Quote from sleezymcwheezy
Wait, what? MC360 only has features from Beta 1.6? I never knew that, and I was so pumped about being able to play Minecraft on the Xbox, but now that I know it isn't even the full released game, I'm not even going to buy it.
What's the point of "finishing" Minecraft and "releasing" the "full version", when the Minecraft for Xbox isn't even the full game? What a horrible idea. To think I was actually excited for it, and I'm just receiving an unfinished piece of trash that I've already paid for and enjoyed to a further extent.
Minecraft 1.0 was more unfinished and unbalanced than Beta 1.6 in many respects, not limited to the End, Enchanting, terrain gen, and basically every other new feature Notch/Jeb threw in after Beta 1.7.3, many of which Jeb and the rest of Mojang team are still tweaking to this day. Beta 1.7.3 was probably the most polished and balanced Minecraft could be, since the core gameplay mechanics that existed then had several game dev cycles to perfect. On the major plus side is the older terrain generator, god forbid Mojang and 4J Studios from changing the older gen to the "piece of trash" we have now.
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It is most likely that the beach you saw was merely a large splotch of sand; I've seen many of those myself.
These beaches become apparent as what they really are from an aerial view. I have not seen a single beach generate as it previously did in 1.7. If they were really meant to be so, I would think those "beaches" really look like actual ones and not a bunch of disconnected swaths of sand dotting the coastline.
EDIT: Is this what you saw? Notice how the underwater bedding crosses onto shore:
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Popular to contrary belief, beaches do not generate in the current 1.0.0 release nor did they generate in either Beta 1.8 or 1.9.
Those "beaches" you see are merely the coastal outcroppings of those horrendous underwater splotches which compose the underwater bedding.
EDIT: To further support my case, take this excerpt from the wiki:
That can be found here: http://www.minecraftwiki.net/wiki/Generated_structures#Beaches
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Don't be so harsh if he miscounted the number of pumpkins there were.
And I would not be so quick as to say he cannot count, your grammar isn't immaculate either.
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I agree that having beaches for Ocean biome transitions would almost absolutely solve the problem and it does seem like an extremely simple fix as well. Of course, it is always to nice to see an inland beach lining a lake even it does not seem very realistic. I would say gravel beaches could realistically form along lakes, due to receding waterlines and the such.
Rivers are a biome because of the generation problems it presents when it isn't one. In fact, villages will eventually be made into their own biomes to solve the generation problems it has. In response to another of your suggestions, clay beaches does seem to be an appealing option, especially to those who like building brick structures. Again, perhaps they can generate along lakes.
And concerning your issue with biomes, either Jeb or Notch stated that more reasons to visit a specific biome will eventually be added.
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Perhaps I should revise my statement? I meant no disrespect, but I did not note that people will dislike change for no particular reason. I simply stated that people will oppose change; perhaps it was the use of the word: "everyone?"
In any case I agree with you, people don't hate a change without their reasons. But people will hate because of the inconveniences that change does bring.
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Of course, change will always be fervently opposed by everyone, despite it being quickly accepted and forgotten about shortly. Won't matter who brings it about, whether it be Notch or Jeb.
I will quite honestly admit that I normally dislike the introduction and removal of various features in Minecraft, it is jarring and rather inconvenient. However, I will not actually protest change unless there is some legitimacy to a particular complaint concerning it.
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I'm glad to hear that you think that way. A ton of other annoying threads simply complain about features that aren't really terrible, but the issues concerning beaches and underwater bedding should be pretty obvious, even without any argumentation.
And I do believe beaches will eventually return as well, but I'm not sure if Jeb will fix the current underwater bedding since it doesn't seem as important. It is though, and it needs to be dealt with accordingly.
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Your topography mod is impressive, but just as you said, to address all of the issues of the terrain generator, a complete rework of the code appears to be required. The main major fixes should be in topography (done with the mod above), coastal/underwater geology, tree density, and better biome transitions (not only with swamps, but with biomes in general with intermediate biomes like the previous generator).
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And the majority of people also use equally invalid arguments such as "If you don't like it, don't use it." As much I am also tired of complaint threads offering no legitimate argument, I cannot stand people who use the aforementioned and just as illogical argument!
People like yourself have to realize that those who use older versions of Minecraft often do so because of features that they cannot escape. One very, very prominent example being the new terrain generation. Can one not use that? Many people wish to switch to a different generator, but they can't! And how about nerfed weapon and tool damages, and how about the buffs for hostile mobs? Of course a person who does not like using enchantments will obviously avoid them, but that only places them in a large disadvantage.
And I find it very irksome that people use that same argument and many others as well, just because a person has an honest opinion! If one does not like the recent updates, then that's them. You don't have to use an argument like that, OP is using 1.4_01, of course he's not using potions.
@OP, I use a combination of Beta 1.7.3, 1.0.0 (for mod support), and the weekly builds as well. I do think that all of the features like potion brewing, enchanting, and the such are very nifty features. However, I still continue to use 1.7.3 mainly because of the older terrain generator and features like passive mob spawning. In my opinion, it was around that version Minecraft was most polished and balanced in terms of gameplay.
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I never said it was necessary to revert to the older terrain generator. I simply said that beaches and the older method of underwater bedding generation should be re-added. It would probably be easier to do that anyway. Of course, if you are implying that the old method of generating such features should not be re-added and instead be supplanted by a new, better generation algorithm, I would agree to that.
Clay generation and swamp water should not be the only reason to use enchantments such as the ones you noted, since it's the lack of content in the ocean biome and other bodies of water that makes such enchantments pointless. And underwater clay generation could still be a feature even if the underwater geology and beaches were changed/re-added; I'm perfectly fine with it as long as it's more randomized and not in those horrendous patterns that keep glaring at me in-game.
EDIT: I also want to note that I will update the signature list continuously so I'll likely not do "signatures updated" sort of posts...
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The fact that your project is as large as it is in an attempt to attain some feeble semblance of detail, mediocre, as you say, only further emphasizes my previous point. Why bother adding any detail at all to a structure when you imply it is all but unattainable? Trying to construct something even larger to fit "detail" in as you are doing only makes the problem worse. Why even put more time into the construction of a project such as yours if it is still going to appear to be "mediocre?"
I was also going to mention Redstone in my previous post, but I felt it was beyond the purview of your topic. And it is, which makes me question why you would mention a game mechanic like Redstone. The topic has nothing to do with any other game feature than the pure building of structures. Concerning a thread like this one, Redstone is irrelevant. Surely you must realize that it has no place among architecture or aesthetics?
Again, why would you bother making anything of any aesthetic value if it's pointless to do so?
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Yeah, that is awesome. But the point is that every seed is like that. That's how its boring and that's the point of this whole thread. Every biome looks exactly the same.
Terrain = not unique = boring.
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It is an awesome seed in my opinion and I hope to eventually use it as a future survival seed. Enjoy it!