I'M BACK! After my hiatus, I'm back to... play a forum game? Meh, I've had worse comebacks.
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Dec 22, 2014Elusivehawk posted a message on Go through the alphabet before someone posts a My Little Pony picture (Replacement)Posted in: Forum Games
Apr 14, 2013Posted in: Minecraft ModsQuote from red_bomb_17craftFTW
Is modloader compatible with forge?
anymost ModLoader mods will work with just Forge installed, however some mods edit base classes, which 9 times out of 10 simply doesn't play nicely with Forge.
Dec 5, 2012Posted in: Minecraft ModsQuote from Lady Eternity
Husband and I found a bug tonight with Craftguide. It's rather silly...and totally funny. Anyway, so...if you log into the game whether you are in creative or survival, if your hunger bar isn't full when you open the craftguide book the client freezes and you have to kill the game with program manager. We tested it throughly and thought you might want to know about it. The bug can be rather bad..lost my crafting book a couple of times after the crashes. No idea why.
It only bugs out if you log in..from desktop...to a world...be hungry ( we tested 2-3 food thingies down ) and open the crafting book. If you do the step mentioned but open the book while full initially it opens fine...then open it again when the hunger is down..it opens fine. It's only on the initial opening of the book upon log in when you are hungry. /snicker. Such a wierd bug.
I have the same bug, but since I play on Peaceful, my hunger never goes down, so I never know when the book will crash me or not.
Oct 3, 2012Change this:Posted in: Modification Development
public void onEntityCollidedWithBlock(World world, EntityPlayer player)
public void onEntityCollidedWithBlock(World world, int x, int y, int z, Entity entity)
Then go from there.
Sep 7, 2012Posted in: Mods DiscussionQuote from TechnoSam
Well it only half-way works... Forge worked fine until I tried to load a Modloader mod (Which magic launcher). After that, it crashed every single time even after removing the Elemental Arrows mod and Advanced HUD.
So I tried abandoning Magic Launcher entirely, just as a test. Minecraft could not launch with Elemental Arrows in the mods folder or the coremods. I took it out and it worked fine. Put it back in and I can't get past Mojang screen. Forge has certain bow hooks that make Elemental Arrows incompatible, unfortunately.
So my issue really isn't Magic Launcher anymore. Is it physically possible to run a Modloader mod through Forge? I think not. Which sucks. Like osik. Why the kark did people go an invent TWO different mod loaders... which are incompatible?!?! Yes, it is possible, they just can't edit base classes that Forge also edits, and Forge is more than just a mod loader, it adds all kinds of new toys for modders to play with, without having to edit base classes.
It doesn't matter if I'm using Magic Launcher or not, no Modloader mod has ever worked when I use Forge. I've yet to have a single problem for Modloader except in the multiplayer side, while Forge has been nothing but pain for me. Why do people think it's so good?
I apologize for my ranting. Both Forge and Modloader have awesome mods, and it really stinks that they can't be used at the same time. Can they? If so, what am I doing wrong? I'm not entirely sure, but if you could copy/paste the contents of your "ForgeModLoader-#.txt" file in spoiler tags, I could more easily diagnose your problems.
Sep 7, 2012First of all, Forge v4.x is for 1.3.2, everything below that version is for 1.2.5 IIRC.Posted in: Mods Discussion
Second, Modloader and Forge are incompatible, but Forge has a Modloader substitute built-in, so that incompatibility is no skin off of anyone's nose.
Sep 1, 2012Elusivehawk posted a message on Mac's Mods! - Blaze Tools, Compacted Blocks & Extra Options!Posted in: Minecraft ModsQuote from ZacQuicksilver
Have you gotten Blaze Tools to work with Forge, and how? If I put the BT zip in the mods folder, I get stuck on a black screen after the Mojang splash screen, and if I copy the files into minecraft.jar, Forge doesn't work.
I haven't tried it, but judging by how MC is coded, you may just have to wait for a Forge versions to come out.
Aug 30, 2012Elusivehawk posted a message on Mac's Mods! - Blaze Tools, Compacted Blocks & Extra Options!Posted in: Minecraft ModsQuote from ZacQuicksilver
Not sure if it this mod, or one of the others I'm running, but there's several blocks that have textures of Blaze Tools.
Spruce Wood Planks
Jungle Wood PLanks
Lapis Lazuli (ore and block)
Chiseled and Smooth sandstone (top only)
Magenta, Light Blue, Yellow, Lime, Purple, Blue, Brown, and Green wool
Jack 'o' Lantern
Spruce and Jungle Wood Slabs
Sandstone, Spruce wood, and jungle wood stairs
Powered and Detector rails
Meanwhile, none of the Blaze Tools or Blaze Ingots show up in their pictures
Did a little digging of my own. Looks like the problem is in awr.class; both Forge and BlazeTools change it, and I don't know enough about how it works to make a combined class.
Could you look into this, and create a modified version of BlazeTools that works with Forge, since I would love to use both. If I knew more about how this worked, I would do it myself.
