I think there should be the ability to make custom gamemodes.
It'd be op-only (of course) and you could name it whatever you want (except adventure, survival and creative). It would save in a text file or something.
You could make the gamemode by typing /creategamemode name
Then you could customize the gamemode by typing /editgamemode name command parameter
name would be the name of the gamemode
command would be either rename, delete or:
crafting - Can be true or false. Decides whether or not the player can craft in this gamemode
breakBlocks - Decides whether or not the player can break blocks. Can be 0 for no, 1 for yes, 2 decorative only (decorative being flowers, torches, redstone, etc. Not glass or glowstone though) or 3 for yes except decorative. The second parameter (true or false) would be if it's tools only or not.
placeBlocks - Decides whether or not the player can place blocks. Can be 0 for no, 1 for yes, 2 decorative only or 3 for yes except decorative.
useMechanisms - Can be true or false. Decides whether or not the player can operate things like doors, switches, levers, etc.
canAttack - Decides whether or not players can attack. 0 for no, 1 for yes, 2 for monsters only, 3 for all except monsters.
hunger - True or false. Decides whether or not players have hunger.
invincible - True or false. Decides whether or not players are invincible.
canFly - True or false. Decides whether a player can fly or not.
breakSpeed - 0 to 20. Decides how fast the player can break blocks. 0 for instant-break like Creative, 10 for normal break speed, 20 for 2x normal break speed. Doesn't apply when breakBlocks is set to false.
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Oct 13, 2011How to keep the Sky Dimension and the EndPosted in: Suggestions
SUPPORT IDEA BY REPLYING, VOTING, AND GOING TO THE GETSATISFACTION TOPIC!!
I think that there should be a Sky Dimension too. After all, the other two dimensions are just depressing. Yes, they are cool, but a Sky Dimension could have so much majesty and elegance. It would also be cool and fun and fitting too. Currently, there are three dimensions: Overworld, Nether, and End. One of them is a beautiful world with beautiful landscapes and animals, while the other two are barren, filled with enemies, and depressing. If there was a Sky Dimension, there would be a possibility for amazing landscapes and new possibilities.
In the 1.6.6/1.7.3/1.8.1 Sky Dimension, there are merely farm animals. I believe this is fine but monsters should spawn in caves, but they would be rare. It's also always midday, which is different from the day/night Overworld and the ever-dark Nether and End and fits well. The floating world thing might be cool and provide a challenge because when you fall off, you randomly fall to your death (maybe have a fall-damage potion?) if it's just a sky dimension/Aether/whatever. There's rarely any monsters and if you fall off, you might die. So what's the point? Well, the dream world/Aether/whatever would be home to dragons. The dragons would come in three or four different colors: green, blue, red, and maybe yellow. The different species would look different from each other (besides color, of course). They would randomly "mate" and one of them would lay 1-3 egg blocks and stay near them until they hatched into a baby dragon. If you try to steal the egg block, any adult dragons nearby of the same species would come after you, making it a great challenge to get one (and you would get an achievement!). Dragons of different species would sometimes get in fights with one another and would be like Zombie Pigmen and be in packs depending in species.
After evading the dragons (they do not breath fire but they fly at you fast--they don't destroy the landscape like Enderdragons) you could find a good place to place the egg block. If the light level is at least 15, then the egg block will break and a baby dragon will come out. The baby dragon will follow you around and will hunt things when it's hungry or when you hit mobs. Things it will not attack: other dragons (baby and adult), Endermen, Creepers, and Ghasts. Althought it wouldn't be possible to have a baby dragon in the same world as a Ghast without mods, they would still avoid them. Eventually, it will grow into a full sized dragon on which you could put a saddle and ride. It throws you off the first few times but then lets you ride it. Controls are like Creative controls but with variations--sneak makes it tilt downward a bit, and space makes it tilt upwards a bit. Fly too low, and your dragon flies up. If you're at a steep angle you might accidentally get flung off. Flying too high isn't a problem, but your dragon flies lower depending on how hungry it is. If it starts to starve, it makes a break for the nearest mob that's not a dragon (it's not afraid of Endermen or Creepers when it's an adult, but still afraid of Ghasts; though if provoked it will attack one). It might throw you off which could potentially kill you. It makes a small, somewhat low-pitch cry when it starts getting hungry, then the cry gets louder and higher pitched the hungrier it gets. Finally, it makes a screech, and goes to the nearest non-dragon mob.
