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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Sanati»
    The big problem with taint was touched on by another poster above, it needs to be loaded to do anything. It doesn't matter how aggressive it is or how many dangerous things it can throw at you, all you have to do is set up your base 20+ chunks away from it and you've "won." Not at all hard to do considering I have yet to even find taint anywhere on my large biomes world. Warp comes to you, you can't hide from it, so it's the better effect and I think that's why the mod shifted in that direction more.

    I think that Thaumcraft 2 had a good method of making the taint actually dangerous, having magical pollution cause taint. Easy to understand, and unless you're some kind of nomad then you can't just unload tainted areas without uprooting your entire base. Sure the portals kind of made that redundant, as you could build a thaumcraft tower in the middle of nowhere and be fine, man I miss portals. I would like to see the environmental factor come back into thaumcraft though as it will make people be a bit more careful, and not follow in the footsteps of current first world nations.
    Posted in: Minecraft Mods
  • 4

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Gabrielcorso»

    Hey,great suggestion there. Maybe the character could have a page of the thaumonomicon reserved to be used as a "warp log",where whenever you get an effect,it gets writen there.
    I think that it would fit the lore of the mod pretty well.

    That was actually what I was thinking, maybe after you get your first warp effect you can unlock a research that can give a brief description of what the effect actually did, maybe add a bit of flavor text about how the effect worked within the game world, like for the flux flu it could say something along the lines of:

    "I'm loosing my focus, my hands are starting to twitch, and it seems to have affected my ability to channel vis. My concept of reality seems to be slipping, along with it my ability to reliably control the environment. My eldritch studies have provoked fear in the people around me, maybe they had a point."

    Something like that, just a bit of semi-vague text that gives enough information to be useful but does it in a more interesting way than saying vis costs have increased by 50%.
    Posted in: Minecraft Mods
  • 2

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quick question, what do the warp effects actually do? I know some basic things like flux phage spreads to other entities, but how does it harm them? Flux flu increases costs, does the phage do the same? I think that something that could be helpful is a research that gives a list of warp effects, maybe not all at once, maybe as you experience them an entry could be added to the warp page just so you know what they actually do.
    Posted in: Minecraft Mods
  • 2

    posted a message on Botania - An innovative natural magic themed tech mod (Not in beta any more!)
    Like the idea, but I was a bit disappointed that the altar is just used for the runes and the runes are used for crafting. I know that it is a beta and I hope that you add some more depth to the runes and the alter because it would be pretty nice if these could be used in a way that is similar to the Witchery mod, and I don't like making direct comparisons between mods, because it can be to easy to sound bias, but really as similar as the two mods are, they are quite different, but I get side tracked to easily, I just think that the actual "magic" part in this magic mod is somewhat lacking, it actually feels like Thermal Expansion, or Industrial Craft if you were generating power via photosynthesis. Again I understand that this is a beta, but really it seems more like a proof of concept to me, and the concept is good and this shows that it can be done in an appealing way, but it just needs that kick that characterizes magic/tech mods, whether i be through spell casting, or rituals or brewing a potion with the magic flowers, keep working on it, and I could see this becoming one of the best mods around.
    Posted in: Minecraft Mods
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