• 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from xdreamer

    how can i change the id? its conflicting with redstone wireless? thanks..


    After the first run, it creates a config file, mod_Timers.cfg in your minecraft config directory. Just edit it and you're fine.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from makermod1

    WOA!!!! nice man!! im downloading it now, i have a question though, will you make it smp compadible? me and a friend on my server where working with buildcrafts quarry and we noticed when we used a pulser it lagged rather badly... would be totally awesome if you made this support smp. i had to get rid of milleneire cause it was lagging me (or was it finite liquids...) so right now i have finite liquids, buildcraft, a few minimods, and i will have this soon. would love to add this to my server :smile.gif:


    Eventual SMP support is the reason that V1.0 required ModLoaderMp, even though it doesn't currently support SMP at all. I want to at some point :smile.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from AkhkharuXul

    I'm definitely going to have to try out the redstone timers mod. It looks really good. [I'm not sure how I feel about the spinning/moving parts, but it makes it interesting]

    Though being able to precisely time things so easily will probably feel like cheating :tongue.gif:

    Good work though. [Even though the toggle isn't technically a toggle, looks more like a R/S latch from watching the vid.]


    Thanks :smile.gif: I'll probably rename that block, I already have an idea for the next version anyway.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Sorry everyone, I screwed up in packaging and sent out a version that required ModLoaderMp by accident. 1.0.1 is the same as 1.0 except it doesn't require ModLoaderMp :smile.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from olie1234

    i tried to install this mod on a CLEAN Minecraft.jar folder and it still crashes my game evrytime...any ideas??

    BTW i mean the Redstone Timers mod


    I assume that when you say "clean" you mean you at least installed ModLoader? Redstone Timers doesn't need to be in the minecraft.jar, just put it in your mods directory. If that doesn't help, post the error log.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from DXTN

    i use a LOT of other mods ^^ xD

    let me check the ids... fore some unnatural reason i can't get the error logs, so i have to try a lot of id's xD


    If you figure out which mod I'm conflicting with, let me know. I tried to pick a range that didn't conflict with any of the mods I used for this:



    But with only 256 IDs to choose from, and so many mods out there, it's hard to avoid completely.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from DXTN

    2 bad... something went wrong... when i start mycraft it crashes T-T


    Might just be an ID conflict, if you're running other mods.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from bechill

    Trying to use the redstone timers mod, however there is no way to change block ids so it doesn't conflict with other mods?

    Edit: The error I'm getting is that is conflicting with block 115, which I use for wireless redstone, which does allow for changing block ids, however Id have to replace a LOT of wireless redstone blocks if I were to change it instead of yours, since I'm adding your mod 2nd.


    No problem at all - check your minecraft config directory. I use the standard modloader config file code, so you can easily change the IDs of my mod :smile.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Wow, that was a lot of work... The redstone timer mod is now out!
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Zekrom9

    Okay, so it generates power whenever something passes by, right? Is it only other pipes connecting it (golden) or also all redstone that may lay beside/under/above it?

    Anyway its a really nice addon since it would save space (but not recourses, making it fair) to power the golden pipes in the system :smile.gif:


    It powers its own block (with all that results in) when there are objects inside it. This means that you can run redstone wires right up to it, and they'll get powered. Using it to power golden pipes behaves a little odd, I can't say I recommend it - just use a redstone torch placed right next to the golden pipe.
    Posted in: Minecraft Mods
  • 2

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Whew, what a day. Almost have my second mod ready, then I'll look at fixing up the redstone pipe and getting some videos and such. Tomorrow, I hope :smile.gif:
    Posted in: Minecraft Mods
  • 2

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from KimAnd

    How do you install this "Addon"


    Unfortunately I'm having a bit of trouble with that. The only way that seems reliable is to install Buildcraft and this mod both into minecraft.jar, rather than putting either in your mods directory.

    I'm working on it.
    Posted in: Minecraft Mods
  • 1

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Supersting

    It was on Spacetoad's to-do list, but looks like someone else got there first. Looks good, this is going on the wiki. Would like SMP though, if you can manage.


    I'm not set up for SMP yet, but it's something I'd like to add. I'm currently working on another mod while I wait for a few Buildcraft fixes.
    Posted in: Minecraft Mods
  • 6

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from GrandmasterKirbs

    Awesome! I'm glad somebody did this!
    I actually requested a feature for a detector, or a series of detector pipes that went unnoticed on the buildcraft forum, perhaps it can give you some ideas for your mod? At any cost, great plug-in, I'll have to check it out. Though I am curious to see it in action, do you have a video or a screenshot available?


    No video or screenshot yet. There's a second mod I'm working on that I'd like to finish before I record a video, since it makes this mod do some very cool things. I'm also hoping that SpaceToad makes wooden pipes positive-edge clocked - he said yesterday that he liked the idea, so there's hope. With that, and my new mystery mod, some very cool machines can be made.
    Posted in: Minecraft Mods
  • 12

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from leftler

    Will this be a closed source mod? I would really like to see what you did and learn from it for my buildcraft mods.


    I was originally planning to just merge it back into buildcraft. After making it a standalone, I have to say that I'm really not sure, but I think it's likely that I'll make it open source. I like open source. I did just start modding yesterday though, so I'm still doing things like figuring out how to bundle mods, how to upload, getting accounts set up, etc.

    And I'm curious to see your ideas. I have a few more pipe mods in mind myself. Perhaps we could even collab on a bundle at some point.
    Posted in: Minecraft Mods
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