There is reddit, Discord and other alternatives, but a forum is forum. It's a completely different experience. Please we need something similar back.
- Eltodofull
- Registered Member
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Member for 10 years, 8 months, and 15 days
Last active Mon, Dec, 4 2023 20:22:36
- 4 Followers
- 354 Total Posts
- 46 Thanks
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May 20, 2019Eltodofull posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
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Aug 12, 2018Eltodofull posted a message on Minecraft 1.13.1 Snapshot 18W31APosted in: News
Well, my squid farm is now broken! yay!
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Apr 7, 2017Eltodofull posted a message on Minecraft 1.12 Snapshot 17w14aPosted in: News
I made a thread where I stated some of the uses for the parrot, more than a decoration mob.
I hope you like it!
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Feb 6, 2017Eltodofull posted a message on Minecraft As An ArtformPosted in: News
I saw this video from VOX in the morning and I was expecting to see it featured in the news.
In the comment section of the video there are a lot of debates about Minecraft being an art form or not. Profanity, of course, is present a lot, as always.
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Jan 20, 2017Eltodofull posted a message on Community Creations: Deep Thought - A Small(ish) Minecraft ComputerPosted in: News
While the Commanddore 32 might be the most powerful computer in minecraft, this one is survival "friendly" as it doesn't seem to require command blocks.
This one is pure ol' redstone!
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Jan 13, 2017Eltodofull posted a message on Community Creations: Futon Speed Parkour RebuiltPosted in: News
That parkour is really big!
It reminds me a lot of the awesome parkour map, a very old one:
tetrix1993's Obstacle Course Ver 4.2
For Minecraft 1.6/1.7 ....... But Beta! Beta1.6/1.7
Made in 2010
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Jan 12, 2017Eltodofull posted a message on Minecraft Crafting & Recipe Quiz: Can You Get Every Question Correct?Posted in: News
I got 10/10
But as cannon says, The recipe of the Lantern is not correct.
The MATTIS crafting system of PE was pretty hard, i had to deduce it.
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Jan 11, 2017Eltodofull posted a message on Mumbo Jumbo: Building A Survival BunkerPosted in: News
That'd be pretty cool for starting in a survival server. Compact, hiding and very useful! Mumbo always makes very good redstone creations.
Though I think this article needs a some more lines, more structure.
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Jan 2, 2017Eltodofull posted a message on Polycraft World: Learn Chemistry By Building Insane StuffPosted in: News
Another sample of the minecraft potential for education!
And made by university scientists!
This game is awesome.
This mod will fit greatly with mods like IndustrialCraft, RailCraft or Buildcraft.
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Dec 29, 2016Eltodofull posted a message on NoxCrew: Terra Swoop Force (Custom Map/Mini-Game, 1.11)Posted in: News
Awesome map! I've played it in a realm with my friends and it's super awesome.
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Sep 2, 2016Eltodofull posted a message on Community Creations: "Something Mean" (Musical Parody)Posted in: News
These are the good things of our awesome comunity!
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Jul 7, 2016Eltodofull posted a message on Community Creations: Automated Tunnel Bore Machine (Vanilla)Posted in: News
You can mount in the motor of the drill and let's say that you could keep it there for 1 real month.
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You will be with an orange light as it will find gravel
but if it works. uff
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Jan 19, 2016Eltodofull posted a message on Minecraft: Education Edition Announced!Posted in: News
I'd love that in my school in Chile.
But unfortunately, that would greatly fail becouse everyone in my school hates Minecraft u.u
I'm one of the very little few that are left playing it.
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(look at the villager)
/data merge entity (press tab, lot's of characters will appear, an uuid) {VillagerData:{profession:farmer,level:2,type:plains},Offers:{Recipes:[{buy:{id:acacia_boat,Count:1},sell:{id:netherite_pickaxe,Count:1,tag:{yourspecialtag:1b,display:{Name:"\"test\"",Lore:["\"test\""]},Enchantments:[{id:unbreaking,lvl:1},{id:mending,lvl:1}]}},rewardExp:0b,maxUses:9999999}]}}
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As a server owner, Villagers are terrible for performance, although I don't go to the extent of disabling hostile AI (I lowered the spawn range and ammount, in a way to keep the same density but nearer to the player).
Also made a datapack myself that disables diamond tier Villagers AI for 5 minutes but activates it in the last 10 seconds to allow restocking. Before that, Villagers were responsible for 14% of the lag over all the other things, including chunk loading and other plugins.