When a dragon dies, it drops bones, a Dragon Scale, and--if killed by a diamond or gold sword--a Dragon Head. A Dragon Head could then be crafted into Mounted Dragon Head, which could be placed on a wall as a trophy (I know, it's sick). Crafting:
Mounted Dragon Head:
= Dragon Head
This opens the door for more mounts. Imagine: a Creeper's head (don't say it) mounted on a wall. Wouldn't like to have your own trophy?
A Dragon Scale could be crafted into Dragon Hide by putting them in a 2x2 square. Small wings that could be worn could also be crafted and could allow for gliding and double-jumping. It also lengthens jump height to two blocks instead of one and the double jump height is one. So one could jump a total of three blocks when wearing the wings. Naturally, the wings do wear out. They have a relatively short lifespan and break soon. Hunger affects your ability to jump so if your hunger is under 25% your jump height goes back down to one block until it goes up to 25% or higher again. Crafting:
= Dragon Hide
As you might have guessed, Dragon Hide probably could be a new kind of armor as well. Well, you're right. By putting Dragon Hide in Notch's armor arrangements. Dragon Hide armor is a bit stronger than diamond armor and makes you resistant against magic and splash potions (resistant, not invulnerable). It lasts a pretty long time, about as long as diamond armor. However, because of the high altitudes and lower pressure, if you try to go to any place with more pressure (aka any place that's not the Sky Dimension) your armor breaks and becomes Broken Dragon Hide armor. Broken Dragon Hide armor is completely useless but can be repaired if put with a piece of Dragon Hide in the crafting box, but only has quarter the durability. If it breaks after that, it breaks for good.
Dragons could also be used to make potions. Here are some new ones they help make:
Magic Resistance - Resistance against magic (if magic is implemented)
Potion of Strength III
Flying Potion - could fly by double-tapping Space Bar; lasts 5 (or 10) seconds
(Possibly) Flying Potion II - Same as above but lasts 10 (or 15) seconds; requires Dragon Eye (obtained by putting Dragon Head in a crafting square)
In conclusion, I think that you guys should not give up on the Sky Dimension and do NOT replace it with the End. Keep them both and add a Sky Dimension. It just fits in with Minecraft, Minecraft needs to have a Sky Dimension, it works! Everything in this suggestion doesn't have to be included, you can take bits and pieces from it. Take it as you will, digest it. Just please, keep the End and add a Sky Dimension too, but do it with dragons! I hope you enjoyed my suggestion, I put a lot of thought into it!
If you wish to support this idea: vote in the poll, leave your support replies, and visit the GetSatisfaction topic.
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Jan 17, 2013I like it. One additional parameter for breakBlocks would be Tools Only, where you can only break a block if you have the required tool. Decorative blocks can be broken but things like Dirt, Sand, and Gravel need a Shovel. It would be useful in adventure maps where you don't want people breaking down Stone houses and the like. The only problem is they wouldn't be able to get wood for an axe.Posted in: Suggestions
Mar 6, 2011lahwran posted a message on [Coming Soon] The Aether Collab - King, Kodaichi, Shockah!O_OPosted in: Mods Discussion
edit: first of millions
Mar 6, 2011kingbdogz posted a message on [Coming Soon] The Aether Collab - King, Kodaichi, Shockah!Posted in: Mods Discussion
Hey guys! If anyone wants to come discuss the Aether mod, you can come over to the IRC channel #aethermod on esper.net. _303, Kodaichi and Shockah will also be there.
If you do not have an IRC client here is how to join the channel with your web browser:
1. Go to http://www.esper.net.
2. Click on "Chat now!" in the top right hand corner. This will go to another page with an input box which has "#" inside it.
3. Inside the input box, type in #aethermod and press connect.
4. The mibbit client will then request for your username, type it in.
5. Have fun chatting!
See you there!
Latest video: Swets revealed!
We've been hard at work finalizing all of the new creatures we are adding to the Aether. Here is a small video demonstrating Swets, which are a lot deadlier than meets the eye:
Thanks to Combine_Kegan for the video!
New Images: Darts, Keys, Icestone!
Hey guys, I've been pretty busy lately with homework but I've still had enough time to work on the project. Lately I've been focusing less on the Aether mobs and more on the items/blocks. Check them out:
Golden Oak Leaves
Description: Golden Oak Leaves are the "Leaf" blocks of Golden Oaks. These trees are very tall and thick in comparison to Skyroots. They are made up of Skyroot Logs, Gilded Oak and Golden Oak Leaves. Additionally, these leaves have a very rare chance of dropping Saplings, and even Golden Apples.
