Glad you figured it out!
Fair point though, I think we should make it more obvious in the docs that command blocks ON is a requirement.
Well, depth wise, you can't go more than about 8-9 levels in a normal map. If you want to go deeper, you need a custom map or map generator that puts ground level really high. A rule of thumb is that each level is 6 blocks tall, and the lowest level needs 12 blocks.
Length and width aren't really limited as long as it all fits in your map (and you have enough memory). Getting a large enough area that doesn't have any obstructions (oceans, deep rivers, deep caves that open at the surface) can be a challenge. Going with large biomes, or again a custom generator that will produce a large usable area can help.
Sorry for the lateness. v0.18.0 release!
No OSX build for the moment. Hopefully soon. I highly recommend folks use Python anyway.
!! NOTE: This version requires Minecraft 1.12 release or higher!
!! NOTE: MCDungeon Python now requires pyyaml and nbt2yaml python modules.
Have you looked at the mapstore option? Interactive mode will prompt you for this value.
I've not used multiverse for a long time, but back under bukkit you had to store maps in your primary world for them to work. This option allows you to set that.
v0.17.1 is now available!
**NOTE**: This version requires Minecraft 1.11.0 release or higher!
* Added 1.11 items, blocks and mobs. (JiFish)
* Beware! Loot can now be cursed with the new 1.11 enchantments. (JiFish)
* Added support for coloring custom potions in potions.txt (JiFish)
* Added configuration options for map item sprite coloring. See mapcolor and paintingcolor in default.cfg (JiFish)
* Added two new shops to find and updated some old ones with new inventory. (JiFish)
* Fix flower pots in various locations to have flowers in again. (JiFish) * Various fixes for Minecraft 1.11 (JiFish)
Hello! You can customize where the save folder is with the --dir option:
Open the batch file and add
--dir "full path to your minecraft saves"
NOTE: This version requires Minecraft 1.10.2 release or higher!
Hrm. WorldBorder must be creating chunks with LightPopulated and/or TerrainPopulated set to zero. Technically, these are incomplete until they load into MC.
Sounds like a switch is needed here though.
In the mean time, you can work around it by removing the following lines from mcdungeon.py around line 530:
# Incomplete chunk # These keys may be optional in older MC versions. if ( 'LightPopulated' in chunk.root_tag['Level'] and 'TerrainPopulated' in chunk.root_tag['Level'] ): if ( chunk.root_tag['Level']['LightPopulated'].value == 0 or chunk.root_tag['Level']['TerrainPopulated'].value == 0 ): return cx, cz, 'I', None, 0
You certainly don't have to regen your dungeons. Just loading your map into 1.9 should be fine at this point. Totally up to you.
Personally, I probably would just to get the new cool stuff in the new versions. There a few extra features, and treasure will include all the new 1.9 stuff.