• 3

    posted a message on Fossils and Archeology Revival Legacy Thread
    Quote from AngryGroudon

    Ok but i swear i saw a comment of someone say they will make there own. My imagination.
    Dragonith any new models because i am a massive fan of your models. Plus are you British?
    If you want i can make a shout out on one of my videos

    Random question. But no, I'm not British. I'm Asian, like Flammarilva. >w>;

    As far as models go, nothing new aside from the Oviraptor, Therizinosaurus, and Dryosaurus ones I made earlier. Too busy at the moment to making anything I'm afraid.
    Posted in: Minecraft Mods
  • 0

    posted a message on Fossils and Archeology Revival Legacy Thread
    Quote from AngryGroudon

    1 for now but you got to wait. i think i heard of a guy doing a content pack.

    If you're referring to the old F/A Content Pack, that's long gone now.
    Posted in: Minecraft Mods
  • 2

    posted a message on Fossils and Archeology Revival Legacy Thread
    Quote from ULiopleurodon

    Sweet, I love your work, that Liopleurodon would be amazing to have in this mod.

    Actually, I don't have a Liopleurodon model. You must be talking about Baku's Liopleurodon. ^^;
    Quote from AngryGroudon

    Then that means you have someone who knows your account details by hacking into your account or letting them borrow your account.
    In order to stop the griefer is to change your password.
    I mean ban yourself from the server :steve_wink:


    Please can you make carcharodontosaurus or parasaurolophus model. PLEASEEEEEEEEEEEEE

    I hope u understand what i mean on the first comment

    I dunno about those two, but...




    Just made these three dinos recently. Hope that fills the void for now. ;)
    Posted in: Minecraft Mods
  • 1

    posted a message on Fossils and Archeology Revival Legacy Thread
    And thus, the torch has been passed. Been watching your guys' progress for a while now, and I have to say I'm glad you're all still keeping the mod alive.

    If there's anything model-related/sprite-related you guys need, just give a holler my way. You have my support. ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on Fossil/Archeology content pack (extinct)
    Quote from seanxwarp

    How about the apatosaurus instead of the brontosaurus you say that does not exist

    Y'know, I'm actually surprised no one tackled this one yet. Apatosaurus IS one of the more popular dinosaurs. And technically, the two are the same dinosaur. Brontosaurus is just no longer scientifically relevant.
    Quote from AngryGroudon

    dudes listen do this poet nearly got this mod running for minecraft 1.4.4 and some more stuff. Source new video of poet plays with dinosaurs. Now if he can do that we can upload a new mob we can do it

    ?
    Posted in: WIP Mods
  • 0

    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    Quote from Thefluffyraptor4

    Anu is really, IMO, pointless.


    Please remove him.


    Well, perhaps he had plans for Anu, but just hasen't been able to implament them whilst doing his work.

    ^This. Not to mention Anu's important to the mod's lore. Outright removing him wouldn't make sense. Limiting his spawning would be the preferred option if he's 'pointless' as you put it.
    Quote from jorcool

    1.4.4??

    Posted in: Minecraft Mods
  • 0

    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    Quote from Thefluffyraptor4

    Seems like they're paying more attention on Mob Talker than this mod.

    They're pushing out Mob Talker first, as evidenced by their Facebook page. However, F/A is coming right afterwards, as getting Mob Talker into open-source is their top priority at the moment. They even have a GUI for the new Dinopedia coming up.
    Posted in: Minecraft Mods
  • 0

    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]

    Well, the model was originaly made for this mod, but someone used it on that mod without the modeler's permision, but he let it slide. I myself will let both them and Flamm use my models. I have them shown on my deviantart here: http://bakuopp.deviantart.com/gallery/ but at the moment, they'd be used either in the other mod or in the F/A content pack here: http://www.minecraft...ent-pack-plans/

    Just to clarify, the model(s) IS(are) still for this mod, despite them being used there. Though, I'd rather not have another accident like that happen again. >.>;
    Posted in: Minecraft Mods
  • 0

    posted a message on Fossil/Archeology content pack (extinct)
    Whoa, whoa , whoa. I don't remember giving the okay for this...

