• 2

    posted a message on Fossils and Archeology Revival Legacy Thread
    Oh man, you guys are really making me want to get back into modelling again for this mod. Another great update! ^^
    Posted in: Minecraft Mods
  • 1

    posted a message on Fossils and Archeology Revival Legacy Thread

    Well I'll be damned.

    It's been awhile since I've logged back into here. Congrats you guys on finally pushing the update out! Glad to see mod hasn't gone extinct just yet. ^^
    Posted in: Minecraft Mods
  • 5

    posted a message on Fossils and Archeology Revival Legacy Thread
    I don't know what's going on regarding this 'code theft' thing, nor do I want to know fully in detail. I'm simply contributing to either reincarnation of the F/A mod. Regardless of who's at fault, Flammarilva left the open source to everyone. There's no reason two F/A mods can coexist at the same time. No slandering of either mod should be made. It only makes both sides look bad. If anything, I'll stop contributing any of my future models should this continue to draw out. :/
    Quote from raptorfarian

    here is a preview of the giganotosaurus i've made minor model tweaks



    If I may offer any criticisms, the head-to-body ratio's off.

    As you can see from this picture, the head's much larger than your model's, height and length-wise. The body could use a little more bulk as well. The skin texture, however, is fine.~
    Posted in: Minecraft Mods
  • 2

    posted a message on Fossils and Archeology Revival Legacy Thread
    No one's really noted this yet, but congrats on making it to 100 pages guys! Keep up the good work!
    Posted in: Minecraft Mods
  • 3

    posted a message on Fossils and Archeology Revival Legacy Thread
    Quote from AngryGroudon

    Ok but i swear i saw a comment of someone say they will make there own. My imagination.
    Dragonith any new models because i am a massive fan of your models. Plus are you British?
    If you want i can make a shout out on one of my videos

    Random question. But no, I'm not British. I'm Asian, like Flammarilva. >w>;

    As far as models go, nothing new aside from the Oviraptor, Therizinosaurus, and Dryosaurus ones I made earlier. Too busy at the moment to making anything I'm afraid.
    Posted in: Minecraft Mods
  • 2

    posted a message on Fossils and Archeology Revival Legacy Thread
    Quote from ULiopleurodon

    Sweet, I love your work, that Liopleurodon would be amazing to have in this mod.

    Actually, I don't have a Liopleurodon model. You must be talking about Baku's Liopleurodon. ^^;
    Quote from AngryGroudon

    Then that means you have someone who knows your account details by hacking into your account or letting them borrow your account.
    In order to stop the griefer is to change your password.
    I mean ban yourself from the server :steve_wink:


    Please can you make carcharodontosaurus or parasaurolophus model. PLEASEEEEEEEEEEEEE

    I hope u understand what i mean on the first comment

    I dunno about those two, but...




    Just made these three dinos recently. Hope that fills the void for now. ;)
    Posted in: Minecraft Mods
  • 1

    posted a message on Fossils and Archeology Revival Legacy Thread
    And thus, the torch has been passed. Been watching your guys' progress for a while now, and I have to say I'm glad you're all still keeping the mod alive.

    If there's anything model-related/sprite-related you guys need, just give a holler my way. You have my support. ;)
    Posted in: Minecraft Mods
  • 1

    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    Ahaha, tons of prehistoric models all around! Wouldn't be right if I didn't share something with you all. So with that, here's my newest model, Dimetrodon!
    Posted in: Minecraft Mods
  • 1

    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    Well it's been awhile since I've posted a new model. And I know how a lot of you want a Spinosaurus in the mod. So here's an update for our ole' Spino friend.

    [Link]

    Additionally, I compiled all of the "common" questions asked into a little FAQ.

    FAQ
    Q: Hey, how do yo--
    -A: Before you ask anything, please READ the OP and the FAQ completely. It saves time and prevents unnecessary repetitive questions. If your question is still not answered, then you comment.
    
    Q: What is this mod and what does it do?
    -A: The title should be pretty self-explanatory. Otherwise, this mod adds an archaeological element to the game as well as prehistoric creatures to revive.
    
    Q: Hey, I have a problem with the mod!
    -A: If you have some difficulties with installing or anything else, PLEASE post an error report, preferably in Spoiler Tags ([spoiler]-TEXT-[/spoiler]. If you didn't get an error report, please describe your error as best as possible for assistance.
    
    Q: Do dinosaurs naturally spawn?
    -A: No, they only spawn when revived from Bio-Fossils (See Below in New Items) excavated underground. The only prehistoric animal in this mod that spawns naturally as of yet is the Nautilus. Anu, the Pig Emperor also spawns naturally, but only in the Nether.
    
    Q: Hey, where's the Spinosaurus?
    -A: Any mobs not seen in the OP are NOT in the mod yet officially.
    
    Q: U shud, liek add --
    -A: Adding mobs takes time, and not every single suggestion is going to be implemented. Please be patient and considerate.
    
    Q: How do you tame the T-Rex?
    -A: That is a secret.~
    
    Q: How do you release Anu into the overworld and what happens?
    -A: Through hacking, and all hell breaks loose.
    
