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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Vechs

    I put up temporary mirrors for Spellbound and Lethamyr. Check the top of the thread. :)

    (God I already want FIleSwap back, I miss their layout. The temp site is garbage and has all kinds of **** on the page.)


    Thank you for being so prudent with the invalid ID issue, such professionalism is wonderful. Also curse for your prudence, I need to sleep and keep studying for finals.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Gekuu9

    Oh my sweet baby Jesus,I have an idea.

    Okay, so it's an idea for map.

    So, you use the new world height to make a huge area enclosed in bedrock.

    Inside it, you have a bunch of spheres of material, spaceshipes, stars, inhabitted spheres, etc.

    And yes, you guessed it.

    IT'S SPACE.

    You could have a huge starmap in the starting zone, and make people create spacewalks to other places.

    You could make players navigate terrain on the bottom of planets.

    The red/black wool dungeon could be a nether portal in the middle of a lava black hole, complete with ghasts and blazes.

    The nether could be like the early stages of the universe, where the planets are still forming, and the stars, using proximity bombs, could
    Supernova.

    These are all ideas I cam up with for a map like this.

    Hope you like it!


    That actually sounds really interesting! If it would be anything like Deep Space Turtle Chase (another adventure map, really awesome check it out!), the environments could be amazing! The only think I wouldn't like is the excessive bridging, but still, space!
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Going... crazy... Need more... dying in a fire...
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from dirtysockwizard

    Vechs said it *may* be called 'Fallen Kingdom.' Urban theme, probably open world. Sounds good, though it would be better (in my opinion) if instead of being one massive city, the map was split into smaller settlements and towns, to add variety.


    That sounds quite interesting actually, some kind of overworld with different sized locales to explore. Like some kind of evil, twisted Fallout.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Does anyone know how MCedit will handle the height increase? I mean as of the last time I used it, trying to paste selections above the height limit effectively deleted whatever was above y=128, but is it possible to simple make the upper 128 levels in the y=0 to y=128 range, and then simply paste them where they belong in the y=128 to y=256 location?
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from isaac_bardin

    Oh, now you've gone and done it.

    I really hope Vechs won't read this topic for a few days. If he does, we're screwed.


    Quick! Everybody report that post so it's removed before Vechs sees it!! D:
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Mmm okay; the only maps I haven't completed yet are Sunburn Islands and Nightmare Realm, and really I'm just concerned that the new armor mechanics will throw the balance out the window. Maybe I'll just not use it at all!
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    So are any of the maps besides Spellbound Caves doable with 1.0 (i.e. won't be easy to the point of being broken?)

    After finishing SH#10 I need moar :/
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Vechs, this reminded me of you:

    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from cricket1650

    Idk if anyone else has does this but I was screwing around with This site that tells you the seed for your maps. So I thought; Hey, I'll try this with Legendary.

    This is the result:



    I'm surprised you weren't sent a trojan and a mean letter in the mail as well.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    I just found Intersection 5 in Legendary. I didn't believe Vechs when he said that I'd only hear of others who completed the map... Time to get especially crafty...
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Does anyone else listen to Legend of Zelda music (particularly Ocarina of Time and Twilight Princess) while playing the Super Hostile series? You can find pretty much every song extended to 10, 15, or even 30 minutes on YouTube, and let me tell you, it makes everything come alive.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    This post contains area-type spoilers for Legendary. Not really anything worth a spoiler tag, but just a warning for people who like to be surprised by finding a mine, dungeon, house, or what have you in any given location.

    I just wanted to point out the hilarity of the biome Lethal Lava La-I mean-Merciless Magma Zone was constructed in. After hearing thunder all night long while I was below ground in the mines, I emerged with broken tools and covered in soot/zombie remains only to find that it was snowing... Now the whole place is pretty much covered with snow.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from MCRails

    I completely agree with everything that you said, but this last idea I think is perfect. The bonus chest found while exploring can still bring excitement to the player without the frustration of exploring just to find the wool.

    A personal example of this was when I was making my way through the East Commons. I saw the one giant tree in the center of the island and decided to climb up it just to explore and get a better view of the entire area...
    I was then ecstatic when I found the chest halfway up the tree. It was a great reward for my exploration away from the main areas.


    This right here is a perfect example of a well-designed map (and I mean the SH series as a video game map/level in general, I think we can all agree that the design of this series is at if not above par of most modern video game level designs). I had no idea that chest was there. I had no desire to go anywhere near that big stupid tree after Canopy Carnage. You've been rewarded for your endeavor and exploration, while I have not been punished for avoiding a tedious expedition to a location of ambiguous wool-promise.

    My thoughts on the Swamp of Despair are much the same as well: the most successful games seem to make the accomplishment of the primary goal a matter of difficulty, and the highest reward a matter of exploration and completion. A thought for future SH maps: place some sort of hacked item in these difficult-to-find chests, something that can only be found in said chests, and have it be a post-monument-completion collect the several hidden whatchyamathings side-quest.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Vechs

    Serious question here:

    Is planting all those torches fun for you? I've been using more natural lighting in my recent maps, as I figured lighting up dark areas is tedious. However, the natural lighting I have been using is either day/night based, OR it lights up the area, but not enough to prevent spawning, because I want the monsters, just not the pitch black darkness.


    I think it depends on the area. I stopped lighting up the above ground of The Black Desert after I realized how incredibly uninteresting it was to do so. Lighting up entire areas like the Caves of Confusion, Starbright Cavern, and Swamp of Despair, I find fun. Places like the Skylight Cavern and the Planar Warp? Time consuming and less than fun...

    It seems like the hardest areas are the dark, open, spacious ones. It takes some skill to be able to juggle planting torches in effective places, shoot skeletons with arrows, and swat back creepers. It makes it feel like you yourself are an army fighting against the army darkness and the monsters it contains with the constant ebb and flow of the light as you push forward. Edit: this is very fun to do now and then; Starbight Cavern was somehow incredibly challenging to light head on, just due to how the Minecraft engine spawns ridiculous amounts of monsters in the tiny area you've left to light up when there's no place else for them to spawn.

    As far as areas where the sun will light up most of it (East/West Commons, etcetera), well those I find quite welcome after I've spend hours in a dark cave. Plus it forces you to build some sort of base or shelter nearby for when it gets dark. And you have no Idea how many times I found myself scrambling across the East and West Commons in Legendary, because the sun was low in the sky (not even necessarily setting!) and I still had to leg it across the whole desert lest night fall.
    Posted in: Maps
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