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    posted a message on Share your BiomeTerrain Mod v10.x + Settings
    Quote from Sepherose »
    Quote from EightBlade »
    I have a request, and this seems to be the best place for it. Can I get the setting for a desert biome with rolling hills(emulating dunes) and the occasional oasis?


    Try this out:

    <Biome Mod - All Biome Variables>
    biomeSize:4
    minMoisture:0.0
    maxMoisture:0.01
    minTemperature:0.99
    maxTemperature:1.0
    snowThreshold:-1.0
    iceThreshold:-1.0
    
    <Biome Mod - Swamp Biome Variables>
    muddySwamps:false
    claySwamps:false
    swampSize:2
    
    <Biome Mod - Desert Biome Variables>
    waterlessDeserts:false
    removeSurfaceDirtFromDesert:false
    desertDirt:true
    desertDirtFrequency:0
    
    <Cave Mod - Cave Variables>
    caveRarity:7
    caveFrequency:30
    caveMinAltitude:8
    caveMaxAltitude:128
    individualCaveRarity:25
    caveSystemFrequency:1
    caveSystemPocketChance:1
    caveSystemPocketMinSize:0
    caveSystemPocketMaxSize:4
    evenCaveDistribution:false
    
    <Cave Mod - Dungeon Variables>
    dungeonRarity:100
    dungeonFrequency:8
    dungeonMinAltitude:0
    dungeonMaxAltitude:128
    
    <Cave Mod - Lava Pool Variables>
    lavaLevelMin:0
    lavaLevelMax:10
    
    <Cloud Mod - Cloud Variables>
    cloud2DHeight:120.0
    cloud3DHeight:108.0
    cloud3DThickness:4.0
    
    <Deposit Mod - Above Ground Variables>
    flowerDepositRarity:100
    flowerDepositFrequency:2
    flowerDepositMinAltitude:0
    flowerDepositMaxAltitude:128
    roseDepositRarity:50
    roseDepositFrequency:1
    roseDepositMinAltitude:0
    roseDepositMaxAltitude:128
    brownMushroomDepositRarity:25
    brownMushroomDepositFrequency:1
    brownMushroomDepositMinAltitude:0
    brownMushroomDepositMaxAltitude:128
    redMushroomDepositRarity:13
    redMushroomDepositFrequency:1
    redMushroomDepositMinAltitude:0
    redMushroomDepositMaxAltitude:128
    reedDepositRarity:100
    reedDepositFrequency:10
    reedDepositMinAltitude:0
    reedDepositMaxAltitude:128
    pumpkinDepositRarity:3
    pumpkinDepositFrequency:1
    pumpkinDepositMinAltitude:0
    pumpkinDepositMaxAltitude:128
    
    <Deposit Mod - Above/Below Ground Variables>
    evenWaterSourceDistribution:false
    waterSourceDepositRarity:100
    waterSourceDepositFrequency:50
    waterSourceDepositMinAltitude:8
    waterSourceDepositMaxAltitude:128
    evenLavaSourceDistribution:false
    lavaSourceDepositRarity:100
    lavaSourceDepositFrequency:20
    lavaSourceDepositMinAltitude:8
    lavaSourceDepositMaxAltitude:128
    