Description: In some rare cases, Golden Oak trees can be found with Golden Orbs embedded into their trunk. These embedded logs are called "Gilded Oaks", and drop Golden Orbs upon breaking. These Golden Orbs are extremely useful for crafting particular items such as a Dart, a Compass, etc.
Located: Gilded Oak logs can be found in the center of Golden Oak trunks.
Description: Icestone blocks are cold in nature, and freeze all water around it as soon as it is placed. This is especially useful for quickly making bridges across rivers or oceans. Water source blocks are frozen into ice. Flowing water, on the other hand, simply disappears.
Located: Icestone can be found most commonly on the top of large floating mountains.
Description: Mossy Holystone has no specific use, but they are great building blocks and help to define the location of a Dungeon.
Located: Mossy Holystone can be found on the walls of Dungeons.
Description: Skyroot Saplings are very common drops from Skyroot Leaves. They allow you to regrow Skyroot trees.
Golden Oak Sapling
Description: Golden Oak Saplings are very rare drops from Golden Oak Leaves. They allow you to regrow Golden Oak trees.
Description: Ambrosium Torches act exactly the same as regular torches from the overworld. However, regular torches cannot be placed in the Aether because of a lack of oxygen. To rival this, players can craft torches out of Ambrosium to light their way through a house without any glass.
Crafting: Ambrosium Torches are crafted with Ambrosium Shards and Skyroot Sticks.
Description: Moas and their Eggs have been changed a lot since their initial announcement. For one, Moas now come in three different breeds: Orange, Blue (which can both be found naturally in the Aether) and Brown Moas (which can only be obtained by making a Blue and Orange Moa mate together). Moas can be initially tamed by feeding them Aechor Petals from Aechor Plants, which will stop them from despawning. However, in order to ride and fly them you must place a saddle on their back.
Mating works by having two Moas very close together and both feeding them one or more Aechor Petals. After one Minecraft day passes, one of the two Moas will spawn a particular Moa Egg depending on which types of Moas are breeding. Brown Moas have a dominant colour gene, which means if a Brown Moa mates with an Orange or a Blue Moa they will ALWAYS produce a Brown Moa Egg. If you breed two Orange Moas together they will produce an Orange Moa Egg, and visa versa. Moa Eggs no longer "capture" Moas like they initially did, and they are no longer cook-able into Scrambled Eggs. However, this ability will be re-added in a Leash item which can not only Leash Moas, but also Wolves (this means you can take your Wolf into the Nether or up in the Aether).
Bucket of Poison
Description: Buckets of Poison can be obtained by right clicking an Aechor Plant with an empty Skyroot Bucket. Aechor Plants are neutral unless you either attack them or steal their poison. If you provoke them, they will spit poisonous needles at your character. These needles are too weak to actually inflict any real damage, but they do distort the screen and make your character move in random directions, potentially throwing you off dangerous heights. Buckets of Poison can be used to enhance your Golden Darts in combat. Additionally, you can enchant Buckets of Poison into Buckets of Remedy, which make you temporarily immune to any poisonous projectiles.
Description: Dart Shooters are the "Aether" equivalents of Bows. However, unlike Arrows, Darts shoot in a straight direction and never fall down due to gravity. If a Dart hits the sky barrier or render barrier, it will simply disappear. This is extremely useful for making accurate shots on far-away mobs.
Crafting: Dart Shooters can be crafted with Skyroot logs and Zanite Gems.
Description: Golden Darts are the common projectiles used in Dart Shooters. They do slightly less damage than Arrows, but shoot in a straight line (thus, they do not get affected by gravity).
Crafting: Golden Darts can be crafted with Golden Orbs, Skyroot Sticks and Feathers.
Description: Poison Darts do the exact same damage as Golden Darts on impact, but they also make the targeted enemy move in random directions while doing small bursts of damage, which is especially useful for combating Aether mobs.
Crafting: Poison Darts can be made by mixing a Bucket of Poison with Golden Darts.
Description: Golden Orbs are very useful crafting materials for particular items such as Darts and a Portal Compass.
Located: Golden Orbs can be found embedded into some logs of Golden Oak trees.
Description: Aechor Petals are used primarily for taming and breeding Moas.
Located: Aechor Petals can be obtained by killing Aechor Plants.
Description: Bronze, Silver and Gold Keys can be used on Locked Chests found within dungeons. You will either get a common or rare unique item, depending on which key you use on the Chest.
