul 9, 2011Elusivehawk posted a message on Mod Spotlight: Evil MinecraftAll I wanted was some feathers! What's next, pigs exploding if you get near them?Posted in: News
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I couldn't find installation instructions, so I looked at the download and my mind resorted to "Standard Forge mod installation" which is to copy/paste the zip into the mods folder. Oh well.
And besides most UE addons (Transformer, ICBM and Green energy), there's TFCraft B2pre39, NEI, a--
Hold on, I might have installed NEI's Railcraft module without having Railcraft installed. I knew I was forgetting something... Uno momento senor, por favor.Edit: Apparently, ICBM and EUIIndustrySteam (And I can only assume Transformer) aren't compatible with 3.0, so I must ask: Which version of UE do I install for which version of all 4 major UE Addons? (My previous list + EUIIndustrySteam)Edit #2: Disregard that last edit, I didn't have the foresight to go look at the Forge forum and look at the "Random numbers" that clearly state which version(s) of this API are for which addon. I'm such a moron...
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As for this mod itself, it looks awesome, and soon enough I'll try to develop an addon for it in my spare time.
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I was going to make a MCP instance and try to make this myself, but I completely forgot to do so due to more pressing matters.
Oh well. Great mod, now fix the "Statistics" page crashing every time you scroll down with content-adding mods installed and I'll be a happy camper.
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First of all, good to know you're going to continue development on this mod. I kind of missed seeing it on the first page.
Second, I have a request for two spells:
A spell that will allow a cat to slowly repair tools and armor.
A spell that summons a Familiar/Minion.
And a second request, which is that I hope you don't use vanilla lightning; Compared to other games that have lightning (Magicka, and any cookie cutter RPG) Minecraft's lightning is surprisingly weak. Sure, in Minecraft 2.5 hearts is a lot compared to a Zombie's attack, but still.
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And what does "Tree'd" do?
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#1. Good to know. Personally I never understood why Mojang made the Bonus Chest optional, but meh.
#2. Fixed.
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On-topic: Will we be getting an iron variant?
Off-topic: What fate does your game development blog have in it's future?
Back on topic (Sort of): Why didn't you use a Superflat world for your screenshot?
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Oh well, bookmarked nonetheless.
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Question: Are you gonna do anything to Endermen?
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Still though, defining the folder (And subsequently future ones, for the sake of uniformity) a bit more wouldn't hurt.
Also, here is the DL for the Piplup model.
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Now, a while back I said I was going to join the forum after quote "Doing a few IRL things".
Well, I'm a bit distracted atm because of one of those things, so I won't be joining the forum just yet. Because of that, I'm gonna edit this post with a DL link to my Piplup model if anyone wants to work on it, as soon as I develop the work ethic to upload it.
One more thing: Could you rename the file that's downloaded to something like "Pixelmon v1.3"? It's getting rather annoying having to remember which random zip file in my Downloads folder is for which version of this mod.
One MORE thing: Good job on this mod so far.
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Block IDs only go up to 255. (Technically 256, but Air takes up Block ID #0.) However, if you go to the InfiCraft thread over here, there's a 4,096 Block ID patch that will allow you to raise the Block ID limit to, obviously, 4,096. I must warn you though, it only works with Forge #108.
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What if Minecraft was made by Tobuscus?
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What if Minecraft was written in C++?
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From the platform to the ground, you need a 43 block drop in order to kill an Enderman at full health.
She's gonna rename Emeralds as "Green Sapphire" or something else, since Emeralds are a weak gem, and making tools out of them doesn't make much/any sense.