Springboarding off the above suggestion, I'd really love to be able to add a very low-probability drop. Right now, if I understand the config, I can only provide a primary and secondary drop, but the secondary is still fairly common.
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May 28, 2018EchoWeaver posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in MinecraftPosted in: Minecraft Mods
May 18, 2018EchoWeaver posted a message on Electroblob's Wizardry - The expandable RPG magic mod [Minecraft 1.7.10, 1.10.2, 1.11.2, 1.12.2]Posted in: Minecraft Mods
FWIW, I love that this mod doesn't do much research and crafting. I have it in my modpack along with Botania, which is ALL THE CRAFTING. The two complement each other nicely.
May 14, 2018Posted in: Discussion
Ha! I play LoTRO! Nice to find another player.
I got into Minecraft through multiplayer. I'm doing my most extended single-player game now, and it's officially to test out a modpack I intend to put on my first server. I really prefer to play with others, even if it's largely in parallel. It's still nice to build community resources like Nether subways and visit each other's domains.
May 9, 2018EchoWeaver posted a message on Electroblob's Wizardry - The expandable RPG magic mod [Minecraft 1.7.10, 1.10.2, 1.11.2, 1.12.2]Posted in: Minecraft ModsQuote from undefined »
TBH, I'm perfectly happy with what you've done with the vanilla loot tables. I just haven't been able to figure out what Roguelike Dungeons does by default when no customized loot tables are present. I'm sure stuff like that is obvious to the seasoned modder :).
I'll keep asking around. I'm having a great time with the mod!
Apr 10, 2018EchoWeaver posted a message on Electroblob's Wizardry - The expandable RPG magic mod [Minecraft 1.7.10, 1.10.2, 1.11.2, 1.12.2]Posted in: Minecraft Mods
Oh, one more thing -- the original post says that this mod works well with ones that add dungeons. Do you have a preferred one you work with?
Apr 10, 2018Posted in: Minecraft Mods
Not currently is the simple answer. If you do load up an existing world, they will of course generate in previously unexplored chunks, but not where you've already been. If you haven't explored too much you might not notice much difference, the towers are quite uncommon. You can also change the rarity in the config to compensate for the lack of towers in preexisting terrain.
There are mods which let you regenerate new ores (and maybe plants) in old worlds, but I don't think they work for structures. Maybe in future I will add a command or item that lets you generate towers anywhere.
OK, that's actually fine. I've been told that some world information (village locations?) is calculated when a world is originally created. I'm in a new world that I like but haven't explored much of, but I'd hate to keep playing without realizing that no towers would ever be created in this world.
It's probably not a big deal to record the seed and the coordinates of stuff I like, then try recreating it.
Apr 10, 2018Posted in: Minecraft Mods
This looks awesome.
I notice that it adds wizard towers to worldgen. Can I add it to an existing world, or do I need to start fresh with a seed?
Mar 30, 2018Posted in: Discussion
I'm 42. I initially got into the game because it has a reputation as a gateway drug to Computer Science, and I was hoping my 7yo daughter would get hooked. Then I discovered that a few adult friends had a server they were playing on, so I joined that. Now my daughter and I are both addicted, but we only have a small overlap in what we like to play. She prefers creative and hates monsters. I much prefer survival. I have created a modded game that we both play together that is set to peaceful, with Hunger In Peace to put the hunger mechanic back, recipes for the items that come from monster drops, and Animania to make farming much more interesting.
I love KaranSeraph's meditation on the narrative.
But in Minecraft, it's so sandboxy with so little narrative that it feels like the player character is me. Why would I kill a cow or kill a skeleton? Why would the skeletons want to shoot me? What's our motivation? I get frustrated that the game seems to prompt me towards certain actions (kill the things that are trying to kill me, but also just kill things to get what they have/drop) that I must be the bad guy in the story. I'm rewarded more if I loot ancient temples and kill animals and trap the Fantasy beings. Yet, I have no quest or goal that makes doing that the greater good. I'm the bad guy.
I don't want to be the bad guy. Why can't I make friends with the Vindicators or Guardians or a Witch or Endermen?
FWIW, I got pulled into the post-apocalyptic feel of the game. I build a narrative around adopting a village and protecting it from the evils that have grown up in the world. I use the Lithos texture pack, which has a lovely assortment of distinct villager faces, and that allows me to paint the fantasy of more personality on them.
I much prefer playing on servers with other people, even though the game is largely solitary. Being able to chat with friends as I play, offer the occasional help, and construct large communal resources like a Nether Subway gives the game much more flavor.
Feb 25, 2018EchoWeaver posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in MinecraftPosted in: Minecraft Mods
Re leading animals through gates: It appears I can lead them through fence gates just fine, so long as they're HAPPY. All my attempts previously were with unhappy animals I was trying to get into pens where the food and water were. So that might be working as intended, or if not, an unplanned feature.