Crafting: Keys can be obtained by killing dungeon bosses. You will either gain a Bronze, Silver or Gold Key depending on the difficulty of the boss.
New Enchanted Items
New Effect: Enchanted Darts deal more damage than Golden Darts.
Enchanting: One Ambrosium Shard can enchant two Golden Darts.
Blue Music Disk
New Effect: If you enchant a Music Disk (either green or gold), you end up with a blue Music Disk. This will have a special soundtrack dedicated to the Aether.
Enchanting: Five Ambrosium Shards can enchant one Music Disk.
Bucket of Remedy
New Effect: Enchanting a Bucket of Poison will reverse the effect and create a "remedy". Upon use, this remedy will make the player temporarily immune to all poison attacks.
Enchanting: Two Ambrosium Shards can enchant one Bucket of Poison.
Here are all the blocks and items I have to finish.
- Galestone -
- Flowvein -
- Floatsand -
- Aerwhale Nest -
- Locked Chest -
- Portal Compass -
- Aerwhale Bladder -
- Swet Drops -
- Leash -
- Gravitite Armour -
Enjoy and stay tuned!
One of the biggest projects in Minecraft Modding history is near completion. Three well-known and talented modders (Kingbdogz, Kodaichi and Shockah) have joined forces to develop the Aether, a celestial realm found in outer limits of the atmosphere. The Aether is what you could call the "antipole" of the Nether. The Nether is a network of desolate, fiery caverns filled with bloodstained Cobblestone and sticky Soulsand; it lies beneath the very soil of our Minecraft world. The Aether, on the other hand, is a collection of floating plains and islands, all connected together to create a breathtaking dimension of the skies. Even during the night, the Aether is still very brightly lit, and a normal day in the Aether is the equivalent of three days on the surface.
Aerwhales, the gentle giants of the Aether, can be found floating in the horizon, munching on golden trees and strips of blue clouds as the sun climbs higher in the sky. When the sun falls, Cockatrices crawl away from their well-hidden nests, ready to attack. Deadly as they may be, these giant birds can be tamed with much practice. They are one of the few hostile mobs in the Aether, but they usually don't attack the player unless provoked.
The Aether isn't always fun and games though; elaborate dungeons are protected by powerful Guardians and sleeping Sentries which await watchfully. They can be found in the sides of massive floating orbs, containing locked loot chests with otherwise unobtainable singular items and blocks worth the effort of slaying their key bearing protectors.
I hope you enjoyed this small preview of the Aether. These images were taken within one week of solid development, so things are definitely subject to change. The project will also feature huge changes to the Nether so that players aren't just tempted to go to the Aether.
New Image: Aerwhales!
New Images: Dungeons/Bronze-Level Sentries!
Dungeons will have three levels of difficulty. Bronze, Silver and Gold. Bronze Dungeons will contain very weak Sentries and a mediocre Boss. This means that the Dungeon will be easier to handle, but the Boss will only drop a Bronze key, giving you a rare material or weapon upon opening a chest. However, the loot from Bronze keys can be obtained other ways, and all of the items are not unique. Silver Dungeons are slightly harder, and reward you with one Unique Item. Gold Dungeons are extremely hard, but you will be rewarded with one Unique Item and one Unique Block. These Unique rewards CANNOT be obtained any other way.
What you can see below is a Bronze Dungeon, guarded by very weak and small Sentries.
Bronze-Level Sentries are not directly hostile. Instead of literally damaging their enemies, the Sentries fire blue beams of light towards the player, pushing them back far away from the treasure the Sentries are protecting. These beams will "phase out" blocks that they hit, making them disappear for a short period of time. For the Sentries appearance we wanted them to feel like "Living Blocks of Ancient Stone". We are going to further improve the model though, adding several other details.
New Image: New Moa Texture!
After much feedback, we've decided to change the Moa's visuals so that they more accurately represent the Aether's "blue" and "cloudy" theme. To do this, we have adjusted its texture, and this is what it has resulted in. Tell me what you think! (I've also added two extra screenshots of the Aether).
New Image: New Aether Colours!
Hey guys, just a little update on progress. While I was flying around on my Moa last night, I noticed one thing about the environment: it didn't feel "alive", it felt like it was artificial and dead. To fix this, I have made several alterations which has resulted in a more lush, vibrant atmosphere. Here is what I've come up with so far:
These are the changes I have made:
- I changed the grass colour so that it was more saturated.
- The grass colour has also been tweaked so that it is more blue than green.
- I've completely redone the Tree's leaf block textures. They have a new pattern and a dark, rich green colour.
