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    posted a message on 14w25a bugs
    Mobs moving slow is because ingame ticks are lagging/going slowly... its a bug...
    Posted in: Recent Updates and Snapshots
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    posted a message on Legendary -REVOLUTIONARY ADVENTURE MAP- (Co-op) (1.8)
    HEY GUYS!

    I need some more ideas for Hacks. Anyone got any? POST BELOW!
    Posted in: WIP Maps
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    posted a message on Suggestions for 1.8 AKA 'The map making update'
    whats the diffrence?
    Posted in: Suggestions
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    posted a message on Suggestions for 1.8 AKA 'The map making update'
    Suggestions for 1.8/map making
    Hi! I'm here to post a couple of suggestions for 1.8, if you have any suggestions feel free to post below! Also please check out my INSANELY AWESOME ADVENTURE MAP! Anyways lets start!

    1. There should be a new gamerule called tellrawoutput, basically you can disable or enable tellraw output...

    2. There should be a new scoreboard objective called stat.crouch.one.second, basically it will count seconds crouched

    3. testfor chat... THIS IS HUGE! probably the biggest one yet... basically the command will work like this: /testforchat @p {text:"hi"}
    Something along the lines of that... and if, in this case the closest player, says hi, and a comparator is next to the command block, it will output a signal, because the player said "hi"...

    4. Redstone clock block... The redstone clock block is just like a redstone clock except that its only one block... When right clicked it will open an inventory screen that says:

    Ticks per second:
    ______________

    There you can enter the tick speed, instead of using repeaters...

    5. Fix footstep particle... This is more of a bug, for some reason footstep particles don't work and i was planning to use them in my adventure map...

    6. Cut whole tree gamerule... this gamerule, if set to true, will cut down the entire tree just like tree-capitator... I think the gamerule should look like this: wholetreecut...

    7. Allow for spaces in parameters... Basically all i want from this one is to allow spaces in parameters like this: /testfor @e[name=Player 1's Director]


    That's all for now!
    Posted in: Suggestions
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    posted a message on Legendary -REVOLUTIONARY ADVENTURE MAP- (Co-op) (1.8)

    Legendary is a revolutionary map... It has added so many new features to the game, its unbelievable!
    I have been working on it for about 2 months now and have added some really cool things!
    Examples are:
    -Fighting mode
    -Dash scrolls
    ​-Hacks
    -heart beats & blood particles
    -money
    -Raids
    -talking enemies
    -Personal chest/Backpack
    -kits
    -Xp/Levels(W.I.P)
    -Classes(W.I.P)
    -Magic wand(W.I.P)

    I'm still working on more so stay tuned!

    Now for the story:
    You are in the last village that has not been attacked by the virus. The virus has spread out upon the land and it is up to you and your friend/s to stop it!

    Want to help? Submit structures to this post using a schematic file on mcedit and i might put it in the map!

    Please use DokuCraft high when making structures!!!

    Looking for medieval structures, acceptable structures are:
    -Small to medium sized towers (used in raids)
    -Caves (made using mcedit, used in raids)
    -Village houses (use dark oak wood, used in the village)
    -Abandoned village houses (please use birch wood, used in raids)
    -Boss battle structures (used in boss battles)

    Extra notes:
    -Game must be played with 2 players but can hold up to 3

    That's all for now please stay tuned for more!

    UPDATES
    __________________________________________________________________

    5/8/14
    -Magic book replaced by hacks
    __________________________________________________________________

    5/9/14
    -Guardian is put before name & is colored in gold along with name, Example: <Guardian PixelatedGalaxy> hi!

    -Starting to work on level system... Level system will allow you to do more quests, enter more areas, and unlock more items!

    __________________________________________________________________

    5/10/14
    -Handheld Torches removed, due to the fact that their use would be useless and very buggy... might be added back in the future, but for now they are removed...

    -Deciding whether to add sweat/exhaustion back into game, put down in the comments!

    -Redstone almost completed which means i could start working on structures, bosses, enemies and more!

    -kill streaks might be removed unless i can find a way around an issue... :(

    -Classes are being added, which means guardian might not go before name and your class might. decide in the comments!

    __________________________________________________________________

    5/11/14
    -Adding magic wand
    __________________________________________________________________
    5/17/14
    -Instead of 'Guardian' before name, it will now say [1], [2], etc... Depends on level...

    -When at low health a message will pop on the screen saying:
    WARNING!
    LOW HEALTH GET TO COVER!
    __________________________________________________________________
    5/19/14
    -Killstreaks are getting removed due to the fact that it will take to long to kill enemies...

    -Added feature to summon your own personal horse...
    Posted in: WIP Maps
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    posted a message on Redstone Ideas For Adventure Map
    NEW FEATURE: Kits, money & weapon slots!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone Ideas For Adventure Map
    Please go and check out the NEW forum for the adventure map instead of just the redstone: CLICK ME
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone Ideas For Adventure Map
    I probably will use it, but it will poison the player instead or infecting them...
    I have the story set out i more am looking towards game play features... like: Super sprint(sprint enough you get speed), Slow crouch(when you crouch for awhile enemies around you will get slowness)...

    Things like that...UPDATE:
    I have run into an issue with double jump, it has been working properly but it is very buggy. i have tried fixing multiple time but there is no way around it... In which case it will not participate in this adventure map, but might be in the second if new snapshots fix it(i highly doubt it though)...

    I'm very sorry, i as most looking forward to it, and i'm, sure allot of you were to...
    I have also changed strength from crouching, to slowing down enemies... thank you very much...

    :D
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone Ideas For Adventure Map
    thanks
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone Ideas For Adventure Map
    its an infection map, not zombie apocalypse but more infection...
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone Ideas For Adventure Map
    I already did that (paragraph 2)
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone Ideas For Adventure Map
    Redstone Ideas?Hey guys! I'm working on an Adventure Map (The theme is a infection, not a zombie apocalypse but an infection...(if that explains anything...)) and was wondering if you had any ideas on some cool redstone mechanics I could add?I already have one, its really cool, if you sprint at one point you will get speed, if you jump consistently the second jump you will get jump boost, and sneaking will give you strength (I know a lot of people would want invisibility, but its to OP and if i make the cool down any longer it would glitch).I'm also adding in cut scenes using spectator mode!And if theirs any custom mobs (AKA mob riding mob...) you want me to use please say so...Thanks!Adventure Map trailer will hopefully be out shortly...


    POST FOR MAP INFO: Legendary official post
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Killing entities relative to me with @e
    Quote from Skylinerw

    You cannot currently do this. It would require hundreds (or essentially infinite if it's open-world) of command blocks checking each square the player could be standing at, and then following up with a unique command per command block.

    Thanks, i have another question though... can i do /playsound so players in a certain radius of me could hear it and no one else?
    Posted in: Discussion
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    posted a message on Killing entities relative to me with @e
    Help!
    Ive made a machine that allows me to be almost a ninga but i have to throw a snowball on the ground, i know how to kill items in a radius of a command block but i want it o be in a certain radius around me... any way?
    what i think should work:
    /kill @e[type=Item,@p[name=PixelatedGalaxy] r=10]
    Posted in: Discussion
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    posted a message on Kill closest entities?
    can i kill entitys within a certain radius of me?
    Posted in: Recent Updates and Snapshots
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