I see you fixed those little graphical issues i reported a while back, Noppes. And the head rotate feature seems to be back as well, now.
Thank you.
There's a couple other minor things I'd like to mention from working with the pony models thus far.
The lying stance, which I know used to work, is currently bugged. Setting a pony npc to 'lying' causes it to stand on its tail-end and sink in to the ground instead of lie flat on a surface properly. Hopefully that is a simple fix, and it would be much appreciated.
Also, possibly because the game is trying to use an animation that doesn't exist for that particular model, setting a pony npc to 'sitting' just makes the model sink in to the ground slightly, and a couple other options (dancing and aiming) just don't have any effect.
I don't know if you have planned to add new animations to accomadate them in the future, otherwise perhaps they could be removed from the list for the pony models to eliminate any confusion.
This one is hardly new, and not particularly significant, since you can easily avoid the dead-end settings with some experimentation. I just figured I would mention it, at the risk of stating the obvious.
ok when i load the pony model no wings at all,
but when i toggle the texture/player button in the display tab they reappear ?!?!?
please try it out @El Destructo
[EDIT]
i tested it with "MineLP Cloud Kicker" don´t know if all of them have wings
Indeed, that seems to be a workaround for the horn and wing problem.
The effect persists to at least one following chosen skin on that specific NPC if it shares similar features.
If you do the trick on a pony with both wings and horn, you can move to any pony texture with either of the two and it will continue to display them properly.
On the other hand, if you do this trick on one with only a horn and then try to move to one with both, it will only display a horn until you swap modes again.
This effect can be lost if you change to something without the features on it, until you use the trick to apply them again.
There seem to be some problems with the rendering for the pony models in the pre-release. They don't render the wings or horns like they did in the previous version, and the lying down stance is also bugged.
I also find myself missing the old standing-no body rotation with head rotation setting in the pre release. It was really nice for making alert-looking guard npcs that didn't have a tendency to turn around and stare at the wall behind them, but no longer seems to be available, which is quite a shame.
there must be some sort of "culling box" for the player model that stays the same when you scale the npc,
so when you look up in the sky a npc size==10 disappears at the same time as a normal sized npc.
1. cursor over black woolblock both visible
2. view a bit higher, cursor over yellow woolblock both npcs are invisible
Something similar happens to pony models of any size, the hind end will be culled if the front end is not visible. Not sure how much control noppes has over that stuff, but I suppose it can't hurt to mention under the circumstances.
I hope Jeb will spend some time to refine the generation code. I rarely ever get to enjoy strongholds and mineshafts because they always seem to be partly eaten by the surrounding terrain (or lack of it).
I feel bad for Bethesda really. They're in a bit of a fix. If they don't defend the copyright against Mojang, it could be used as a court argument for a larger company to make a claim on the copyright. If they do defend it, everyone thinks they are jerks. Lose-lose for them.
Notch is adding new features in order to make modding easier. Also, there is no gaurantee all the bugs are supposed to be gone by full release.
How exactly do you get the idea adding new features makes modding easier? A modding API would make modding easier. Adding new features would either have no benefit to modding or make it more difficult by creating more code to sift through.
One of my friends told me about a mod that is being done that makes vertical chunks, so you can basically have dozens of kilometers worth of blocks above and below sea level. Crazy. Personally I'd be damned if I could think of a way to use up 1024 blocks of vertical space.
Built-in modding support would make it much easier to deal with the community's split preferences in game mechanics through modding.
And I am a firm believer that Minecraft needs a lot more debugging done. I hope notch will at least dedicate a revision or two to bug fixing, at least after 1.9 final goes live, rather than continuing to add more new features right away.
I suppose this goes along with the new health system, really.
Given the general lack of instant HP returns, armor is probably the only thing that will keep you alive in a pinch now.
I only have a few complaints with the new terrain generation. Some of the biomes are too restrictive (oceans never have any animals, mountains never have even a single pine tree[!]), or too large (oceans are sort of interesting to look at, but without some way to explore underwater, it's really wasted potential; and you're forced to wander the earth for days just to find a chicken or cow), and the villages and abandoned mines are very poorly integrated in to the terrain.
My very first mineshaft was a giant mess with no floor that had a floating chest.
And in particular with the villages, since the roads are made of gravel, they frequently are unnavigable because they aren't built to accommodate the terrain under them, causing the gravel to fall and leave large 'steps'.