I think it looks a TON better, and the green really adds a more "lively" feeling to the Aether. The common trees in the Aether shown above are called Skyroots. The golden trees will still generate in the Aether, but they will be less common than the Skyroots. These rare trees are called Golden Oaks.
New Images: Swets, Slimes and Skyroots!
Hey guys, just a little update on progress. After heavy feedback from the community, we have changed the texture for the Skyroots leaves to something more appropriate. We've also finished the Swets (blue water slimes found in the Aether which absorb mobs). Check them out:
Fun fact, Swets HATE Slimes!
FAQ, will update it regularly.
~ Checklist ~
Green = Done. Red = Not done. Orange = Being worked on.
Characteristics: Zephyr's are medium-sized, floating clouds. The way in which Zephyr's indirectly damage the player has been changed from the suggestion thread, since the "wind blowing" mechanic is already present in our Whirlwind mobs. So instead, we have made Zephyrs shoot bombardments of ice balls at the player when they are within their line of sight. These ice balls do not do any damage, but they knock the player extremely far back, potentially throwing them off islands.
Located: Zephyrs usually spawn in small packs of 2-3. They spawn very high in the sky, close to mountain tops.
Moas (Orange, Blue and Brown)
Boss Mobs (Bronze, Silver and Gold difficulty)
Characteristics: Aetherdirt, in many ways, works very similarly to Dirt on the Surface. When enough light is provided, it will grow Aethergrass on the top layer.
Located: Aetherdirt is found very commonly in the Aether dimension. It's usually populated on the tops of floating islands or mountains.
Uses: Aetherdirt and Aethergrass are the only blocks which can provide enough sustenance to grow the vegetation found in the Aether.
Characteristics: Holystone blocks can be found with various minerals or gems embedded into them.
Located: Holystone is a common block found in the Aether which is made up of rock material. They usually generate themselves on the bottoms of floating islands and mountains.
Uses: Holystone can be used to create Holystone tools.
Characteristics: Ambrosium Ore drops Ambrosium Shards upon mining.
Located: Ambrosium Ore is a very common mineral found in the Aether. They usually generate near large formations of Holystone.
Uses: Ambrosium Ore can be used to obtain Ambrosium Shards, which are very important fuel-material for Encanters.
Characteristics: Zanite Ore drops Zanite Gemstones upon mining.
Located: Zanite Ore is a medium-rarity mineral which can be found in the Aether. They usually generate near large formations of Holystone, or in the caves of floating mountains.
Uses: Zanite Ore can be used to obtain Zanite Gemstones, which can in turn be used to craft powerful tools.
Characteristics: Gravitite Ore (the first block) has the same effect as Sand blocks. However, instead of falling down, Gravitite Ore floats up. If it hits the sky ceiling the block will break. Enchanted Gravitite (the second block) only floats up when a Redstone current is provided.
Located: Gravitite Ore is the rarest mineral which can be found in the Aether. They usually generate underneath very large floating islands. Enchanted Gravitite can only be obtained by enchanting Gravitite Ore with an Enchanter block.
Uses: Gravitite Ore can be enchanted into Enchanted Gravitite, which in turn can be used to create powerful Gravitite Tools.
Functionality: Enchanters gives you the ability to both repair damaged items and give additional powers to existing items.
Crafting: Enchanters are made with eight Holystone blocks surrounding one Zanite Gemstone.
Characteristics: Skyroot Leaves will despawn when their logs are mined up. They occasionally drop Skyroot Saplings and Skyroot Sticks.
Located: Skyroot Leaves can be found growing on the tops of Skyroot logs. The combined formation results in a Skyroot tree.
Uses: Skyroot Leaves can be mined to obtain Skyroot Saplings, which in turn can be used to repopulate the Aether with new Skyroot trees.
Located: Skyroot Logs can be found in formations which result in "Skyroot" trees. They are fairly common in the Aether.
Uses: Skyroot Logs can be refined into Skyroot Planks, which in turn can be used to craft Skyroot Sticks and tools.
Characteristics: Cold Clouds are slightly slippery (like Ice). These blocks absorb all fall damage from creatures. Can only be picked up with a Bucket. Slightly transparent.
Located: Cold Clouds can be found in-between various floating islands, kind of like bridges. They are fairly common in the Aether.
Uses: Cold Clouds allow the player's character to jump from very high heights and still survive. They can also be used as easy bridges from one island to another.
Characteristics: Blue Clouds have the exact same characteristics as Cold Clouds. However, unlike Cold Clouds, Blue Clouds are extremely bouncy.