Don't install Modloader, Forge has backwards compatibility with Modloader mods, ditch Recipe Book and get CraftGuide, and you should be good. (The latter is only a suggestion, but since Recipe Book requires like 12,000 clicks in order to find jack, it's practically a requirement)
Aug 29, 2012Elusivehawk posted a message on [1.6.2] Universal Electricity - An Electricity System Modding APIPosted in: Minecraft ModsQuote from Epidemia78
If you dont mind, Id like to make a few suggestions for future UE mods. it would be awesome to have all of my minecraft technology desires use the same system instead of trying to learn several different approaches like what I contend with now using redpower and IC2 together. (I used to have buildcraft as well but I soon realized it was yet another layer of unwarranted daunting complexity. Yup, I must admit, Redpower is nice, but it's like some kind of themeless tech mod.
For starters, an item transfer/sorting system. Currently I use redpower for that, a mod that adds tons of new world gen objects and other stuff just so I can sort my items. I'll be rewriting the Conveyor Belt mod for MC 1.3 soon enough. Will that do?
Overhead powerlines. Instead of placing each wire block by block, place a post that will automatically connect a wire to another post within a certain block radius. They only connect when each post is aligned perpendicular to one another. I like this idea, but I won't work on it. Sorry, it's just not my area of expertise.
Teleporters. I love the portalgun mod, its incredibly useful to have a quick way out of caves when you get lost but also feels like a cheat since it doesnt cost anything beyond the initial recipe to create the thing. Im thinking a reciever base that is rather expensive to craft and a much cheaper remote control you can take with you and is not a huge loss if you die. Yup, having a Portal Gun in it's own game is fun and all, but in a Minecraft mod it's OP. With that said, I have an idea or two on how I can accomplish this. I'll see what I can do and release it come the Alpha v1.3 update for my UE mod.
Aug 16, 2012Posted in: Modification Development
- Use LanguageRegistry. There's also some nifty functions for language support, but I haven't gotten them to work yet.
- That's a Forge bug.
- I'm not sure what that used to do, but it sounds like it's kinda useless, unless you're using a custom renderer, in which case I have little to no experience in that department.
Aug 15, 2012In order to generate ores in The End, I had to make my own generator, although this is only possible with FML. Basically:Posted in: Modification Development
- Make a new class file, name it anything.
- Have it implement IWorldGenerator or something like that.
- Fix the new error (It'll implement a function you need).
- Now, from here, have the new generate() function detect if the World is currently using WorldProviderEnd (Or some other similarly named file).
- Make a generateEnd() function, make it similar to ModLoader's generateSurface() function.
- Finally, generate ore as usual.
Aug 3, 2012Posted in: Minecraft ModsQuote from mDiyo
#1. I helped Shadowclaimer early on with Metallurgy and a tiny bit with Aquaculture. It's his way of saying thanks, just like the "Metallurgy style spawn" in Orizon that doesn't do anything is my way of acknowledging him. I see, good to know.
#2. I didn't make this particular avatar. It is within my power to create a picture of that quality though. I'm willing to take commissions; If I wasn't making my own game I'd do it for free. PM me if you're interested. If I could afford it, I'd take you up on that offer. However, if you would be willing to accept help for your game, me and my punishly small Steam group could help, free of charge.
#3. I haven't updated that. There's actually 295 combinations now, and it's a couple screenshots with NEI that I spliced together. It looks more like someone's desktop wallpaper, but meh, tomato tomatoe.
Aug 2, 2012Posted in: Minecraft ModsQuote from mDiyo
New forum avatar pic, do like this one a lot ^^
I like it!
Why am I here? Oh that's right, I have a question or two, or three:
#1. Why is it that some of the Message in a Bottle messages from Shadowclaimer's Aquaculture mod mention you?
#2. You're probably going to have to end up putting up a "No requests" notice on your profile because of this, but could you make me a Pokemon avatar, pretty please? The guy that's working on the sprites for a game I'm designing doesn't have the time, and he's pretty much the only person I know who can draw somewhat decently.
#3. Stupid question, but what is the background image for the massive spritesheet of tools on the OP? (This one)
Aug 1, 2012Posted in: Minecraft ModsQuote from Kovu
Huh, guess that'd work too.
Yeah, that's what I'd do, on second thought.
One time I tried recording some Club Penguin music (Don't ask) with my speakers and a microphone. It went horribly.
Aug 1, 2012Posted in: Minecraft ModsQuote from Kovu
2. At it's current state, it only records voice, not ingame sounds. To record ingame sounds, simply put the mic in front of your speaker, and adjust your volume correctly.
Or just use Audacity and sync the sound to the video in post-production editing.
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Jan 12, 2012Two things:Posted in: News
1. Now it requires gold NUGGETS to craft Golden Apples? AntVenom must be really PO'd over this, I imagine.
2. Joy, now all of ours mods, Bukkit, AND our arrow-shot knees are broken.
Other than that, awesome, although I'll be waiting for another mega bug-squishing patch similar to Bet 1.6 before I cut any non-lie flavored cake.
Aug 20, 2011The video is nice, but I have two complaints:Posted in: News
1. The hands look WEIRD.
2. Technically, Creepers don't steal your stuff, they just explode in your face, potentially killing you in some cases.
Other than that, good video.
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