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    posted a message on Tough As Nails - Difficulty through realism. Seasons, thirst, body temperature, and more!

    I'm not sure if you are already planning this, or if someone has already suggested it, but I have a couple things I thought would be nice if they were configurable.

    • Setting hypo/hyperthermia: right now in my survival world, I've got hyperthermia in the middle of a summer night. That's... kind of silly. It would be nice if we could raise or lower the temperature at which hyper/hypothermia sets in.
    • Configuring water stored in bottles/canteens: at least in the early game, it feels a little unrealistic that you only get three gulps of water from a canteen, and you need to maintain access to water or else risk dehydration.
    Posted in: Minecraft Mods
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    posted a message on Custom Modpack Server Crashing on Startup

    Hey everyone! I am trying to set up a custom modpack server, something I haven't done before, and not having much luck. I took the file for an FTB lite server and swapped out my own mods and configs and tried to run it, but MC's having none of it. I'm not exactly sure what the error is, or what is causing it. The only thing I can think of to mention here is the latest log file. Any help would be appreciated!

    Posted in: PC Servers
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    posted a message on Cannot connect to server, error says "java.net.ConnectionException: Connection Refused: no further information:"

    Hello! I've been trying to get a vanilla and/or technic server to work on my computer for months now, trying off and on, and have followed every guide that I can find and done all the troubleshooting I can think of. I can connect to my server through localhost and my local IP, but cannot connect through my external IP. I am absolutely certain that I have port forwarded correctly, but all port checkers I have tried say that my port is not open.

    My router is an ASUS RT-AC66R, all my firewalls and antivirus programs are turned off, and still I cannot make this work. Please, please, someone help me resolve this issue. I've posted help requests on other forums and as yet have had no help. I'm pulling my hair out trying to fix this!

    If it is useful, here is the server.properties and the latest.log:

    #Minecraft server properties
    #Tue Jun 23 09:30:01 PDT 2015
    motd=A Minecraft Server TEST

    [09:29:55] [Server thread/INFO]: Starting minecraft server version 1.8.7
    [09:29:55] [Server console handler/ERROR]: Exception handling console input
    java.io.IOException: The handle is invalid
    at java.io.FileInputStream.readBytes(Native Method) ~[?:1.8.0_31]
    at java.io.FileInputStream.read(Unknown Source) ~[?:1.8.0_31]
    at java.io.BufferedInputStream.read1(Unknown Source) ~[?:1.8.0_31]
    at java.io.BufferedInputStream.read(Unknown Source) ~[?:1.8.0_31]
    at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) ~[?:1.8.0_31]
    at sun.nio.cs.StreamDecoder.implRead(Unknown Source) ~[?:1.8.0_31]
    at sun.nio.cs.StreamDecoder.read(Unknown Source) ~[?:1.8.0_31]
    at java.io.InputStreamReader.read(Unknown Source) ~[?:1.8.0_31]
    at java.io.BufferedReader.fill(Unknown Source) ~[?:1.8.0_31]
    at java.io.BufferedReader.readLine(Unknown Source) ~[?:1.8.0_31]
    at java.io.BufferedReader.readLine(Unknown Source) ~[?:1.8.0_31]
    at ko$2.run(SourceFile:81) [minecraft_server.1.8.7.exe:?]
    [09:30:01] [Server thread/INFO]: Loading properties
    [09:30:01] [Server thread/INFO]: Default game type: SURVIVAL
    [09:30:01] [Server thread/INFO]: Generating keypair
    [09:30:01] [Server thread/INFO]: Starting Minecraft server on *:25565
    [09:30:01] [Server thread/INFO]: Using default channel type
    [09:30:01] [Server thread/WARN]: Failed to load white-list:
    at mb.g(SourceFile:132) ~[minecraft_server.1.8.7.exe:?]
    at kn.C(SourceFile:123) [minecraft_server.1.8.7.exe:?]
    at kn.<init>(SourceFile:30) [minecraft_server.1.8.7.exe:?]
    at ko.i(SourceFile:172) [minecraft_server.1.8.7.exe:?]
    at net.minecraft.server.MinecraftServer.run(SourceFile:421) [minecraft_server.1.8.7.exe:?]
    at java.lang.Thread.run(Unknown Source) [?:1.8.0_31]
    [09:30:02] [Server thread/INFO]: Preparing level "world"
    [09:30:02] [Server thread/INFO]: Preparing start region for level 0
    [09:30:02] [Server thread/INFO]: Done (0.905s)! For help, type "help" or "?"
    [09:30:07] [Server thread/INFO]: Stopping the server
    [09:30:07] [Server thread/INFO]: Stopping server
    [09:30:07] [Server thread/INFO]: Saving players
    [09:30:07] [Server thread/INFO]: Saving worlds
    [09:30:07] [Server thread/INFO]: Saving chunks for level 'world'/Overworld
    [09:30:07] [Server thread/INFO]: Saving chunks for level 'world'/Nether
    [09:30:07] [Server thread/INFO]: Saving chunks for level 'world'/The End
    [09:30:08] [Server Shutdown Thread/INFO]: Stopping server
    [09:30:08] [Server Shutdown Thread/INFO]: Saving players