    But eh, I'll let it slide for now. Though, if anyone is planning to use my models for any mod aside from this one, please tell me before you do it. Saves any complications from rising later on.
    Posted in: WIP Mods
  • 0

    posted a message on Collective Order of the Noble Elite
    Serpreddeh. Ermahgerd eets green. :o
    Posted in: Culture, Media & Arts
  • 0

    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    Quote from fishindude

    I'm back from a small vacation and I missed things. Anything I've missed? Also can someone try to make terror bird. I had a complete model but I can't find it in my computer files so might have been deleted by accident.


    I made this awhile back actually. Was based off the Moa model from the Aether mod.
    Quote from fishindude

    Can anyone help me with modeling with Techne? I just need help modeling with textures. Like earlier I was trying to model a styracosaurus for a mod idea I'm working on and instead of being gray it was empty in places and I'm assuming it has to do with texturing. Can anyone help? It would help a lot.

    Ah, that's a straightforward problem. If part of the block is clear, that means there's no texture there. That could either mean:
    • The block is sticking outside of the set boundaries of your texture map.
    • Or there's no texture in the texture map area for that block.
    Oh, and you should use the 'Edit' button to add more information instead of double/triple posting.
    Posted in: Minecraft Mods
  • 0

    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    Quote from craftminion

    how u use the time machine?

    Erm...please change your avatar.
    Quote from podrax

    This is just plain stupid, this mod is not working and never has worked, it works fine then i just login but then i create a new world or play on my other worlds the game gets a black screen and crashes, the error window is a millionth of a second fast so its impossible to read, and minecraft forge doesnt say that the mod is installed, but I INSTALLED EVERY LITTLE PIECE EXACTLY right i followed the instructions so closely i have no idea why it crashes, this is not the first time, i once tried to install it on minecraft 1.1 but same there too, crash then i try to enter a world please fix. :@ :Lava: :Lava: :SSSS: :Lava: :Lava: :Skeleton:

    Instead of ranting on how it doesn't and has never worked, why don't you give us the exact way you installed it? All the required mods need to be installed in a certain order for it to work properly.

    Modloader --> Forge --> Audiomod --> Fossil/Archaeology in the mods folder.
    Posted in: Minecraft Mods
  • 0

    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    Quote from Terramort

    Hey everyone, I do NOT want to post this, but I feel it is necessary. Flamm is completely and utterly ignoring *everything* you are attempting to do to help. He has logged on nearly everyday, but hasn't so much as left a reply to anyone. I've even sent him two different messages explaining that there are some game-breaking bugs and that you are all making models for him to use - but all I've gotten is the cold shoulder. He really is either a *****, or doesn't give two shits about anyone but himself. And if you don't believe me:
    He read this yesterday, and hasn't even bothered with a response (and this message was sent a week after the first one, which was just telling him that there was a lot of support for his mod, and I'd be willing to help code if that's what the problem was.)

    I just thought you guys should know that your work probably isn't going to get used by Flamm, because he's to good for us, or whatever his deal is.

    It's posts like these that just agitate me. :/

    Just because they didn't answer you doesn't mean they don't think "highly" of themselves. Jumping too quickly to conclusions just makes unnecessary drama over "Ohnoes, the mods being discontinued!1!11!" and other nonsense. IIRC, Flammarilva's first language isn't English (which you've noted, I believe). He must've taken your pm as something else, rather than what you've intended. Stuff like that happens. The chances of any models being integrated into the mod are slim, and that I'm aware of. At this point, they're more of a fun thing to do rather than actual mod suggestions. Flammarilva himself said he's busy with the Mobtalker mod since many Taiwanese players have been urging him with the release, and that he'd have less time for Fossil & Archaeology (but he'd try to make more time for it). He's noted this before the mammoth was released and when it was, fixed bugs pertaining to said release.

    As far as me sharing my models with you all to use in another dinosaur themed mod, that is to be determined. But I am NOT jumping ship yet. Do remember that.

    What was the point of this exactly? Don't jump to conclusions so quickly. Yeesh.
    Posted in: Minecraft Mods
  • 1

    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    Ahaha, tons of prehistoric models all around! Wouldn't be right if I didn't share something with you all. So with that, here's my newest model, Dimetrodon!
    Posted in: Minecraft Mods
  • 0

    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    Quote from thekarrybird

    oh, oops <X'D heres a pic then


    Ah, now I get to see your model fully textured. ^^

    Well done! Very well done. The tail feathers are the definite highlight for me.~
    Posted in: Minecraft Mods
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