Mac user here. I haven't encountered any crashing, lagging, what have you at all except for one really weird quirk. I have searched over about three full maps worth of land in mountain, plains, desert, forest, and island biomes and I haven't seen a single red flower. My world is totally devoid of red flowers. Has anyone else had this issue?
Quick answer:
You're not crazy, they apparently just don't generate in chunks since the 1.8 update. Accidental omission, I guess.
Sounds like a symptom of the 'out of memory' problem a lot of people are having. Game starts out great, then it runs out of available RAM and hits a wall.
You should use notepad to create a file called minecraft.bat in the area you keep your minecraft.exe and type in:
then save it, and run that instead of the minecraft.exe file. See what happens. If it helps you, you should replace any of your minecraft shortcuts with the .bat file's location.
The file should double the game's default RAM availability. You can tweak it further if your computer has more RAM.
You have to uninstall the 32 bits version otherwise Windows in its great stupidity will make calls to it instead of the 64 bits.
This isn't true at all. I have Java x32 and x64 installed side-by-side since I have 64 bit Win7 and Firefox needs 32 bit java installed run webapplets since it is a 32 bit browser, and Windows always calls up 64 bit Java for executable files. It goes so far as to only show the options for the 64 bit Java in the control panel, I have to manually run the Java control panel to set options for the 32 bit one!
I doubt any of the 'you can fix this by installing x64 java' suggestions are more than snake oil. The fundamental difference between x32 and x64 is how much memory a program is capable of accessing.
Generally, there shouldn't and wasn't any real reason for Minecraft to run out of memory under the default amount it allocated to itself, around a gigabyte of RAM. This is PERFECTLY within 32 bit limits, since the amount of memory 32 bit architecture caps out at is approximately 4 GB.
However, the memory usage of the program seems to fluctuate an unusual amount as you play in 1.8. Even without a high-res texture pack the memory usage quickly adds up until it reaches Java's internal limit and causes the game to screech to a halt and crash to desktop.
Using the aforementioned batch files to increase the RAM dedicated to Minecraft alleviates the symptoms but it doesn't remove the problem... only the coders of the game are capable of doing that.
The only real benefit to using 64 bit Java would be that you could tell Java to run Minecraft with over 4 GB of RAM.
And even in its current condition, I've been doing just fine running it with 3 GB.
TL, DR:
unless you intend to run Minecraft with a batch file and allocate more than 4 GB of RAM to it, there's no logical way installing 64 bit Java should benefit you. Even less so if your computer has less than 4 GB of RAM installed in it.
If you're running 64 bit Win7 and want to install it anyway, there's no harm in it, but I take all the claims of it being a magic band aid with a grain of salt.
Huh. How you guys get so much FPS I don't understand, Minecraft seems to artificially limit my FPS because somehow I always have as much FPS as I have chunk updates. Which doesn't make much sense unless it was coded that way, for some reason... logically, it should be the other way around.
I've noticed that increasing FOV has the side effect of creating the illusion that objects in view are farther away than they actually are, which is BAD when trying to kite creepers, so that might be an issue for some people.
They might be a bit more sensitive, but damage wise, I've had them explode at max range from me and do no damage at all, while unarmored.
My FPS has been slightly slower, but I've been seeing really unusual memory usage from the game. It varies wildly and once grew to the point of slowing the game to a crawl and then crashing due to running out of memory. I had to create a batch file to run Minecraft with extra RAM allocated to the JRE. Since then it hasn't really been a problem.
Won't work, those who are skilled in mob trap design can work around the endermen regardless of how they're coded to move blocks. Which is why the main concern is with them messing up the landscape and buildings. Endermen are a non-issue for mob grinders, I've already seen 2 designs that completely negate their abilities while they still get spawned and killed by the device, and at least 3 that just simply negate their ability to spawn within the trap at all.
So then they basically server no purpose but to grief the world as we play 24/7.
A black tide of sleepless, unceasing menaces that can't be banned from the server. XD
If destroying mob grinders is the purpose of endermen, MAYBE they should have been coded to just move blocks when they're drowning as most mob traps do? Instead of griefing the map and turning our buildings and the beautiful vistas to noise-ridden **** by randomly tossing blocks everywhere. And apparently baiting traps for us by moving bedrock. lol
There is only one answer. Steve's furnaces polluted the atmosphere, and the resultant global warming melted all the snow biomes and flooded the far lands, causing the Endermen to flee their lost homes.
(Heh, this is doubly ironic when you consider that water is outright lethal to them. XD)
Creepers are annoying, but generally, if one of them explodes it is because I did something wrong as a player. I'm willing to accept that.
Endermen on the other hand, continually re-arrange the scenic village above my mines as I work in the night, and there is really nothing I can do as a player to prevent this, short of taking a lot of my time to dig moats around, and light up, every square inch of my property, instead of enjoying the game.
It just seems strange that torches are incapable of serving as a light source until they are placed on a wall. It would be convenient and make more sense if the area around the player would be lit when they had a torch equipped in their hands.