    Posted in: Server Support and Administration
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    posted a message on Questions on Server Management
    So I've never hosted a tekkit server before, but I am about to, and, while I think I can competently run it, I do have questions as to the management of the server. Namely, what should I know, and where should I go to learn those things?
    Also, on the page where you download the tekkit server file, there are also server tools. What do these do, and should I download and use them?
    Posted in: PC Servers
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    posted a message on Minecraft Version 1.6.2
    I keep seeing, as I try to look up how to make a water elevator, certain elevators that are meant for Minecraft 1.6.6. I'm running the most recent released update I can find, and it is 1.6.2. What is going on here, please? And does anyone know if water elevators even work in the most recent updates?
    Posted in: Recent Updates and Snapshots
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    posted a message on Making a new artificial village using leads
    So me and my sister (on our LAN world) finally found a chunk that spawned slimes, and we made some leads that we were going to use to move the villagers to our artificial village. Thing is, even though one would open the trade window and the other would right click the villager like mad, we couldn't get the villagers to get attached to the lead. I checked the wiki, and didn't find anything useful. We did make the leads work for other mobs—it seems only the villagers are being stubborn.
    Any help, please?
    Posted in: Survival Mode
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    posted a message on Question about active chunks
    In this area I know very little, so I need some clarification. An active chunk is...?
    Monsters spawn in a specific radius around you. Mobs stop moving after you go far enough away. Do crops or iron farms still work when you leave?
    Posted in: Survival Mode
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    posted a message on What's the best way to mine?
    Quote from ausador

    Branch mining is the most effective way, and branch mining at the right depth is also very important.

    There are several different schemes people prefer for how to set up their branch mining tunnels. I'm not going to get into the argument about which one is the most efficient or requires the least amount of walking. Truth be told they are all almost identical in their results and the differences are so tiny that you would have to be really obsessed with efficiency to care which method you used.

    Basically branch mining in concept involves digging one shaft and then digging 1x2 side shafts from both sides of that one every third block so that at least one face of every block in the two levels you are mining at is exposed to your view.

    And now, reposted once again, my explanation of why branch mining on levels 11 and 12 (feet in 11 and eyes at 12.62) is the best way to mine...

    Digging anywhere between layer 5 and layer 12 will yield identical results as is shown in this graph of where diamonds are actually located in the game...

    Since the distribution of diamonds is very nearly identical the only thing that really matters is which layers are the easiest to mine.

    On layers 1-10 the game fills all natural air spaces (caves) with lava by default, so anytime you dig below layer 11 you stand a much higher chance of running into the side of a lava pool. Dealing with lava flows is dangerous and time consuming and should be avoided where at all possible in order to achieve maximum productivity.