I wasn't being sarcastic. They seriously needed to be more destructive. They can't move fences or stairs for that matter. So if you have a well lit area surrounded by a fence, or if your walls were 2 blocks thick made of stairs facing each other you're completely safe from 'em.
Then they should be able to teleport through walls. Making Endermen an in-game terrain noise-filter is probably the most frustrating and least actually-dangerous thing they could possibly have as a special ability. There's plenty of other things that could be done to make them actually challenging. For one thing, they might be made to actually attack the player occasionally. XD
I suppose I should also clarify "C:\Minecraft\Minecraft.exe" should be the location of your minecraft.exe on your computer, in case you didn't already know.
If the problem keeps happening you should hit F3 in game when it happens, and watch the memory usage and see if its near maximum at all. Then you can be sure that isn't the problem. If it IS the problem, all I can suggest is that you watch the memory usage from time to time and restart the game if it gets a bit iffy.
Word is Minecraft 1.8 has a memory leak, so it's possible even with a lot of RAM this problem might still occur after a while. If that is true, until the devs fix the code, giving the game more RAM is a bandaid solution in the best conditions.
I feel bad for Bethesda really. They're in a bit of a fix. If they don't defend the copyright against Mojang, it could be used as a court argument for a larger company to make a claim on the copyright. If they do defend it, everyone thinks they are jerks. Lose-lose for them.
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I understand. That's actually more than I would have expected. Thank you for letting me know.
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Thank you.
There's a couple other minor things I'd like to mention from working with the pony models thus far.
The lying stance, which I know used to work, is currently bugged. Setting a pony npc to 'lying' causes it to stand on its tail-end and sink in to the ground instead of lie flat on a surface properly. Hopefully that is a simple fix, and it would be much appreciated.
Also, possibly because the game is trying to use an animation that doesn't exist for that particular model, setting a pony npc to 'sitting' just makes the model sink in to the ground slightly, and a couple other options (dancing and aiming) just don't have any effect.
I don't know if you have planned to add new animations to accomadate them in the future, otherwise perhaps they could be removed from the list for the pony models to eliminate any confusion.
This one is hardly new, and not particularly significant, since you can easily avoid the dead-end settings with some experimentation. I just figured I would mention it, at the risk of stating the obvious.
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Indeed, that seems to be a workaround for the horn and wing problem.
The effect persists to at least one following chosen skin on that specific NPC if it shares similar features.
If you do the trick on a pony with both wings and horn, you can move to any pony texture with either of the two and it will continue to display them properly.
On the other hand, if you do this trick on one with only a horn and then try to move to one with both, it will only display a horn until you swap modes again.
This effect can be lost if you change to something without the features on it, until you use the trick to apply them again.
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I also find myself missing the old standing-no body rotation with head rotation setting in the pre release. It was really nice for making alert-looking guard npcs that didn't have a tendency to turn around and stare at the wall behind them, but no longer seems to be available, which is quite a shame.
Something similar happens to pony models of any size, the hind end will be culled if the front end is not visible. Not sure how much control noppes has over that stuff, but I suppose it can't hurt to mention under the circumstances.
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But when they work, they're quite fun to explore.
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How exactly do you get the idea adding new features makes modding easier? A modding API would make modding easier. Adding new features would either have no benefit to modding or make it more difficult by creating more code to sift through.
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And I am a firm believer that Minecraft needs a lot more debugging done. I hope notch will at least dedicate a revision or two to bug fixing, at least after 1.9 final goes live, rather than continuing to add more new features right away.
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Given the general lack of instant HP returns, armor is probably the only thing that will keep you alive in a pinch now.
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My very first mineshaft was a giant mess with no floor that had a floating chest.
And in particular with the villages, since the roads are made of gravel, they frequently are unnavigable because they aren't built to accommodate the terrain under them, causing the gravel to fall and leave large 'steps'.
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Then they should be able to teleport through walls. Making Endermen an in-game terrain noise-filter is probably the most frustrating and least actually-dangerous thing they could possibly have as a special ability. There's plenty of other things that could be done to make them actually challenging. For one thing, they might be made to actually attack the player occasionally. XD
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If the problem keeps happening you should hit F3 in game when it happens, and watch the memory usage and see if its near maximum at all. Then you can be sure that isn't the problem. If it IS the problem, all I can suggest is that you watch the memory usage from time to time and restart the game if it gets a bit iffy.
Word is Minecraft 1.8 has a memory leak, so it's possible even with a lot of RAM this problem might still occur after a while. If that is true, until the devs fix the code, giving the game more RAM is a bandaid solution in the best conditions.