• 583

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    DUE TO LACK OF ACTIVITY BY THE AUTHOR, THIS TOPIC IS CLOSED

    RedPower 2 Prerelease 6


    Official Blog

    RedPower 2 Introduction:


    RedPower Logic + Wiring in action:


    Open this spoiler to see more of the mods in action:

    Circuit by invis45:


    Circuit by eastborn:


    Circuit by ChilliConCarnage:




    Installation
    Single Player or Network Client Installation:

    These go in minecraft.jar:

    - Install Risugami's ModLoader
    - Install
    MinecraftForge Client Version.

    Now download the parts you want and put the zip files in your mods directory
    (NOT in the jar)

    [1.4.6] RedPower Core V2.0pr6
    [1.4.6] RedPower Digital V2.0pr6
    [1.4.6] RedPower Mechanical V2.0pr6
    [1.4.6] RedPower Compat V2.0pr6


    A configuration file is created when you run it the first time.
    You can use this file to change the block IDs, item IDs, disable click sounds,
    or use an alternate recipe for crafting red alloy.

    Server Installation:

    These go in minecraft.jar:

    - Install MinecraftForge Server.

    Now download the parts you want and put the zip files in your mods directory
    (NOT in the jar)

    [1.4.6] RedPower Core V2.0pr6
    [1.4.6] RedPower Digital V2.0pr6
    [1.4.6] RedPower Mechanical V2.0pr6
    [1.4.6] RedPower Compat V2.0pr6


    A configuration file is created when you run it the first time.
    You can use this file to change the block IDs, item IDs, disable click sounds,
    or use an alternate recipe for crafting red alloy.

    Information

    Recipes are available at the unofficial recipe
    list
    .

    Also consult the Official Wiki.

    At a glance:

    RedPower Core (with Microblocks!):


    RedPower Wiring+Logic:


    RedPower Lighting:


    RedPower World:


    RedPower Machine:


    RedPower Control:


    Texture packs:
    Faithful32 for Integrated Redstone and RedPower V1.5.1, by Vattic [1.7.3]
    The Attendee's HD Textures 128x and 256x for RedPower Wiring V1.5.1


    Banners
    Here are some banners for my mod, courtesy of DXTN!

    [url="http://www.minecraftforum.net/topic/365357-"][IMG]http://i.imgur.com/XQNnk.png[/IMG][/url]


    [url="http://www.minecraftforum.net/topic/365357-"][IMG]http://i.imgur.com/VG8Q1.png[/IMG][/url]
    More at DXTN's mod banner repository


    Legal
    All my mods are copyrighted material. They may only be downloaded from the
    links I provide. You may download them to use and play, if you want to do
    anything else with it, you have to ask me first. Full terms and conditions are
    available on the download page on the blog.

    Mod Compilation Policy
    Due to the alarming number of new modpacks wanting to include RedPower lately,
    and my inability to possibly evaluate and answer everyone asking, I've decided
    to cut way back on allowing it.

    Here's the deal:
    - Established modpacks or private server packs only. If your post
    count is below 100, and your modpack is less than a month old, I'll just say
    no. A "private server pack" refers to a modpack intended to be used by a
    closed membership Minecraft server and distributed only to those members.
    - You must have my permission. Post on this thread.
    - Proper credit and attribution. "RedPower by Eloraam", with a link to this thread, is a suitable example.
    - Non-commercial, non-profit mod packs only. If you're going to bundle my mod, you can't use adf.ly or similar for the compilation pack. I'm OK with giving my work away, but not having someone else profit from it.

    Donate
    By popular request, a PayPal donate button:

    Posted in: Minecraft Mods
  • 1

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from DrKsax

    Link? Please. Since you probably right about it.
    I wish LOAD would support multi line statements like that.


    It was a braindamaged oversight on my part, and one that I've been meaning to correct ever since I realized it.

    I'll be fixing that in the 1.3 version.
    Posted in: Minecraft Mods
  • 2

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Grimlyy

    I come with a suggestion that is to implement a hand. It may be a stupid request but the goal would be to use a deployer with this hand and run the action that would come on a right click by hand.


    Not a stupid suggestion at all - more like a feature that will probably happen eventually. We've been toying with the idea of calling it a "fing-longer".
    Posted in: Minecraft Mods
  • 5

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Azdorine

    Either you've renamed Minia,
    You've completely altered the MC engine,
    Created Minia 2,
    Or photoshop.


    It's a new engine. I've been working on it a fair bit while waiting for MC 1.3. Here's another couple:


    Posted in: Minecraft Mods
  • 2

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Red_Stalker

    Now I'm thinking that the only way to summon Elo is to release 1.3 Minecraft XD


    Not far off the truth.
    Posted in: Minecraft Mods
  • 2

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from SillyBits

    I do hope that "stall" only occurs with real changes on redbus window and not with every call.


    Only when there's a real change.
    Posted in: Minecraft Mods
  • 1

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from SMA11784

    Using the middle click to select a nikolite ore block triggers a black screen crash and renders the world unloadable.


    Middle-click is currently all kinds of broken.

    I haven't seen much point in working on RP with 1.3 looming over my head, since it brings so many internal changes that I'd just have to do the work twice, but now that 1.3 is out, I'm going to be giving this stuff a good go-over.
    Posted in: Minecraft Mods
  • 2

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from DriftinFool

    A huge chunk of my quarry machine just disappeared. I haven't played in a week and when I logged into today, the mining head and one of the moving axis was gone. What the hell is going on???


    Oh look at me necroposting!

    There's a giltch if chunks don't all load at the same time. I haven't dug deep yet, but I think 1.3 improves chunk handling in a way that should finally allow me to kill these bugs. I hope.
    Posted in: Minecraft Mods
  • 6

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Okay, I'm about a third of the way through my backlog, and I'm signing off for a while.

    Still, I'm just going to leave this here for the time being...

    Posted in: Minecraft Mods
  • 7

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Azdorine

    Automatic book printing, possibly hooked up to RP control.
    That makes more sense to me than an independant printing/schematics system.
    I agree with you, but I don't think we should give up on that idea.


    I liked the idea of RP Control printers so much that I almost slipped them into 5b2. The upcoming addition of books might tempt me again.

    Yes, I realize I'm necroposting, and I'm currently trying to read the backlog. It might take me a while to get through it all - probably a couple days this time.

    I realize I've been gone a long time. Life's been busy, but I'm not ready to hang up my hat just yet.
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.