Unfortunately no, it didn't. Minecraft has always been easy to play, even on hard. The game doesn't even have a goal.
Making minecraft more difficult has always been about simply finding better challenges for yourself.
- El_Destructo
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rrgg posted a message on 1.8 Made Minecraft too EasyPosted in: 1.8 Update Discussion -
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Thom posted a message on Why do Endermen have to move blocks?Posted in: 1.8 Update DiscussionWhy do Creepers Blow Up?
By themselves, they don't. You can cover your construction in creepers and it won't do a thing to it. If creepers went around blowing themselves up at random, without player involvement, then I would have exactly the same objection to them as I now do to endermen. -
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razar51 posted a message on Enderman Is Sabotage!Posted in: 1.8 Update DiscussionQuote from Silvercat18
Imagine if notch had put in dragons as he said he would. Dragons would be like ogres from the mo creatures mod, they would kill you, blow up your whole house and you`d need diamond everything and a bucket of arrows to kill one.
People are too used to nonsense like squid and friendly pigmen in the nether. The players great strength is that we can move and place blocks. It's about time we had a monster that messed about with that, otherwise things are too easy and our constructions remain the same.
What we dont want is a situation where skeletons or spiders remain the most troublesome monster. We have long needed something to up the stakes and it could have been a lot more hardcore than endermen.
More monsters is acceptable. More monsters with a higher difficulty is also acceptable.
I'm not arguing against enderman or saying that they are OP or something, I am saying that I am displeased with the current implementation of the enderman's block moving mechanic and believe that tweaking it could make the enderman a legitimate threat. Namely, that the current implementation serves almost no purpose.
Currently, enderman will pick up blocks randomly, and place them randomly. There is no point to it, no higher goal, just random movements.They do not try to break into houses or dig through walls. If they happen to remove a block of your house, that is random, they didn't do it to get to you or let other mobs in, so when they move blocks all they are doing is adding static to the landscape, kind of like the static on TV's. The longer enderman are allowed to spawn in an area, the more 'static' the land will acquire, until it just looks awful. (this is most apparent in SMP)
By changing their block moving behavior to only trigger when angry at the player, the crappy static landscapes won't happen. If the enderman only move blocks to get to the player
( making 3 tall holes in walls /making block staircases/placing blocks behind the player to try to trap them, etc) then that both increases the threat of enderman (because they are smarter) and adds in the 'wrong player action -> negative consequence' behavior that we are familiar with in our player -> creeper interactions.
(Fail to notice creeper -> creeper blows up you and your front door)
The point is, enderman should not randomly move stuff around, when they move stuff around it should be for some purpose, namely to get at or trap the player. Any damage caused by enderman to buildings would then become the result of player error and be comparable to the interactions between the player and the creeper, which I view as being balanced.
(didn't really mean to write that much!) -
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OmegaDez posted a message on Endermen will NOT destroy blocks placed by players!Posted in: 1.8 Update DiscussionQuote from Orthodontist
What does it matter if a useless, pointless structure is slightly disassembled?
The majority of things built in Minecraft serve no real purpose or accomplish any in tangible in-game goal, so who cares?
Considering that 99.7% of my enjoyment in Minecraft stems from building nice buildings and towns and stuff like that, I do care. Dearly.
I don't want my next Minecraft experience to turn into me roaming the world we built looking for displaced blocks, thank you very much. - To post a comment, please login.
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Then they should be able to teleport through walls. Making Endermen an in-game terrain noise-filter is probably the most frustrating and least actually-dangerous thing they could possibly have as a special ability. There's plenty of other things that could be done to make them actually challenging. For one thing, they might be made to actually attack the player occasionally. XD
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(Heh, this is doubly ironic when you consider that water is outright lethal to them. XD)
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