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    posted a message on ♕Herocraft 🌟 Minecraft RPG Server Multiplayer 🌟 THE ORIGINAL RPG SERVER (2010) Heroes RPG!
    1. In-game name: Elriond
    2. Location and Age: US / 28
    3. Previous Bans from other servers (explain): None
    4. Referral(s): None
    5. Have you voted for Herocraft (No? do so here! http://hc.to/vote): Yes
    6. Have you subscribed to our Youtube channel? (optional!) No
    7. Are you following us on Twitter @Herocraftonline ? (optional!) No
    8. Do you agree to the Herocraft EULA and ToS? Yes
    9. Special Key: {HCE7}
    Posted in: PC Servers
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    posted a message on Risugami's Mods - Updated.
    I turned on village generation in biosphere. Paths don't generate in the air, but still some cool looking ones.

    Posted in: Minecraft Mods
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    posted a message on 1.3.2 Update On the Way; MineTV Ep3; News Around the Minecraft World
    In all honesty, I don't know that i'll be using MC above 1.2.5 except for checking out new stuff and adventure maps. At least until they go through and systematically eliminate all the bugs that are now prevalent in single player. It just kills the mood when you're looking through the world/etc.
    Posted in: Minecraft News
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    posted a message on Risugami's Mods - Updated.
    Anyone actually play around with village generation on biosphere? I'm actually amused by how it looks when turned on. You get random stuff like this: http://imageshack.us/f/805/biospherevillage.png/
    Posted in: Minecraft Mods
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Just curious if you've ever thought about using mystcraft to make things more interesting.
    Posted in: Maps
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Since some of you mentioned the api, you do know that the mod api has been further pushed back to 1.4? I'm assuming they'd rather wait until the ssp/smp merge is fleshed out, that way they don't need seperate api's. But yeah, i'm rather bummed that it's getting pushed again.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Azanor, since you said you were discussing those ideas for opinions, I'd just like to say that one of the very first reasons I was interested in your mod was because of the liquid vis, taint, piping, and storage. I would very much prefer for you to keep it in some manner, even if it's just for certain things, or in a limited manner. With that being said, I love the ideas for aura and research. This mod just gets better and better over time. So thank you, for the fantastic work you've done so far. :)
    Posted in: Minecraft Mods
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    posted a message on [API] Minecraft Forge
    Quote from Demonicmonk

    Hi,
    I have no idea where to start...


    The minecraft forums specifically have a section devoted to tutorials if you haven't looked through them before. They are found here: Tutorial Forums Not sure if that helps, but I started poking around there to figure things out.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] EvilMinecraft v0.666 - Bugfix released!
    Quote from EvilNotch

    No. Not telling people what things do makes the game more fun!


    Thank you. I know a lot of people like to know ahead of time. But i'm one of those people that prefers to play the game and figure stuff out on my own. Also I love the fact that you're doing secret friday updates!
    Posted in: Minecraft Mods
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    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Quote from scokeev9
    (I'm a little surprised someone is still using the Aether mod, to be honest). And I'm not planning on making PremiumWood for the Aether, since I can't stand the pastel colors in the Aether. Even tons of trees wouldn't hide the candy-colored grass and 'pop-rock' Ambrosium that is way OP. All the weapons from dungeons are way overpowered too. I could continue ranting about what I dislike, but I'll stop now.


    I find it hard to believe you actually think no one is using the Aether still. I guarantee that if it's not the most popular mod being used at the moment, it's in the top 5. It blows the nether out of the water, and with the dimension in an api format now I don't think it's the last one we will see. As for premium working inside the aether, yeah I agree. There's no need for it. It's fine working on the "surface world" as is.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3][1.34]The Seasons Mod
    Quote from mikeydoom1988

    I changed this line in the config so that it starts out to be winter:

    #StartingSeason (int:3) -- GENERAL: Season on new/unmodded worlds (0 - Random; 1 - Summer; 2 - Autumn; 3 - Winter; 4 - Spring


    That's because you edit the StartingSeason without the # in front of it. All of it should be repeated lower down in the config file for you to change at will.
    Posted in: Minecraft Mods
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    posted a message on Bashcraft: The Legend of Hobo - Episode One "Who are you?!"
    Fantastic video. I wasn't sure what I was watching at first, but you hooked me in. I'll be looking forward to the series!
    Posted in: Videos
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    posted a message on Mod Spotlight Update - Aether is Out!
    Quote from Shockah

    Minecraft running out of memory? Never happened to me.
    Zephyrs? Already known issue.
    Portal created in the air? Another known issue, but that one is hard to fix - we either have to lag the game as hell to find a proper place for a portal, or generate an island below the place where should be a portal (which means the same seed could NOT be exactly the same when played several times, which we would like to avoid).


    Don't fix it. It's the same thing as the nether when you get spawned over lava. People can either build bridges, or move the portal.
    Posted in: Minecraft News
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    posted a message on [1.7.3][1.34]The Seasons Mod
    Quote from TheCigarette
    EDIT.. I found the Config but which one do I change?

    #SeasonLength (int:7,>=0,0) -- GENERAL: Season length (in minecraft days)

    or

    SeasonLength=7


    It's SeasonLength not the one with the # before it.

    Quote from Lareh
    I did even try to change the "#SummerDayNight" to false, but that didn't do anything.


    Don't change the one with the # in front of it. If you look further down, it should be listed again as just SummerDayNight. Change that one.
    Posted in: Minecraft Mods
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