    <Deposit Mod - Below Ground Variables>
    dirtDepositRarity1:100
    dirtDepositFrequency1:20
    dirtDepositSize1:32
    dirtDepositMinAltitude1:0
    dirtDepositMaxAltitude1:128
    dirtDepositRarity2:0
    dirtDepositFrequency2:0
    dirtDepositSize2:0
    dirtDepositMinAltitude2:0
    dirtDepositMaxAltitude2:1
    dirtDepositRarity3:0
    dirtDepositFrequency3:0
    dirtDepositSize3:0
    dirtDepositMinAltitude3:0
    dirtDepositMaxAltitude3:1
    dirtDepositRarity4:0
    dirtDepositFrequency4:0
    dirtDepositSize4:0
    dirtDepositMinAltitude4:0
    dirtDepositMaxAltitude4:1
    gravelDepositRarity1:100
    gravelDepositFrequency1:10
    gravelDepositSize1:32
    gravelDepositMinAltitude1:0
    gravelDepositMaxAltitude1:128
    gravelDepositRarity2:0
    gravelDepositFrequency2:0
    gravelDepositSize2:0
    gravelDepositMinAltitude2:0
    gravelDepositMaxAltitude2:1
    gravelDepositRarity3:0
    gravelDepositFrequency3:0
    gravelDepositSize3:0
    gravelDepositMinAltitude3:0
    gravelDepositMaxAltitude3:1
    gravelDepositRarity4:0
    gravelDepositFrequency4:0
    gravelDepositSize4:0
    gravelDepositMinAltitude4:0
    gravelDepositMaxAltitude4:1
    clayDepositRarity1:100
    clayDepositFrequency1:10
    clayDepositSize1:32
    clayDepositMinAltitude1:0
    clayDepositMaxAltitude1:128
    clayDepositRarity2:0
    clayDepositFrequency2:0
    clayDepositSize2:0
    clayDepositMinAltitude2:0
    clayDepositMaxAltitude2:1
    clayDepositRarity3:0
    clayDepositFrequency3:0
    clayDepositSize3:0
    clayDepositMinAltitude3:0
    clayDepositMaxAltitude3:1
    clayDepositRarity4:0
    clayDepositFrequency4:0
    clayDepositSize4:0
    clayDepositMinAltitude4:0
    clayDepositMaxAltitude4:1
    coalDepositRarity1:100
    coalDepositFrequency1:20
    coalDepositSize1:16
    coalDepositMinAltitude1:0
    coalDepositMaxAltitude1:128
    coalDepositRarity2:0
    coalDepositFrequency2:0
    coalDepositSize2:0
    coalDepositMinAltitude2:0
    coalDepositMaxAltitude2:1
    coalDepositRarity3:0
    coalDepositFrequency3:0
    coalDepositSize3:0
    coalDepositMinAltitude3:0
    coalDepositMaxAltitude3:1
    coalDepositRarity4:0
    coalDepositFrequency4:0
    coalDepositSize4:0
    coalDepositMinAltitude4:0
    coalDepositMaxAltitude4:1
    ironDepositRarity1:100
    ironDepositFrequency1:20
    ironDepositSize1:8
    ironDepositMinAltitude1:0
    ironDepositMaxAltitude1:64
    ironDepositRarity2:0
    ironDepositFrequency2:0
    ironDepositSize2:0
    ironDepositMinAltitude2:0
    ironDepositMaxAltitude2:1
    ironDepositRarity3:0
    ironDepositFrequency3:0
    ironDepositSize3:0
    ironDepositMinAltitude3:0
    ironDepositMaxAltitude3:1
    ironDepositRarity4:0
    ironDepositFrequency4:0
    ironDepositSize4:0
    ironDepositMinAltitude4:0
    ironDepositMaxAltitude4:1
    goldDepositRarity1:100
    goldDepositFrequency1:2
    goldDepositSize1:8
    goldDepositMinAltitude1:0
    goldDepositMaxAltitude1:32
    goldDepositRarity2:0
    goldDepositFrequency2:0
    goldDepositSize2:0
    goldDepositMinAltitude2:0
    goldDepositMaxAltitude2:1
    goldDepositRarity3:0
    goldDepositFrequency3:0
    goldDepositSize3:0
    goldDepositMinAltitude3:0
    goldDepositMaxAltitude3:1
    goldDepositRarity4:0
    goldDepositFrequency4:0
    goldDepositSize4:0
    goldDepositMinAltitude4:0
    goldDepositMaxAltitude4:1
    redstoneDepositRarity1:100
    redstoneDepositFrequency1:8
    redstoneDepositSize1:7
    redstoneDepositMinAltitude1:0
    redstoneDepositMaxAltitude1:16
    redstoneDepositRarity2:0
    redstoneDepositFrequency2:0
    redstoneDepositSize2:0
    redstoneDepositMinAltitude2:0
    redstoneDepositMaxAltitude2:1
    redstoneDepositRarity3:0
    redstoneDepositFrequency3:0
    redstoneDepositSize3:0
    redstoneDepositMinAltitude3:0
    redstoneDepositMaxAltitude3:1
    redstoneDepositRarity4:0
    redstoneDepositFrequency4:0
    redstoneDepositSize4:0
    redstoneDepositMinAltitude4:0
    redstoneDepositMaxAltitude4:1
    diamondDepositRarity1:100
    diamondDepositFrequency1:1
    diamondDepositSize1:7
    diamondDepositMinAltitude1:0
    diamondDepositMaxAltitude1:16
    diamondDepositRarity2:0
    diamondDepositFrequency2:0
    diamondDepositSize2:0
    diamondDepositMinAltitude2:0
    diamondDepositMaxAltitude2:1
    diamondDepositRarity3:0
    diamondDepositFrequency3:0
    diamondDepositSize3:0
    diamondDepositMinAltitude3:0
    diamondDepositMaxAltitude3:1
    diamondDepositRarity4:0
    diamondDepositFrequency4:0
    diamondDepositSize4:0
    diamondDepositMinAltitude4:0
    diamondDepositMaxAltitude4:1
    lapislazuliDepositRarity1:100
    lapislazuliDepositFrequency1:1
    lapislazuliDepositSize1:7
    lapislazuliDepositMinAltitude1:0
    lapislazuliDepositMaxAltitude1:16
    lapislazuliDepositRarity2:0
    lapislazuliDepositFrequency2:0
    lapislazuliDepositSize2:0
    lapislazuliDepositMinAltitude2:0
    lapislazuliDepositMaxAltitude2:1
    lapislazuliDepositRarity3:0
    lapislazuliDepositFrequency3:0
    lapislazuliDepositSize3:0
    lapislazuliDepositMinAltitude3:0
    lapislazuliDepositMaxAltitude3:1
    lapislazuliDepositRarity4:0
    lapislazuliDepositFrequency4:0
    lapislazuliDepositSize4:0
    lapislazuliDepositMinAltitude4:0
    lapislazuliDepositMaxAltitude4:1
    
