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    posted a message on Conquest_ [WIP there is always more to come]
    I have exactly the same problem.
    I made some tests : it seem that random, horizontal and vertical methods doesn't work on pane blocs, while ctm method works fine.
    I renamed the "block101.properties" to "block1.properties" in an almost empty test ressource pack and the texture works on the stone meta 7. So i cannot see the problem !

    I'm on Minecraft Forge 1.6.4 with Optifine 1.6.4 HD U C8.
    Posted in: Resource Packs
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    posted a message on TabbyChat v1.10.00 - SMP Chat Overhaul
    Sorry, i was referring to PMs.
    But, if i add a filter like your example, will it create a new tab with player's name when i receive a PM ?
    Posted in: Minecraft Mods
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    posted a message on TabbyChat v1.10.00 - SMP Chat Overhaul
    Would that be possible to be able to configure the mp detection ?
    My problem is that it doesn't detect "[name -> moi]" and "[moi -> name]", but it detect other messages that are not mp.
    Posted in: Minecraft Mods
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    posted a message on TabbyChat v1.10.00 - SMP Chat Overhaul
    Yep, it works with 1.9.02. Thx
    Posted in: Minecraft Mods
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    posted a message on TabbyChat v1.10.00 - SMP Chat Overhaul
    I'm using the Forge 965. I tried with and without mods.
    I tried with a custom launcher too.
    I tried with and without deleting the metainf. And with and without the JVM argument "-Dfml.ignorePatchDiscrepancies=true -Dfml.ignoreInvalidMinecraftCertificates=true".
    Posted in: Minecraft Mods
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    posted a message on TabbyChat v1.10.00 - SMP Chat Overhaul
    Quote from BAI1

    Quite interesting, because it worked fine for me. I was even able to do it into an OptiFine profile, also with no issues, along with a Forge profile with OptiFine dropped into the Mods folder. If you need, I'll upload a version of the JSON file you'll need and create a text-based document tree for where the TabbyChat file needs to be. Should be in "libraries/mods/TabbyChat/1.10.00/TabbyChat-1.10.00.jar" if you're using 1.10.00. Just replace the numbers with those which need to change.


    That's exactly what i did, so i don't understand why it don't works for me !
    Posted in: Minecraft Mods
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    posted a message on TabbyChat v1.10.00 - SMP Chat Overhaul
    Quote from BAI1

    You can install into a Forge profile using the vanilla method and it'll work fine.
    BAI1

    I tried to install "TabbyChat for Minecraft 1.6.4 [Standalone]" and "TabbyChat for Minecraft 1.6.2 [Standalone/Forge/Modloader]" on a Minecraft Forge 1.6.4 and it didn't work.

    Quote from Killjoy1221

    Check out rocketman's repo and build with forge. Google it if you don't know how.

    I know how to build the mod with Forge, and i tried, but the sources are not using Forge 1.6.4 but 1.5.1. So i should update all the sources and modify many files. I don't want to do it, so i ask again : will Rocketman update his mod to Forge 1.6.4 ?
    Posted in: Minecraft Mods
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    posted a message on TabbyChat v1.10.00 - SMP Chat Overhaul
    Will you update this mod for Forge 1.6.4 ?
    Posted in: Minecraft Mods
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    posted a message on Conquest_ [WIP there is always more to come]
    Hi monster, are you sure you updated the download link for 6.8 ?
    Posted in: Resource Packs
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    posted a message on Conquest_ [WIP there is always more to come]
    Quote from monsterfisher

    @Elildar *gui fixed* =]


    Ho, i didn't know you could change text color like that. It's really better.
    I made some tests, it could be a good idea to add a " " before the containers' names in order to appear inside the frame. And also, the grey $7 looks better with your GUI.

    Then, there is the same problem with the creative inventory. But i think the better way to solve that is to change the color of the background, because you cannot change the color of mods texts.
    Posted in: Resource Packs
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    posted a message on Conquest_ [WIP there is always more to come]
    Stair are using all the metadatas, or almost. So you can't specify another texture to the stonebrick stair block using metadatas. You only can do it with different biomes.

    PS to monsterfisher : don't forget the gui problem i reported please :)
    Posted in: Resource Packs
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    posted a message on Conquest_ [WIP there is always more to come]
    Quote from LightWarriorK

    The glowstone doesn't quite look natural outside the Nether. It's very close to the Redstone Lamp texture. I see where you were going, to give the Lamp look without needing a power source, but those really aren't hard to do.

    Glowstones that are not in the nether, have necessarily been made ​​by a player and probably crafted. So it seems logical that it no longer has the same texture.
    Posted in: Resource Packs
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    posted a message on [Launcher] SK's Launcher v3.1.5 - [+ SKCraft Launcher / modpack distribution platform)
    I'm not sure sk89q allow it, so i will not give any link, but he made a non-official 1.6 launcher and the source code is available. The documentation is not complete, but the launcher works well. You just have to make your own bootstrapper.

    Maybe he did not share it here because it's not fully ended, so do not expect to get support for development.
    Posted in: Minecraft Tools
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    posted a message on Conquest_ [WIP there is always more to come]
    With WorldEdit : //set 5:6
    With Minecraft (not sure and not working with all blocks) : /give player 5 1 6
    Posted in: Resource Packs
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    posted a message on Conquest_ [WIP there is always more to come]
    There is a problem with your beautiful gui :
    In many gui, you have grey texts on grey background.
    As you can see, it's very hard to read !
    Posted in: Resource Packs
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