    Many people think that more diamonds are generated near lava, this is not true, it only seems that way because when exploring lava caves diamonds are sometimes exposed on the surface of the cave. Here are two pictures, one shows where the lava is located while the other shows the diamonds in the same area. Do you see any clusters of diamonds bunching up near the lava?

    Diamonds are distributed totally randomly throughout the entire map, the presence or absence of lava has no effect on their generation. (In fact lava actually replaces diamonds that might have been generated where the lava pool was formed.)

    All of which leads us back to the question, where is the best and most labor efficient place to mine diamonds? The answer is quite obvious even though many players out of shear contrariness refuse to accept it as true. You should mine with your feet in layer 11 and your eyes at layer 12.62, you will achieve statistically identical results to what you would mining at any other level while staying at the surface level of the lava pools.

    Mining at layer 11 & 12 allows you to simply use a water bucket to turn the surface layer of the lava to obsidian as you move forward and to explore the interior of the lava caves as they are revealed. Digging lower forces you to go around many lava pools and deal with lava flows released by accident while not returning any increase in diamonds found for your efforts.

    Branch mining (It isn't called strip mining! Strip mining is when you "strip" away the surface of the world! Like what most people call quarries.) is the most efficient method as it reveals the most block surfaces for the least amount of blocks mined. There are several different methods favored by people for branch mining as to how to create your tunnel configuration but they all have one thing in common.

    That being that for each two blocks mined you reveal the faces of six additional blocks, so digging parallel 1x2 tunnel branches two blocks apart from each other reveals the faces of all the blocks in your two layers along with many of those in the layers above and below you. There is only one other method of mining that will yield comparable results to branch mining when comparing the number of diamonds found per block mined and that is cave mining.

    Finding caves that go down to the 11-15 layers and mining exposed diamonds does result in collecting a few diamonds that are already exposed on the surface without having to mine many blocks. However it is very hit or miss to locate them and not that many large caves are found that go all the way down to the lava level. Also keep in mind that while branch mining at 11-12 you will still find these same caves and can and should explore them thoroughly up to level 15 in case they have any exposed diamonds.

    This question has been asked and answered repeatedly on this forum and even though the only factually correct answer is to branch mine on layers 11 and 12 many people have their own pet theories. The fact that these theories have no objective evidence to support them does not matter to them, they have concluded based on their own personal intuition that their method is superior.

    It isn't, but you you will never convince them of this because of the one time they found diamonds twice in ten minutes while doing it their own way. :(

    Thank you very, very much for that!

    Quote from Psionyx

    I swear this post needs to be a freaking sticky. Wish I had more positive up-votes to give out today.

    In full agreement.
    Posted in: Survival Mode
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    posted a message on What's the best way to mine?
    I've heard of strip mining, excavation, tunnels, and good old fashioned searching. Which is best to find the maximum amount of resources?
    Posted in: Survival Mode
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    posted a message on Help with modified BUD switch
    I'm trying to make an "escape the temple" type game, but I'm having difficulty. I'd like to wire up something so that putting in a block (and thus completing an otherwise damaged wall/floor/sculpture) will trigger a redstone pulse. I'm no expert in redstone circuits, but I am capable. Can anyone please recommend a tutorial/search keyword that I should try?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on What should I be aware of when forwarding my ports?
    I don't know anything about networking, so please keep the technical terms to a minimum so that I may comprehend any responses.
    What should I be aware of, any dangers or such, when port forwarding? If there are security risks, what can I do to protect against them?
    Posted in: Server Support and Administration
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    posted a message on Can anyone tell me about the Server.properties?
    Quote from ReverseBottle

    np :3 Tell me if you need help with Bukkit, i've used it a lot.

    Will do.
    Posted in: Legacy Support
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    posted a message on Can anyone tell me about the Server.properties?
    I'll look into bukkit. Thanks!
    Posted in: Legacy Support
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    posted a message on Can anyone tell me about the Server.properties?
    Now does anyone know how to selectively turn off specific mobs?
    Posted in: Legacy Support
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    posted a message on Can anyone tell me about the Server.properties?

    Thank you very much!
    Posted in: Legacy Support
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