I can assure you realms would be even worse in terms of performance.
About the protection, do you know which plugin do they use? Search the command in google, I.E /claimchunk claim, /chunk claim /claimland, /protect, click with a golden shovel, etc.
You will find the plugin and its documentation/wiki, search if it's possible to enable mob-griefing or something similar.
But if they used the mobgriefing false gamerule, there is nothing much to do, more than ask the admins, depending on their response (They tell you exactly why, or they tell you to shut up) I wouldn't play on that server.
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Now that's awesome! But some things require names. Actually, probably not, but since one of the functions has 1800 commands that will be executed in a single, probably longer, tick, I think running them with set names will be easier on the TPS
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I'm new to mcfunctions and have already done some simple ones.
but this one has got me:
I want the function to summon an armor stand with certain name bellow me, then tp me forward and then place another, and then tp.
But it's tp-ing me to the end but all the armor stands get placed only under the block where i executed the function
This is the function:
summon armor_stand ~ ~-1 ~ {Invisible:1b,NoBasePlate:1b,Small:1b,CustomName:"{\"text\":\"x30\"}"}
execute at ElTodoFull run tp @p ~1 ~ ~
...
(it's copied 61 times with a different name for the armor stand)
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I generated the function with python, but since it's executing the tp and the summoning correctly, it's not a python problem, but it seems like it doesn't execute them in order.
Python code:
| print(r"summon armor_stand ~ ~-1 ~ {Invisible:1b,NoBasePlate:1b,Small:1b,CustomName:%s%s%s}"%(com,a,com))
| print("execute at ElTodoFull run tp @p ~1 ~ ~")
How can i make the function so it executes them in order? It's too many different names to do it by hand, command by command.
Edit I still want to know why the commands are not executed in order, but I "found" a workaround by hardcoding the coordinates where they are spawned
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Thank you! that actually worked. Took me longer as I needed it for something quite different, but that gave me the basis.
It's also possible to check in what dimension the player is in by adding nbt={Dimension:"minecraft:DIMENSION"} in the selector. But I don't know if checking NBT data is more expensive in terms of performance.
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Is it possible to setup a DeatCount scoreboard that only counts deaths that happen in the nether? (and won't count deaths that happen in other dimensions)
Thanks in advance!
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Actually, item tags look more appealing. I might investigate them later.
Thank you!
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Requiered for servers with essentials, but thanks!
I put my neame there just for testing. I got it to work! My command was good, but it was missing a single period at the end of the lore. Oh the headaches that that period caused! This command works:
I even recolored the parts to modify in yellow so people who want to do the same can do it more easily, the slot is where in the inventory the item is.
I decided for it to detect the lore, as players in my server can actually rename their items, and even color them. They can't edit lores.
Thanks anyways!
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I'm trying to make a night vision helmet but everything I've tried doesnt work
Here are my attempts.
When I execute the command nothing happens, no return in console, output in command blocks, nor errors.
I made sure to balance the brackets, to use the correct slot (helmet) and to give me the item with the NBT tag, but nothing has worked so far.
I'd really appreciate some help.
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I need help with an ELO system.
I have some experience with scoreboards and have advanced on creting the scoreboard that counts the kill and adds a point
But in addition to the kill, When a player kills another one, they get 10% of the points of the player they killed
I'm guessing this can be done with an execute that gets the points of the player they killed, multiplied by 0.1, and also multiplies the points of the dead player by 0.9.
That's the thing that got me.
Thanks in advance!
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I think this could help!
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Thank you so much!
It's exactly what I needed! Also, sorry for not responding, I thought I'd be getting notifications but they never came and I just checked to see.
Thank you for the corrections, it really helps!
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Remember when you were able to change the generation of the world?
It's no longer available!
I no longer have time to go explore and mining for too much time.
Is there a mod that brings it back to 1.14?
Thank you!
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I'm trying to make a datapack and i'm now practicing with command blocks.
For it to work I'd need the following commands:
I know programming so I will give the algorythm to see if you can help me.
If dropped_item is on block and under another_block: (I believe it's made with executes and for that i'd need a scoreboard for the item?)
kill item
summon another_item (in the same coordinates) (It may be better to first execute the summon new_item at the item and then delete the old one?)
Thank you!
I'm pretty sure this will require repeating > chain > chain command blocks. But if your solution is better, I'd really apreciate it.
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I remember that leaves used to work for that.
They shouldn't drop that much items.