    <Deposit Mod - Hell Variables>
    evenFireHellDepositDistribution:false
    evenLightstoneHellDepositDistribution:false
    lavaSourceHellDepositRarity:100
    lavaSourceHellDepositFrequency:8
    lavaSourceHellDepositMinAltitude:4
    lavaSourceHellDepositMaxAltitude:124
    fireHellDepositRarity:100
    fireHellDepositFrequency:10
    fireHellDepositMinAltitude:4
    fireHellDepositMaxAltitude:124
    lightstoneHellDepositRarity1:100
    lightstoneHellDepositFrequency1:10
    lightstoneHellDepositMinAltitude1:4
    lightstoneHellDepositMaxAltitude1:124
    lightstoneHellDepositRarity2:100
    lightstoneHellDepositFrequency2:10
    lightstoneHellDepositMinAltitude2:0
    lightstoneHellDepositMaxAltitude2:128
    brownMushroomHellDepositRarity:100
    brownMushroomHellDepositFrequency:1
    brownMushroomHellDepositMinAltitude:0
    brownMushroomHellDepositMaxAltitude:128
    redMushroomHellDepositRarity:100
    redMushroomHellDepositFrequency:1
    redMushroomHellDepositMinAltitude:0
    redMushroomHellDepositMaxAltitude:128
    
    <Replace Block Mod - Replace Variables>
    removeSurfaceStone:true
    
    <Terrain Mod - Terrain Variables>
    waterLevel:36
    maxAverageHeight:0.0
    maxAverageDepth:0.0
    fractureHorizontal:0.0
    fractureVertical:0.0
    volatility1:0.1
    volatility2:10.0
    volatilityWeight1:0.9
    volatilityWeight2:0.1
    
    <Terrain Mod - Bedrock Variables>
    disableBedrock:false
    flatBedrock:true
    bedrockobsidian:false
    
    <Terrain Mod - Temporary Variables>
    disableNotchPonds:false
    
    <Tree Mod - Tree Variables>
    biomeTrees:false
    globalTreeDensity:0
    rainforestTreeDensity:5
    swamplandTreeDensity:0
    seasonalforestTreeDensity:2
    forestTreeDensity:5
    savannaTreeDensity:-2
    shrublandTreeDensity:0
    taigaTreeDensity:5
    desertTreeDensity:-20
    plainsTreeDensity:-20
    iceDesertTreeDensity:-20
    tundraTreeDensity:-20
    globalCactusDensity:0
    desertCactusDensity:10
    cactusDepositRarity:100
    cactusDepositMinAltitude:0
    cactusDepositMaxAltitude:128
    
