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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild»

    Even the small tweaks like this are appreciated. That was irritating me for the longest time.


    -Fixed a problem where wolves would sometimes just sit back and chill in the middle of attacking you.

    Ha! I was wondering about that. But I hate those guys, so I wasn't complaining.

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from AllenWL»

    ...Well, that's one more thing to add to my list of 'nopes in BTW'

    Geeze this list is getting long.


    Truth words. The high difficulty makes figuring out how to cheese the game feel like actual strategy though. I'm terrible at combat, so I'm always devising alternatives. It's more fun and rewarding to figure out what works for you and progress the way you see fit. You'll make mistakes, but recovering is part of the charm.

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from AllenWL»

    Say, does anyone know a good way to find reeds?

    I can't find a single one anywhere and my inventory is starting to get a little crowded.


    Check swamps and jungle. Jungle is more dangerous though.

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild»

    -Changed Giant Spiders to not have silk, and Skeletons to not have bows, when created by mob spawners. This is to reduce rare early game progression workarounds, and to be more consistent with spawner creatures not having weapons and armor.
    Sweet! Now I can destroy spawners without feeling like a failure. :)
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from Priox»

    Your link directs to this forum, but copying the actual text goes to the correct link.


    Looks good, wish I had the guide a week ago. Would have saved me a bunch of YouTube time. I kept starving after the first night because I would get too much meat, or start a fire too late, and not be able to figure out the camp fire. (So glad for the oven)


    The fire plough uses like 2 ticks of hunger, and that took me at least 6 deaths to adapt to. Now the first night, I either have 1 meat, or none, and counterintuitively, I survive much longer. My latest play through is on like day 6, with a few torches but still no wicker or iron. Super unlucky.


    Thanks for the heads-up. I managed to fix the forum link. It was pretty unintuitive. You also reminded me about bow drills, so I've added that to the guide too now. Yeah, I had the same experience. Honestly, I would have added more to the guide, but I'm still struggling and looking up videos myself.

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from frenchiveruti»

    Hello, I'm having an issue to even get started in the mod.
    I've spent several minutes just punching a dumb log, getting bark and saw dust, but I can't get any wooden planks as it's stated in the Beginners guide.





    Apologies. I've updated the early game portion of the Beginner's Guide to reflect the recent changes. The wiki has been getting way out of date recently. Best option would be to search the changelogs right now if there's anything that the Beginner's Guide, the wiki or the "Getting Started" section at the front of this thread doesn't cover. Also looking through the Better Than Wolves forum might help if you're stuck on something.


    Beginner's Guide (Now Early-Game Current):

    http://www.sargunster.com/btw/index.php?title=Beginner's_Guide

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from Nivvdiy
    I try to install Forge with Better than wolves but i fail whatever i do. Can i have help please?

    This mod is incompatible with pretty much everything, including Forge. FlowerChild has stated several reasons in the past for this. If you're going to play this mod, you should plan on playing it as-is. It's a great mod; it's just not an inclusive mod.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from Fereval

    Hey, I'm considering opening a Better Than Wolves subreddit (over at www.reddit.com/ ).

    There already is one, but it doesn't seem to be maintained or updated frequently. I've posted a few things there recently just for kicks.
    http://www.reddit.co...tterThanWolves/

    Quote from FlowerChild

    people have plenty of options to communicate about the mod

    There may not be a need for it, but it's fun. It's a different form of communication; more open and celebratory. Also, subreddits have pretty pictures and upvotes. Sure, it's not important or a good way of communicating with you, but I like subreddits.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from Sr_Matheus2000

    the mod is discontinued???

    No. How did you even come to that conclusion? FC has stated that the mod will be finalized at some point in the near future, but so far, he is still updating it. In case you were confused by it using an older Minecraft version, that's because the new versions stink bad.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    I've been playing this mod for months non-stop during my free time, and it's freakin' awesome. Thank you so much for continuing this mod. It's seriously my favorite game now.

    Got a question though. When mandatory hardcore spawn, tools, and buckets were introduced it just felt cheaty to me playing on an older save, so I started over. Are the subsequent additions/changes going to drastically alter any early to mid-game content? Like, enough to want to start over? I don't mind either way; just curious.
    Posted in: Minecraft Mods
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