I deleted the configs but still got a crash. So it is an issue with TConstruct, you reckon? I'm a java illiterate pleb so I don't want to waste the dev's time if it's not the reason.
I was really excited for that mod, and I have high hopes for this one. But if I were to say something: I think you'd be better off creating new passive mobs rather than the moss thing.
Perhaps large moles for leather? Just an idea. You could even make their claws into tools.
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Howdy, I have a problem, and was told it was due to Tinkers.
http://pastebin.com/Jt9jPjmb
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I deleted the configs but still got a crash. So it is an issue with TConstruct, you reckon? I'm a java illiterate pleb so I don't want to waste the dev's time if it's not the reason.
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Updated Mantle, got another error. I don't know what Jenkin's Builds are, but I can't find it in my mod folder.
http://pastebin.com/YUZkudfW
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Howdy, I'm rolling a multiMC and trying a modded out version of 1.10.2. Here's an error that has me confused.
http://pastebin.com/vE6PFusV
Any help would be appreciated.
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Is there the possibility of making alternative crate/cages that look less modern?
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I also hope the hippogriff makes it's way to the mod.
And to that end I ask: any chance of a 1.10.2 update?
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I like it. Will there be different armours for each beast?
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I'd like the next theme to be medieval, and I support the idea of a 1.7.10 release if it can be done.
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I love mods like this. Excuse my ignorance, but do you plan on updating to 1.10?
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I had just recalled this mod a few days ago. I'm glad to see there was progress in porting it. It was an interesting mod.
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So, it's an old thread, but there's some ideas you may find intriguing here.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1274323-1-3-2-dwarvencraft-v-1-23-smp-ish
I was really excited for that mod, and I have high hopes for this one. But if I were to say something: I think you'd be better off creating new passive mobs rather than the moss thing.
Perhaps large moles for leather? Just an idea. You could even make their claws into tools.
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Do the old methods still work?
And what about ore berries?
Why remove the ores and alloys, anyway?
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So, with the ores being removed from the base mod how are you supposed to make casts?
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Alright, cool. Do you intend to keep adding features and refining 1.7.10? It's looking to be the preferred MC version for a lot of people.
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Do the log stacks burn indefinitely? And do they not ignite nearby blocks?