    <Underground Lake Mod - Underground Lake Variables>
    undergroundLakes:true
    undergroundLakesInAir:false
    undergroundLakeFrequency:10
    undergroundLakeRarity:5
    undergroundLakeMinSize:40
    undergroundLakeMaxSize:60
    undergroundLakeMinAltitude:0
    undergroundLakeMaxAltitude:50


    Lemme know if that is about right. Also, get CactusCraft first, or it's a bit difficult. :smile.gif:


    No dice, I'm afraid. Grass and trees everywhere.

    Although there are indeed rolling hills.
    Posted in: Mods Discussion
  • 0

    posted a message on Share your BiomeTerrain Mod v10.x + Settings
    I have a request, and this seems to be the best place for it. Can I get the setting for a desert biome with rolling hills(emulating dunes) and the occasional oasis?
    Posted in: Mods Discussion
  • 0

    posted a message on Round's Mods :: Migrated
    Hate to be a bother, but is ClearWaters working?

    I noticed no difference.
    Posted in: Mods Discussion
  • 0

    posted a message on ~{JungleCraft TexturePack}~[for beta 1.2_X)~
    Oddly enough, it doesn't appear in the texture pack directory of my Minecraft.

    Which is a shame, this looks awesome.
    Posted in: Resource Packs
  • 0

    posted a message on [IDEAS] New Woodland and Forest mobs. POST YOUR IDEAS TO!
    I think eagles should be tamable, personally.

    But these ideas are awesome, my obessesion with pets not withstanding.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [MOD] Bunnies! Beta 1.1_02
    Hmmmm.

    Hate to bug you, but is there a way I can prevent the critters from despawning when I travel?
    Posted in: Mods Discussion
  • 0

    posted a message on [MOD] Ye olde minegunner / b1.2
    Quote from spartacuscat »
    I'm more interested in being able to shoot while riding horseback

    Now all we need is a lasso mod.

    Going to be wild west all over again.
    Posted in: Mods Discussion
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    How would adding variety and depth ruin the mod?

    If you want to breed and raise horses as livestock? More power to you. It's not like adding the option to tame/breed/mount other creatures makes the horse irrelevant.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from norsker9 »
    have dinos been suggested?


    Dinosaurs and Dragons would be wicked, especially with taming/breeding mechanics.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Equeon »
    Quote from Daniel Smith »
    Make the werewolf look like RDJ xD

    Or mabye that asian guy from Twilight.

    Moderator Edit:

    Jacob is Native American. Only dummies like you think hes asian LOL
    And Twilight is waaaaay better then the wolfman a FAR WAY

    - GirlzRawsom123

    Is this even allowed? What the hell?


    The fact that the Minecraft and Twilight fanbases apparently now overlaps scares me.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Werewolves? Awesome sauce!

    Now all we need is a mod to make them playable!
    Posted in: Minecraft Mods
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    posted a message on Risugami's Mods - Updated.
    AudioMod's link seems to be broken.
    Posted in: Minecraft Mods
  • 0

    posted a message on FancyPack 3.0 [thread outmoded]
    Quote from ChocolateySyrup »
    Quote from riverrio »
    Do you still have a previous version of Fancy Pack? I forgot to delete some stuff I made and now my main level doesn't load :sad.gif:

    Previous versions can be found here:
    V 1.3 (current version)
    V 1.2
    V 1.1
    V 1.02
    V 1.01

    Quote from EightBlade »
    You should make this compatable with Glimmar's Steampunk pack.

    And you should work on your reading comprehension.


    Yep, I derped.

    Sorry for that.
    Posted in: Mods Discussion
  • 0

    posted a message on FancyPack 3.0 [thread outmoded]
    You should make this compatable with Glimmar's Steampunk pack.
    Posted in: Mods Discussion
  • 0

    posted a message on Werewolf Disease
    Quote from woodensword »
    Werewolves might work as mobs, but having a way for players to turn into a werewolf would be ridiculous. And difficult to program.


    Then what's the point of Werewolves in the first place? Being bitten and wrecking **** up for other players is half the fun.
    Posted in: Suggestions
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