Located: Blue Clouds can be found in-between various floating islands, kind of like bridges. They are slightly rarer than Cold Clouds.
Uses: Blue Clouds allow the player's character to jump from cloud to cloud with relative ease.
Characteristics: When stood on, Quicksoil gives the player increasingly faster movement speed. The longer the player moves on the Quicksoil, the more they speed up. However, if the player begins to move too quickly, an oxygen bar will pop up, and damage you if you continue to move without oxygen. Quicksoil can also be used for crops and trees as very fertile soil-alternatives (basically, trees and crops grow faster on Quicksoil).
Located: This is currently not decided, but we are thinking on the edges of large islands.
This list is INCOMPLETE. It is just a preview of some of the Blocks we have created so far.
Functionality: If you right click an Ambrosium Shard while holding it in your hand, it will glow and sizzle, cleansing your character of minor wounds.
Located: Ambrosium Shards are not crafted. Instead, you can obtain them by mining Ambrosium Ore found embedded into various Holystone blocks.
Uses: Ambrosium Shards are the only item which can be used to fuel Enchanters. Enchanters can be used to either repair damaged tools or enhance existing items into more powerful variants. They can also be used to heal your character.
Located: Zanite Gemstones are not crafted. Instead, you can obtain them by mining Zanite Ore found embedded into various Holystone blocks.
Uses: Zanite Gemstones can be used to make powerful Zanite tools, which increase in strength as they are used.
Characteristics: When using Skyroot Tools, the drop returned from the block or mob will be doubled in quantity. So instead of gaining one block of Holystone, you will gain two blocks of Holystone. Unfortunately, this ability only works on Aether mobs and blocks.
Crafting: Skyroot tools are made with a combination of Skyroot Logs and Sticks.
Strength and Durability: Skyroot Tools have a very low durability and strength.
Characteristics: When using these tools, you have a rare chance to uncover an Ambrosium Shard (whether it be from the remains of a dead foe or the rubble of mined stone).
Crafting: Holystone tools are made with a combination of Holystone and Skyroot Sticks.
Strength and Durability: Holystone Tools have a very low durability, and medium strength.
Characteristics: Zanite tools start off with the strength of Wooden tools. However, the more you use it, the stronger it gets. The highest strength it can get to is the same level as Diamond, but by that time the durability of the tool only has 200 uses left.
Crafting: Zanite tools are made with a combination of Zanite Gemstones and Skyroot Sticks.
Strength and Durability: Zanite Tools have a very high durability, and varied strength (depending on how long you've used it for).
Characteristics: If you have a Gravitite tool in your hand, and you click your right mouse-button, a stream of blue particles will flow towards your pointer. If the stream hits something (whether it be a monster or a block), the entity which was hit will get "phased" out of existence for 10 seconds. Once the 10 seconds have passed, the entity will phase back into existence. Phasing something does not destroy nor kill them, only temporarily disables them. Using this ability costs triple the durability as mining a block or hitting a monster.
Crafting: Gravitite tools are made with a combination of Enchanted Gravitite blocks and Skyroot Sticks.
Strength and Durability: Gravitite Tools have a very high durability, and very high strength.
Crafting: Skyroot Sticks are crafted with two Skyroot Logs.
Use: Skyroot Sticks are used in many different crafting recipes, most prominently when crafting tools.
Crafting: Skyroot Buckets are made with three Skyroot Logs.
Use: Skyroot Buckets are quickly-accessible containers for Water, Milk, and Poison. Although they are very efficient and cheap, they cannot pick up lava. Poison will be explained in further detail during a future update.
Functionality: If you are holding a Moa Egg and you right click it onto a Moa (tamed or untamed), you will capture it inside your egg. To release it, you just right-click once more.
Located: Moa Eggs are not crafted. Instead, on rare occasions you can find a Moa bird laying one on the ground.
Uses: Moa Eggs can be used to created Scrambled Eggs, which heal a fair amount of Hearts. They can also be used transport Moas from one point to another (by capturing it into your egg). Cannot be used on the Surface.
This list is INCOMPLETE. It is just a preview of some of the Items we have created so far.
Check back later.
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Alternative Banners (Credits to Kanza and Divinux!):
- Hozz (for the logo and banner)
- Firehazurd (for the idea of flying whales and moas)
- GreyAcumen + Community (for the idea of the Aether!)
- Kanza and Divinux for the alternate support banners.
~ Stay Tuned ~
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