• 0

    posted a message on Shaders Mod (updated by karyonix)

    How do

    How do

    How do

    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    Quote from TechieCrow»

    Ok I can't be sure but I googled the crash and a few things came up all referring to Optifine or FastCraft so if you have either of them try disabling it and see if it starts up. (I say disable it because Optifine has a lot of problems with Shaders usually so if it starts up when disabled we know it's an Optifine problem instead of trying to upgrade/downgrade it xD)


    As for 1.8, usually the information is in fml-client-latest.log I think.


    The 1.7.10 version now loads into the game and does everything that 1.8 does ATM. I did, however get to read exactly what the live log was saying as this was happening:


    EE ../../../../../../src/gallium/drivers/r600/r600_shaders.c:157r600_pipe_shader_create-translation from TGSI failed!


    As for the "fml-client-latest.log" I had to put it in a pastebin. It is 31,152 words long and 373,859 characters long. Yeah, I don't suggest reading it...

    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    Quote from TechieCrow»

    Can you provide logs? It helps A LOT I can only guess right now, for the 1.7 version your either using an old version of the shaders mod, using other mods it's not compatible with or try down/upgrading your Forge version. The 1.8 version it sounds like you need to update your graphic drivers or maybe your graphics card just ins't supported at all. (I know nothing about AMD graphic cards since I have to use Nvidia for work)


    But logs are key right now.


    The 1.7.10 Crash Report is in the spoiler below:



    ---- Minecraft Crash Report ----
    // Oh - I know what I did wrong!

    Time: 5/5/15 1:53 AM
    Description: Initializing game

    java.lang.IllegalStateException: Splash thread
    at cpw.mods.fml.client.SplashProgress.checkThreadState(SplashProgress.java:341)
    at cpw.mods.fml.client.SplashProgress.finish(SplashProgress.java:394)
    at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:398)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:574)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:606)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:606)
    at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:286)
    at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:376)
    at org.multimc.EntryPoint.listen(EntryPoint.java:165)
    at org.multimc.EntryPoint.main(EntryPoint.java:54)
    Caused by: java.lang.NullPointerException
    at net.minecraft.client.gui.FontRenderer.<init>(FontRenderer.java:125)
    at cpw.mods.fml.client.SplashProgress$SplashFontRenderer.<init>(SplashProgress.java:585)
    at cpw.mods.fml.client.SplashProgress$2.run(SplashProgress.java:128)
    at java.lang.Thread.run(Thread.java:745)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at cpw.mods.fml.client.SplashProgress.checkThreadState(SplashProgress.java:341)
    at cpw.mods.fml.client.SplashProgress.finish(SplashProgress.java:394)
    at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:398)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:574)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:606)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:606)
    at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:286)
    at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:376)
    at org.multimc.EntryPoint.listen(EntryPoint.java:165)


    And because I had to hard shut down during the 1.8 loading of the shaders, there is no crash-report.

    Also, which log from the logs folder do you want me to post? It is split into different files including fml-client-1.log, shadersmod.log, latest.log, 2015.05.05-1.log.gz, etc (same for both versions).


    BTW: Before I switched my OS (also a version of Ubuntu), it worked flawlessly! Both are distibutions off of 14.04 too, so I would doubt that it is the different OS that's crashing the game. But then again, anything's possible I guess.


    Edit: It turns out that only Sildur's v1.06 has that weird "[ERROR] Reset model renders... 1,-1", but all other shaders have an invalid program composite and a completely black world with (if the shaderpack has them) shader-included clouds.

    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)

    Hey. So I have a huge issue. In the 1.7.10 version of minecraft with Forge version 10.13.3.1395, when trying to start up the game, it always crashes with the exit code 255. Now, I tried 1.8 with Forge version 11.14.1.1390, there lies quite a bit more drastic issue. I am able to start up the game to the main menu and even create a world, but when I try to select any shaderpack in the Shaders option, everything freezes and my mouse is unable to select anything. The monitor then goes to the "No Signal" page for a second, flashes back into the desktop (still unable to select anything), and then repeats that until I have to hold my power key for 5 seconds to hard shut down the device. The only section of code I'm able to see is "{Error}..." and the last three things in the crash log that reads "1, -1".


    I've already established that OpenGL is not the issue because programs like the Half Life and Portal series all run fine (games coded in OpenGL on the Source engine). I have absolutely no idea what is going on, but this has happened with every single shaderpack, every single version of minecraft, and every single time I try to run a shaderpack. I will continue to investigate further into the problem, but I'm absolutely bewildered. Any help would be GREATLY appreciated. My specs are listed below...



    CPU: AMD Sempron 140

    GPU: Radeon HD 5450

    RAM: 3GB DDR2 800mhz

    OS: Ubuntu Studio 14.04 64-bit


    Thanks so much for reading! :)

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8 - 1.6.2] Crapdeshoes Cloudshade [Alpha] [Lite]

    I see it now. Woah!

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8 - 1.6.2] Crapdeshoes Cloudshade [Alpha] [Lite]
    Quote from AirLoocke42»

    @CrapDeShoes Thanks For Giving Your Beta Files. Much Appreciate It... And Here's What I've Been Doing With It

    .


    I can't even see the photo... :/

    Posted in: Minecraft Mods
  • 3

    posted a message on BSL Shaders - 1.13.1 Compatible - 800K+ Downloads!

    FIRST AND I LOVE IT


    YAY :) !!!! THANKS FOR THE SHADER!! **caps lock off**

    Posted in: Minecraft Mods
  • 0

    posted a message on Werrus Shaders [I'm Back! Go To Page 11 For Updates][400,000+ DOWNLOADS!!]

    Are you planning on adding SSAO to the original shaderpack? PS: Great job on it. My favourite so far!

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8 - 1.6] AirLoocke42 Shader [1.8 - 1.6] [ 18,673+ Downloads ]

    Alright! I will test it when I get back. Thanks dude! :) Have a wonderful day!

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8 - 1.6] AirLoocke42 Shader [1.8 - 1.6] [ 18,673+ Downloads ]

    Only the beta has that big giant circle (unintentional reference to a music creator,) but ALL have the invalid gbuffer_terrain. The only other Shader I have that has an invalid gbuffer_terrain is CrapDeShoes recent Shaders...

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8 - 1.6] AirLoocke42 Shader [1.8 - 1.6] [ 18,673+ Downloads ]

    If you mean the drivers, already done. I have the latest AMD Catalyst drivers for LInux. Do you know if it's maybe because I'm on Linux, or because I have an AMD card?

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8 - 1.6] AirLoocke42 Shader [1.8 - 1.6] [ 18,673+ Downloads ]

    Problem;

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8 - 1.6.2] Crapdeshoes Cloudshade [Alpha] [Lite]

    It says the gbuffers for the terrain are invalid all the time, whether it is in a zipped folder or not. What am I to do?

    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    Quote from CYBOXgaming»

    that much knowledge of GLSL wont do you much. starting from scratch is extremely hard and will take a while, i have never tryed myself and even though i have made a shader pack BASED of another i still dont have that knowledge. (anywhere near enough actually)


    I mean like, exactly what areas of coding would I have to know exactly? But then again, just curious.

    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)

    Hey guys. I was just wondering exactly what certain things I would need to learn in order to create my own shaderpack from scratch. I have edited shaders in the past before (really small things like the torchcolor, replacing buffers, that sort of thing), but never actually had the intellect of the shaders mod to create my own. Was just curious. Have a wonderful day! :)

    Posted in: Minecraft Mods
  • To post a comment, please .