Noticed that sheep and goats do not eat beets despite that being on their list of foods. The only thing I've been able to feed them so far is wheat.
Was not able to name a horse with a nametag or feed it anything by hand. It wan't happy -- difficulty with feeding and my kid's weird stable structure has made it difficult to keep the horses happy. Heh.
I don't have 1.4.6 installed, though. I'll give it a run through next chance I get.
Feb 20, 2018EchoWeaver posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in MinecraftPosted in: Minecraft Mods
Thanks for the update, glad the cow worked out, but surprising he was hungry/thristy. Are you using 1.4.5+ version of Animania? I fixed some pathing issues in 1.4.4....
Yeah, we'll make horses a bit harder to tame in the next major update. We also have saddles coming (finally).
I'm looking forward to it!
I am playing 1.4.5 on 1.12 (even). The issue with leading animals through gates has been consistent. To get an animal into an existing pen, I've started just adding a block outside the fence, leading the animal over, and then running around really quick to smash the block.
I am having an absolute blast with this mod. I'd been looking for some style of play that overlaps my interests and my 7yo daughter's, and this has been perfect. We spent hours today in a peaceful world, building a farm, gathering animals, and then caring for them. I added Hunger in Peace so that we can cook and a wool->string recipe.
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May 10, 2018CaerMaster posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018Posted in: Minecraft Mods
Is there some way to disable named mobs automatically sitting in chairs and getting stuck there. A cow I had named got loose and wandered into the house and got stuck. I removed the chair and the table, still stuck. Couldn't even kill her. Someone tipped me off that I could get the cow to move using a lead. And that's fine, but I now can't use any chairs because my tamed wolf gets stuck in one every time I enter the house.
I read up on the Bibliocraft webpage and was shocked to find that the named mobs sitting in chairs was part of the design, but it can't be working as intended.
I didn't see anything obvious in the config, though :(.
It is by design as far as I know. There isn't a way to disable it that I am aware of.
I've run into the same problem with Little Maids. It worked fine in 1.7.10 (although dang, do Little Maids like Bibliocraft chairs), but in 1.10.2 they get stuck standing IN the chair instead of sitting on it. (And every time they step "into" the chair, it causes a client-side crash anywhere within about a 40-block radius.)
Apr 27, 2018InfinitysDaughter posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in MinecraftPosted in: Minecraft Mods
If you ever have a problem like this in the future, you might try stimmedcow's No More Recipe Conflict mod. It adds a button below the crafting box when there are two or more items for the same recipe that you can flip through for what you want.
Its really darn helpful. I have Block Armor and Actually Additions. Both have a recipe for obsidian armor but Block Armor's version has buffs when AA's does not and AA's recipe overrides Block Armor. @[email protected]
Apr 23, 2018CaerMaster posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018Posted in: Minecraft Mods
OK. You make yourself two things, a framing saw and a furniture paneler. (Actually you make two framing saws, because you'll need one to make the paneler.) And now, you want, say, a desk made from EBXL rainbow eucalyptus wood. But there is no eucalyptus desk, right? So what you do is you use your framing saw and a bunch of any old planks to cut framing boards and framing sheets, and you use those to make a framed desk. Then you put the framed desk and some eucalyptus planks into the furniture paneler, and PRESTO! You pull out a eucalyptus desk. And at no time did your hands leave your wrists!
Try it out. You want a gold clock? No problem. A marble table? No problem. An iron workbench? Sure. Frame it and panel it. And this'll rock your world: it even works with animated textures. You could have a redstone-ore potion shelf. Any solid block (I think; I haven't found a solid block that doesn't work).
Apr 23, 2018Posted in: WIP Mods
It will also fix the BOP incompatabilities.
Mar 30, 2018Posted in: Discussion
After I got back into the game, last year, I binge-watched a lot of LPs and building series on Youtube, including PSJ. I liked that he included his family.
I often feel better about things (games or not) if I can watch someone else do it first, or at least read about what to expect. I know some people like to figure it out on their own, and I respect (even admire) that, but it's not usually my own comfort zone.
Sep 17, 2017JcBigBro posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in MinecraftPosted in: Minecraft Mods
Tonight: Animania 1.3! Coming soon to versions 1.10, 1.10.1, 1.10.2, 1.11, 1.11.1, 1.11.2, 1.12, and 1.12.1!
Aug 2, 2017CaptTatsu posted a message on BSL Shaders - 1.13.1 Compatible - 800K+ Downloads!Posted in: Minecraft Mods
might be your minecraft settings, make sure to turn on weather. might be the shader option too. check in world > weather
go to shader option, visual > enable resource pack support.
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