It isn't as though it would cheapen the importance of placing torches to leave areas you were previously in lit for your return, and to manipulate other items without being left in the dark. It would just mean you could move more than a few feet from your last placed torch without having to spam another one on the ground in front of you in order to make sure you aren't about to fall down a dark hole in to a lava bath.
I'm not sure how viable an idea this is, but I would really like it if it were possible for the way paintings work to be changed so I can have prettier looking, higher resolution paintings. Within reason, at least.
As it stands, it seems the only thing you can turn in to a decent looking minecraft painting is a forum smiley. The modder in me is relatively disappointed by how limited and ugly the paintings always end up. I've pretty much given up on using them.
The one block paintings in particular are extreme eyesores up close. I figure painting blocks are probably not going to be hung off of every square inch of terrain, and could afford to be a little prettier looking. Even if the default set of paintings was left low res, the capability for personalizing the art would be that much greater!
I feel bad for Bethesda really. They're in a bit of a fix. If they don't defend the copyright against Mojang, it could be used as a court argument for a larger company to make a claim on the copyright. If they do defend it, everyone thinks they are jerks. Lose-lose for them.
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Quick answer:
You're not crazy, they apparently just don't generate in chunks since the 1.8 update. Accidental omission, I guess.
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You should use notepad to create a file called minecraft.bat in the area you keep your minecraft.exe and type in:
javaw -Xmx2048m -Xms2048m -jar "C:\Minecraft\Minecraft.exe"
then save it, and run that instead of the minecraft.exe file. See what happens. If it helps you, you should replace any of your minecraft shortcuts with the .bat file's location.
The file should double the game's default RAM availability. You can tweak it further if your computer has more RAM.
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This isn't true at all. I have Java x32 and x64 installed side-by-side since I have 64 bit Win7 and Firefox needs 32 bit java installed run webapplets since it is a 32 bit browser, and Windows always calls up 64 bit Java for executable files. It goes so far as to only show the options for the 64 bit Java in the control panel, I have to manually run the Java control panel to set options for the 32 bit one!
I doubt any of the 'you can fix this by installing x64 java' suggestions are more than snake oil. The fundamental difference between x32 and x64 is how much memory a program is capable of accessing.
Generally, there shouldn't and wasn't any real reason for Minecraft to run out of memory under the default amount it allocated to itself, around a gigabyte of RAM. This is PERFECTLY within 32 bit limits, since the amount of memory 32 bit architecture caps out at is approximately 4 GB.
However, the memory usage of the program seems to fluctuate an unusual amount as you play in 1.8. Even without a high-res texture pack the memory usage quickly adds up until it reaches Java's internal limit and causes the game to screech to a halt and crash to desktop.
Using the aforementioned batch files to increase the RAM dedicated to Minecraft alleviates the symptoms but it doesn't remove the problem... only the coders of the game are capable of doing that.
The only real benefit to using 64 bit Java would be that you could tell Java to run Minecraft with over 4 GB of RAM.
And even in its current condition, I've been doing just fine running it with 3 GB.
TL, DR:
unless you intend to run Minecraft with a batch file and allocate more than 4 GB of RAM to it, there's no logical way installing 64 bit Java should benefit you. Even less so if your computer has less than 4 GB of RAM installed in it.
If you're running 64 bit Win7 and want to install it anyway, there's no harm in it, but I take all the claims of it being a magic band aid with a grain of salt.
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They might be a bit more sensitive, but damage wise, I've had them explode at max range from me and do no damage at all, while unarmored.
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So then they basically server no purpose but to grief the world as we play 24/7.
A black tide of sleepless, unceasing menaces that can't be banned from the server. XD
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(Heh, this is doubly ironic when you consider that water is outright lethal to them. XD)
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Creepers are annoying, but generally, if one of them explodes it is because I did something wrong as a player. I'm willing to accept that.
Endermen on the other hand, continually re-arrange the scenic village above my mines as I work in the night, and there is really nothing I can do as a player to prevent this, short of taking a lot of my time to dig moats around, and light up, every square inch of my property, instead of enjoying the game.
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It isn't as though it would cheapen the importance of placing torches to leave areas you were previously in lit for your return, and to manipulate other items without being left in the dark. It would just mean you could move more than a few feet from your last placed torch without having to spam another one on the ground in front of you in order to make sure you aren't about to fall down a dark hole in to a lava bath.
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And if you place 3 chickens in a hole, and drop sand on them, you get a cock block. Logically speaking.
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As it stands, it seems the only thing you can turn in to a decent looking minecraft painting is a forum smiley. The modder in me is relatively disappointed by how limited and ugly the paintings always end up. I've pretty much given up on using them.
The one block paintings in particular are extreme eyesores up close. I figure painting blocks are probably not going to be hung off of every square inch of terrain, and could afford to be a little prettier looking. Even if the default set of paintings was left low res, the capability for personalizing the art would be that much greater!