    Q: What is the Time Machine? Are you adding a new dimension?
    -A: The Time Machine doesn't work at the moment, and a dimension is planned. It is merely an aesthetic block for now.
    Posted in: Minecraft Mods
  • 1

    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    Quote from Thurgor

    Can anyone help?
    I'm trying to inconvenience when I walk, of a Crashed ...
    I tried installing some 1000x nothing ... always the same error.
    Deltei Meta-Inf, put the ModLoader, MC Forge 3.0 installed, and put the Mod Fossil Resources in the folder. Minecraft
    And yet it is giving this error:

    Loaded Mods: 21
    ModLoader 1.2.5
    mod_Armor 1.2.5
    mod_Biosphere 1.2.5
    mod_BossCraft BossCraft 1.4
    mod_CraftGuide 1.4.3 1.2.3 for Minecraft
    mod_GoldArrow 1.2.4
    mod_MyPeople 0.6
    mod_SpawnerGUI 1.2.5
    mod_TombGen TombGen 1.1
    mod_WirelessRedstone 1.5
    mod_ElementalCreepers 1.2.4
    mod_TooManyItems 1.2.5pre 30/03/2012
    1.2.5.0.30 mod_Zeppelin
    mod_ModLoaderMp 1.2.5v1
    mod_Elevator 1.5.0
    mod_MinecraftForge 3.0.1.75
    mod_AddonTimeMachine Time Machine Add-on Engaged
    FOSSIL mod_Fossil Mod / archeology Engaged-2 v6.2 Patch
    mod_betterDungeons 0921
    mod_Millenaire 2.5.1
    DrZhark's Mo'Creatures v3.5.0 (MC 1.2.5)

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.




    --- BEGIN ERROR REPORT 5e373822 --------
    Generated 04/16/12 14:28

    Minecraft: Minecraft 1.2.5
    OS: Windows XP (x86) version 5.1
    Java: 1.6.0_31, Sun Microsystems Inc.
    VM: Java HotSpot ™ Client VM (mixed mode, sharing), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: ATI Radeon HD 4600 Series version 3.3.9836 Compatibility Profile Context, ATI Technologies Inc.

    java.lang.IllegalArgumentException: Slot 126 is occupied by BlockRedstoneWirelessT Already 9b5c95 @ @ When adding BlockAnalyzer 1db5427
    at dc. <init> (Block.java: 249)
    at agy. <init> (BlockContainer.java: 7)
    at BlockAnalyzer. <init> (BlockAnalyzer.java: 23)
    at mod_Fossil.load (mod_Fossil.java: 331)
    at ModLoader.init (ModLoader.java: 891)
    at ModLoader.addAllRenderers (ModLoader.java: 189)
    at ahu. <init> (ahu.java: 77)
    at ahu. <clinit> (ahu.java: 8)
    at net.minecraft.client.Minecraft.a (Minecraft.java: 394)
    at net.minecraft.client.Minecraft.run (Minecraft.java: 732)
    at java.lang.Thread.run (Unknown Source)
    --- END ERROR REPORT ---------- dc24e92e


    Quote from Hamster577

    Mods loaded: 10
    ModLoader 1.2.5
    mod_MinecraftForge 3.0.1.75
    mod_TooManyItems 1.2.5 2012-04-13
    mod_AddonTimeMachine Time Machine Add-on Engaged
    mod_Fossil Mod FOSSIL / ARCHEOLOGY v6.2 Patch-2 Engaged
    DrZhark's Mo'Creatures v3.5.0 (MC 1.2.5)
    mod_AddonTimeMachine Time Machine Add-on Engaged
    mod_Fossil Mod FOSSIL / ARCHEOLOGY v6.2 Patch-2 Engaged
    mod_MCA Minecraft Comes Alive v1.3.7
    mod_MoreCreepsAndWeirdos ver 2.55 for Minecraft 1.2.5
    Minecraft has crashed!
    ----------------------
    Minecraft has stopped running because it encountered a problem.


    --- BEGIN ERROR REPORT 1fb341ff --------
    Generated 16/04/12 2:25 PM
    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (x86) version 6.1
    Java: 1.6.0_20, Sun Microsystems Inc.
    VM: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: AMD Radeon HD 6310 Graphics version 4.1.10834 Compatibility Profile Context, ATI Technologies Inc.
    java.lang.IllegalArgumentException: Slot 150 is already occupied by [email protected] when adding [email protected]
    at pb.<init>(Block.java:249)
    at pb.<init>(Block.java:281)
    at agy.<init>(BlockContainer.java:13)
    at BlockTimeMachine.<init>(BlockTimeMachine.java:11)
    at mod_AddonTimeMachine.load(mod_AddonTimeMachine.java:33)
    at ModLoader.init(ModLoader.java:891)
    at ModLoader.addAllRenderers(ModLoader.java:189)
    at ahu.<init>(ahu.java:77)
    at ahu.<clinit>(ahu.java:8)
    at net.minecraft.client.Minecraft.a(Minecraft.java:394)
    at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 72faf9ad ----------

    Block ID conflict. You may need to fix that in Notepad.

    Quote from JMCarr23

    How would one use the time machine?

    It is not usable in its current state.
    Posted in: Minecraft Mods
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